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    728 godot jobs found

    I'm looking for an experienced game developer to create a 3D multiplayer RPG for PC using the Godot engine. The project should feature a vibrant, engaging cartoon-style visual direction with immersive gameplay, smooth mechanics, and a polished player experience. The first prototype will focus on creating a playable PC build that proves the core gameplay loop before expanding into the full Steam-ready version. Prototype goal: Build a playable hide-and-seek style game prototype where hiders try to blend in with bot characters, complete tasks, and survive the round while hunters try to identify and eliminate real players. Requirements: - Godot project setup - PC playable build - Placeholder cartoon-style characters - One simple test map - Basic player movement and camera...

    $1017 Average bid
    $1017 Avg Bid
    27 bids

    Senior Godot Developer Needed to Build Have a Seat Universe (Backend + World Architecture) Project: Have a Seat Universe Location: Remote Engine: Godot 4.x Languages: GDScript or C# Contract: Milestone‑based Start: Immediately **About the Project:** Have a Seat Universe is a presence‑based virtual world built around belonging, connection, learning, trusted communities, and creator spaces through features like: - Paid apartments and clubs - Family connection tools - Safe gifting environments - Classrooms and workshops - Creator lounges and discussions - Trusted moderation systems (Trust Spine) This is not just a game — it’s a multi-dimensional virtual social architecture. We need a Godot developer to build the backend world architecture while maintaining ...

    $1126 Average bid
    $1126 Avg Bid
    175 bids

    I'm seeking an experienced game developer to create a 3D multiplayer RPG on PC using the Godot engine. The game should feature a vibrant and engaging cartoon visual style. Key Requirements: - Develop a fully functional 3D multiplayer RPG - Use Godot engine for development - Cartoon-style graphics and animations - Engaging gameplay mechanics and story Ideal Skills and Experience: - Proficiency in Godot - Experience in 3D game development, especially RPGs - Strong skills in cartoon-style art and animation - Knowledge of multiplayer game systems Please provide a portfolio showcasing similar projects.

    $167 Average bid
    $167 Avg Bid
    44 bids
    Unity Mobile Snake-like Game
    6 days left
    Verified

    I am looking for an experienced mobile game developer to create a single-player...architecture Deliverables You must provide: - Signed production APK - Debug APK at each milestone for testing - Complete source code ownership transfer - README explaining how to open and rebuild the project - Final playable game ready for publishing Proposal Requirements Please include: 1. Links to two Android games you personally published on Google Play Store 2. Which game engine you will use (Unity, Godot, etc.) and why 3. Confirmation that you will provide full source code 4. Confirmation that you can provide testable APK builds after each milestone 5. Previous experience integrating AdMob Payment Payment will be released by milestone after each APK build is delivered, installed, and tested suc...

    $175 Average bid
    $175 Avg Bid
    59 bids

    ...position * Ball position * Hit target event * Start game command * Stop game command * Add score command * Reset score command * Change level or difficulty command * Trigger animation or effect command Preferred integration methods: * TCP/IP * UDP * WebSocket * REST API * Serial communication * Other recommended methods from the developer Preferred technologies: * Unity 3D * Unreal Engine * Godot * C# * C++ * JavaScript / Web-based game technologies * Other suitable game development platforms Deliverables: * Complete playable game * Source code * Game assets * 2D / 3D models if used * Sound files * Executable Windows build * Configuration files * Technical documentation * Integration documentation * Installation instructions Please include the following information in your...

    $1084 Average bid
    $1084 Avg Bid
    60 bids

    ...environment art, game background, tileset, parallax, 2d level art --- *3. GAME OPTIMIZATION* *Judul Gig:* `I will optimize your 2D/Unity game for better FPS & smaller size` *Poin Deskripsi:* - *What you get:* Game lebih ringan, FPS naik, loading lebih cepat, size turun - *Yang aku kerjakan:* Atlas texture, batching, hapus asset nganggur, draw call, audio compress, memory leak - *Engine:* Unity 2D, Godot, GameMaker. Bisa project lain diskusi dulu - *Deliverables:* Laporan audit PDF + project yang sudah dioptimasi + tips - *Proses kerja:* Kirim build → Audit 24 jam → Optimasi → Test → Serah - *Kenapa aku:* Paham art + teknis. Jadi gak ngorbanin kualitas visual - *Catatan:* Ini jasa Hourly. Kita estimasi jam dulu setelah audit gratis *Keywords:* game opti...

