Unity3d Character states and demo

Completed Posted Apr 15, 2014 Paid on delivery
Completed Paid on delivery

Attention Unity experts.

I am looking for someone to implement a character shooting bouncing bullets for me, just like you see in Stupid Zombies 2.

I will provide all the necessary graphics for the implementation. What you will need to implement is the following.

Everything should be done in 2D project and using no scaling, should be pixel perfect 1-1, which 2048 truecolor.

The code needs to be perfect and clean and commented in every method. The character, bullets, and everything should be prefabbed

so I can easily plug it in. This should be done in 2-3 days max and be error free. I will only pay once its done and works perfectly.

You will demonstrate to me by web based deployments.

Character States

1) Character Aiming & Shooting

You will be provided with the character and body parts with all pivot points.

The legs, arms, shoulder, and head will pivot as the user is aiming from top to bottom.

The user can aim 180 degrees. Once the user aims straight up and goes beyond 90 degrees

he will switch and point to the opposite direction.

While aiming there will be laser from the gun pointing to a crosshair, the crosshair center will be

the mouse down x, y. I will provide the graphics of the crosshair. The laser should be similar to the

Stupid Zombies 2, it has a somewhat transparent animated effect to it. I want both a red and blue laser

which I can toggle which to show.

When shooting the hands will pivot back as the gun was fired, and the characters body sprites will switch

to bright sprites and then switch back to the default sprites. This will mimic a flash on the body.

When the gun is fired a muzzle flash will show and a sound is made. I will provide the muzzle flash

and you can just attach any mp3 sound for now.

There will be 2 bullets a red and blue. I will provide the bullets and the tails graphics. If the characters current bullet is

red , then a red laser will appear. Blue bullet means blue laser. I should be able to control

the bullets SPEED and time in seconds it should bounce. The bullet should have a fading tail as it moves

and bounces. It should be similar to Stupid Zombies 2. Bullets need to look real good just like my graphics.

The bullet should be bouncing around just like it bounces (collides around the screen). What you should do is just create all edges

TOP, RIGHT, BOTTOM, LEFT boxes with box colliders and put character in middle. As he fires bullet will bounce around.

When bullet hits edge of box a sound should be made and a spark is shown I will provide the spark and you can use any sound for now.

After the bullets time to expire hits, the bullet will dissappear into the next item it collides with in this case the box wall) The dissappearing

should be the same as stupid zombies 2 effect.

The character will have his bullets assigned, as he fires, they will decrease as he uses his bullets. Once he runs out of bullets

he cant fire.

So hierarchy should be

Character

Gun (Inputs: Array of bullets, can be a mixture of red and blue)

Beam (Inputs: Red or Blue)

Bullet (Inputs: Red or Blue, Speed and Time to expire)

Lastly put a circle somewhere on the screen, attach a script and if the bullet collides with the circle the Kill() method on the script

gets executed. This method will just disappear the circle.

2) Character Running,

I will provide 2d sprites of character running. Put a button on the screen somewhere if i press it character changes

to running state and runs off screen.

That's it, happy bidding. This need to be created perfectly and well organized. Use classes where necessary, etc.

iPad iPhone Mobile App Development Unity 3D

Project ID: #5810250

About the project

10 proposals Remote project Active Apr 21, 2014

Awarded to:

sotokangr

Hello danerd, I am a unity 3d expert with more than 4 years experience with the engine. I can have your tasks implemented as you want in no more than 5 days. As you said everything will be separate components f More

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offenderstechno

Hello Sir, Hope this finds you well. I am assure that you might have got a lots of bids for you project and if I say I can do this project then it will not work at all. I might have to show you my skills, my kn More

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cyboticx

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