Underwater 3D environment for iOS aquatic game in Unity
- Status: Closed
- Prize: $200
- Entries Received: 10
- Winner: matsugae
Contest Brief
This 3d environment model will be imported for use in a Unity3D scene for a mobile game. No fish, rendering effects, or animation needed. This is basically a simple but ultra-realistic 3D underwater "map" for a mobile game. This is for a totally underwater deep an ocean floor, with no concern for the surface.
This 3D environment should be a ground mesh with textures (with skybox). It should essentially be a floor for a sandy underwater sea bed, with sparsely scattered rocks and plants. But the texture quality and realism should be as high as possible. Textures should be hi-res although meshes should be low-poly. It should be of a medium world size as the camera will and game actors will need to roam (swim) around in a large space in the center. I can supply more details on this in chat if needed.
Included is an aquatic asset pack from the Unity asset store that can be used for this project.
UNITY ASSETS
https://www.assetstore.unity3d.com/en/#!/content/17516
http://www.yughues-folio.com/preview/UnderwaterPlants.html
https://www.dropbox.com/s/9r6wzldjkr1crfk/Underwater%20Plants%20v2.unitypackage?dl=0
The final deliverable should be exported as an FBX file for the scene and all textures - with ocean floor and any/all rocks, plants, corals as separate layer objects. Must be importable and usable in the Unity 3D engine (you can download it for free and test with it).
Game concept example for guidance:
https://www.dropbox.com/s/i0yeackmfchstzt/Reef%20Life%20Protoype.mov?dl=0
https://www.dropbox.com/s/3utswx2i3xnr4ns/ReefLive-v0.2.mov?dl=0
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