    $456 Average bid
    $456 Avg Bid
    31 bids
    2D Pixel Human Animations Set
    4 days left
    Verified

    I’m adding a playable human character to my 2D video game and need a full set of pixel-art animations to bring them to life. The style should be crisp, retro-inspired sprite work that can drop straight into a Godot workflow. Core actions required • Walking (4-direction) • Mining • Resource gathering (up root/grab) • Farming (plant-and-harvest cycle) • Fishing (idle) Character should be unisex with swapable head, chest and legs so players can customise their character. Each action has to feel fluid, readable at a small scale, and share the same palette and proportions so the transitions look seamless in-game. Please deliver individual PNG frames and a combined sprite sheet, both with transparent backgrounds. Consistent pivot/alignment acros...

    $138 Average bid
    $138 Avg Bid
    58 bids

    I’m building an indie game and need a complete modular kit that lets me snap together a medieval dungeon in-engine. The visual direction is Semi-realistic/fantasy: think stylised forms with e...and logical for LODs. Deliverables • Modular dungeon set (.blend + Glb) • Textures (2K–4K: base-color, normal, roughness, metallic) • Simple assembled demo scene to prove modularity • Read-me with naming conventions and scale info (metric, 1 unit = 1 m) Acceptance criteria: each piece grid-aligns, no visible seams once tiled, average prop under 500 tris, and everything imports into Godot without material errors. Tell me roughly how many unique modules you expect to provide and any questions about style or technical targets, and we can lock the fina...

    $364 Average bid
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    61 bids

    ...mission chain of at least three objectives (collect, escort, boss fight, or similar) to prove the quest system works • Basic combat or interaction loop appropriate for an adventure game (think dodge, light attack, puzzle lever, etc.) • Keyboard-mouse controls mapped intuitively for PC; touch controls are a plus but not essential at this stage Under the hood • Engine choice is yours—Unity or Godot are both fine, as long as you supply the project files and clear build instructions. • Clean, commented code so additional content can be layered in later without a rewrite. • Placeholder art is acceptable; what matters now is gameplay feel and camera logic that never loses the player or critical objects. Deliverables 1. Playable Windows b...

    $18 / hr Average bid
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    34 bids

    I'm seeking an experienced Godot developer to create a creature-bonding RPG with a rich narrative. I have documents I have created for lots of aspects of the game, will upload to any interested parties if they are serious about helping, and after initial discussions. Key Features: - 2D top-down view, reminiscent of early Pokemon games - Engaging turn-based combat system - Pixel art style Ideal Skills & Experience: - Proficiency in Godot Engine - Strong background in 2D pixel art and animation - Experience with turn-based combat mechanics - Ability to develop immersive storylines and world-building

    $340 Average bid
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    50 bids

    ...•⁠ ⁠Server maintenance. Please specify whether these services are billed hourly, daily, monthly, or per feature. ⸻ 5.⁠ ⁠Project Timeline Please provide an estimated timeline for: •⁠ ⁠Game Design. •⁠ ⁠UI/UX. •⁠ ⁠Development. •⁠ ⁠Backend. •⁠ ⁠Dashboard. •⁠ ⁠Testing. •⁠ ⁠Final Delivery. •⁠ ⁠Publishing. ⸻ 6.⁠ ⁠Technology Stack Please specify: •⁠ ⁠Game Engine (Unity, Unreal Engine, Godot, etc.). •⁠ ⁠Programming Language. •⁠ ⁠Backend Technology. •⁠ ⁠Database. •⁠ ⁠Cloud Provider. •⁠ ⁠Server Architecture. •⁠ ⁠Third-party services. ⸻ 7.⁠ ⁠Final Deliverables The final delivery must include: •⁠ ⁠Full source code. •⁠ ⁠Admin Dashboard source code. •⁠ ⁠Backend source c...

    $9467 Average bid
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    87 bids

    ...premium puzzle bundles. Smooth onboarding, social sharing, and leaderboard functionality will help boost retention and organic growth, so weave those in from the start. I will supply theme ideas and a rough list of puzzle categories; you’ll handle game design documents, art direction guidance, coding, and store-ready builds for both iOS and Android. Use whichever engine you’re fastest with—Unity or Godot works fine—as long as it supports easy content updates and analytics integration. Deliverables • Full source code with clear commenting • Playable builds (Android APK + iOS TestFlight) • Integrated monetisation (ads + IAP) hooked to Firebase or a comparable analytics suite • Basic store assets: icons, screenshots, short traile...

    $279 Average bid
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    31 bids

    Title: Full Development of Modern Space-Th...Requirements • Previous experience developing mobile and PC games • Portfolio demonstrating completed game projects • Strong communication and project management skills • Ability to provide regular development updates • Experience with game optimization and deployment When Applying Please include: 1. Links to similar games you have developed 2. Recommended game engine (Unity, Unreal Engine, Godot, etc.) and why 3. Estimated development timeline 4. Estimated project budget 5. Your experience publishing games on PC and/or iOS I am looking for a long-term professional relationship and high-quality work. Please do not apply if you only offer prototypes or concept demonstrations. Thank you, and I look forward to ...

    $315 Average bid
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    52 bids

    The project involves building a complete 2D puzzle game for mobile devices presented in a charming pixel-art style. I already have the core concept and several level ideas sketched out; what’s missing is the full production build—code, art, audio hooks, UI, and a lightweight level-creation pipeline so I can extend content after launch. Engine choice is flexible (Unity, Godot or similar). What matters is buttery-smooth performance across current Android and iOS phones, touch-friendly interaction, and small download size. I will provide design documents, puzzle mechanics, and sample reference art as soon as we kick off. Acceptance criteria • One fully playable world of 20 tutorial-to-advanced levels that demonstrate every core mechanic • Responsive touch co...

    $240 Average bid
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    36 bids

    I need a small, reusable tool that takes the weekly-released .exe of a Godot-based Yu-Gi-Oh fan game, locates the existing card assets inside its accompanying .pck file, and injects brand-new cards without touching the executable itself. Each week the developers publish a fresh binary, so the script must keep my custom cards alive by working against whatever file name lands in the update folder. The key data I want to enter for every custom card is the artwork (a single image file) and its unique effect or ability text; attack/defense numbers. I’m flexible on how you surface the workflow—command line is fine, but if you prefer Godot’s UI tools or something like Electron/Qt that’s totally acceptable. Under the hood you’ll probably unpack the .pck, cop...

    $154 Average bid
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    104 bids

    ...resolutions. Core gameplay needs to reflect two pillars already outlined in the GDD: an engaging combat system and integrated puzzle-solving sequences that break up the action. All enemy stats, level layouts, puzzle flowcharts, and narrative beats are already drafted; your job is to translate them into a playable experience while keeping code modular for future content drops. Unity (with URP) or Godot 4 are both acceptable; choose whichever lets you maintain smooth performance and rapid iteration. I’ll supply the full GDD, asset list, and main character sprite once we kick off. Feel free to recommend middleware for dialogue, input mapping, or save systems if it speeds development. Deliverables • A PC-ready build (Windows) showcasing the first vertical slice: tutor...

    $922 Average bid
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    60 bids

    ...Character controllers, triggers, UI prompts, simple state machines, and scene management - Ability to work with placeholder assets and later integrate final assets Character / Environment Artist Responsible for: - Stylized concept and production-ready game assets - Establishing a consistent visual style - Character and environment creation for a 2.5D side-scrolling demo - Preparing assets for Unity or Godot integration - Working from provided references and art direction Required experience: - Stylized game art production - Strong understanding of readability, silhouette, and family-friendly design - Experience with 2D sprites, 2.5D assets, or simple 3D models depending on final direction - Bonus: animation-ready asset design experience Technical Artist / Animator / Level Buil...

    $438 Average bid
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    14 bids

    ...and compliance paperwork Acceptance criteria 1. Playable alpha demonstrating core loop and one complete level or scenario 2. Beta with integrated art, audio, and monetisation hooks (ads, in-app purchases, or premium—your recommendation) 3. Final gold master, source repository, and build instructions Unity or Unreal Engine are preferred for their mature mobile pipelines, but if you favour Godot or another framework, outline the benefits. Please reference shipped titles or prototypes that prove your ability to handle concept-to-release cycles. Timeline, milestones, and revenue model are flexible; let’s agree on them once we lock the high-level concept....

    $51 / hr Average bid
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    76 bids

    ...Character controllers, triggers, UI prompts, simple state machines, and scene management - Ability to work with placeholder assets and later integrate final assets Character / Environment Artist Responsible for: - Stylized concept and production-ready game assets - Establishing a consistent visual style - Character and environment creation for a 2.5D side-scrolling demo - Preparing assets for Unity or Godot integration - Working from provided references and art direction Required experience: - Stylized game art production - Strong understanding of readability, silhouette, and family-friendly design - Experience with 2D sprites, 2.5D assets, or simple 3D models depending on final direction - Bonus: animation-ready asset design experience Technical Artist / Animator / Level Buil...

    $381 Average bid
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    74 bids

    Seeking 3-Person Indie Game Development Team for Playable Vertical Slice Demo Project Type: Fixed-price / milestone-based Engine: Unity or Godot Platform Target: Android/PC (final product target is Android) demo first, with possible expansion later Genre: 2.5D side-scrolling action/rescue game Style Direction: Family-friendly, stylized, arcade-inspired Project Overview: I am looking to recruit a small 3-person development team to help create a playable vertical slice/demo for an original indie game concept. The project is a stylized 2.5D side-scrolling game with an emphasis on environmental interaction, character abilities, objective-based progression, and accessible family-friendly gameplay. Full game details, character concepts, mechanics, story elements, and visual reference...

    $1094 Average bid
    NDA
    $1094 Avg Bid
    42 bids

    I'm looking for an experienced game developer to create a 2D game with a pixel art style for PC. The specific genre is flexible—platformer, puzzle, or action—but I prefer an engaging and innovative co...pixel art style for PC. The specific genre is flexible—platformer, puzzle, or action—but I prefer an engaging and innovative concept. Key Requirements: - Proficiency in 2D game development - Expertise in pixel art design - Experience with PC gaming platforms - Strong creativity and problem-solving skills - Ability to work within budget constraints Ideal Skills: - Game development engines (Unity, Godot, etc.) - Animation and visual effects - Game mechanics and level design - Sound design and integration Please provide a portfolio showcasing similar proj...

    $193 Average bid
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    45 bids

    I'm seeking an experienced artist to create a pixel art lighting design for my 2D top-down platformer game. The game will feature a combination of dynamic and static lighting, primarily using artificial light sources like lamps and torches. Requirements: - Create pixel art light...pixel art lighting that enhances the game's atmosphere. - Implement a combination of dynamic and static lighting effects. - Design artificial light sources (e.g., lamps, torches) that fit the game's aesthetic. Ideal Skills and Experience: - Strong background in pixel art and 2D game design. - Experience with dynamic and static lighting in games. - Proficiency in using game engines like Unity or Godot. - Creative and detail-oriented, with a passion for game art. Please provide a portfolio ...

    $116 Average bid
    $116 Avg Bid
    53 bids

    ...level should feel like a clever little maze: swipe or tap an arrow, watch the character follow its new course, then rethink the route until the exit opens. Difficulty ramps up with locked tiles, moving traps, timed doors, or limited moves, but the core loop stays quick and satisfying. What I need from you • A complete, touch-friendly prototype built in a cross-platform engine such as Unity, Godot, or another framework you trust for iOS/Android deployment. • Clean, lightweight 2-D art: flat-colour or soft-shaded visuals, simple arrow icons, subtle animations, and concise UI that scales across phone and tablet resolutions. • At least 20 progressively challenging levels (I’ll supply rough sketches; you refine and implement). • Basic audio—tap...

    $11 Average bid
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    8 bids

    ...title and need a game developer who can take it from concept brief through to App Store and Google Play release. The core idea and key mechanics are already sketched out; what’s missing is your engineering and design expertise to turn those notes into a polished, engaging experience that can scale to multiple levels. Here’s what the collaboration will cover: • Selecting the best engine (Unity, Godot, or similar) and setting up the project structure. • Implementing touch-friendly controls, intuitive UI/UX, level-loading, and save systems. • Creating a small but modular level set so I can add new puzzles later without heavy re-coding. • Integrating basic analytics, ads, and in-app purchase hooks so the game is ready for monetisation. &bull...

    $578 Average bid
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    105 bids

    ...playable foundation: account creation that stores credentials securely, a clean main menu that leads into the world, and enough networked infrastructure so I can begin plugging in the building, chat, trading, and character-customization systems I’ve already designed. As Of Right Now I just need the basics (Main Menu, Account creation and world making/saving if possible) Engine choice is open—Unity, Godot, or anything you’re comfortable with—as long as the end result is stable, well-commented, and easy for me to expand. A lightweight server back end (Node, .NET, or similar) plus a simple database for user data will be expected. Deliverables • Login/registration flow with encrypted password storage • Main menu UI that routes to create account...

    $36 Average bid
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    32 bids

    ...systems: block placement & removal, avatar movement, chat, trading and basic crafting. • Create a simple account/login flow tied to cloud-saved inventories. • Integrate placeholder art so we can iterate quickly; final graphics will be added later. • Build hooks for the Pixel Pass and virtual-currency store (no payment SDKs yet, just the stubs). Tech notes I’m engine-agnostic—Unity, Unreal, Godot or something custom is fine as long as it reliably hits 60 fps on mid-range PCs and can be exported to Web or Mobile later. Use whatever networking stack you’re most comfortable with; just outline why it suits a 2D MMO. Deliverables 1. A working pre-alpha build for Windows (.exe) with a hosted test server. 2. Source project with clear fol...

    $25 Average bid
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    20 bids

    I want to turn my daily EPPP study routine into a 90’s-inspired 2-D pixel art RPG that runs smoothly on PC. Think classic SNES aesthetics—tight 16-bit spr...Everything should feel retro and nostalgic: limited palettes, chunky animations, parallax backgrounds, text-box dialogue, and upbeat chip-tunes. Deliverables – Playable Windows build (installer or portable EXE) – All source code, project files, and original sprites/tilesets – Simple content-authoring guide so I can drop in future question banks without rewriting code I’m flexible on engine; Godot, Unity with URP in pixel-perfect mode, or a custom framework are all fine as long as the result is lightweight and easy to patch. Please outline your proposed toolset, timeline, and any sa...

    $668 Average bid
    $668 Avg Bid
    62 bids

    ...engine-ready maps (Tiled TMX or an equivalent format) and populate them with collision and spawn metadata. Artwork should stay true to classic pixel aesthetics: clear silhouettes, restricted palettes and animation that reads well on small mobile screens without losing charm on a desktop monitor. Files must be layered and named logically so I can drop them straight into the current build (Unity and Godot templates available—use whichever you prefer). Acceptance criteria 1. Sprite sheets import without manual cleanup, and animation clips align perfectly in-engine. 2. Tilesets tile flawlessly with no visible seams at 1× and 2× scaling. 3. Each map opens in the Tiled editor with collision, spawn points and layer hierarchy intact. If you enjoy crafting pixel...

    $169 Average bid
    $169 Avg Bid
    34 bids

    ...fully polished, production-ready mobile titles. The concepts span puzzle, action, strategy and other skill-centric mechanics, so I’m looking for developers who can refine each prototype’s core loop, expand the content, and ensure seamless integration with my existing platform services (user accounts, leaderboards, payments, and anti-cheat). You’re free to recommend the tech stack: Unity, Unreal, Godot or any engine that can deliver smooth performance on iOS and Android. What matters most is tight, satisfying gameplay, clean and maintainable code, and a UI that feels native on phones and tablets. My current assets include: • Playable web builds of each prototype • Basic GDDs outlining rules, scoring and progression • API documentation for pla...

    $8 / hr Average bid
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    52 bids

    ...sections or sudden drops—so the challenge comes entirely from rising speed, the barrier layout, and the ever-changing colours of the 3D environment. Think bright, minimal geometry that looks good at high frame rates and instantly communicates danger versus safe ground. What I need from you is a complete, ready-to-play build plus source files I can tweak later. You’re free to work in Unity, Unreal, Godot or another real-time engine you prefer, as long as the final result runs smoothly on both desktop and mobile. Physics must feel weighty yet responsive, controls need to register quick swipes or taps without lag, and score tracking should be persistent between sessions. Deliverables • Playable endless-runner build (Windows, Android and/or iOS) • Full...

    $15 Average bid
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    15 bids

    ...progressively challenging brain-teasers that reward logical thinking, pattern recognition, and a bit of experimentation. • A gentle learning curve for the first levels, then steadily increasing difficulty that keeps players engaged without frustrating them. • A minimal yet memorable art style and a soundtrack that complements long play sessions. Technical notes I’m flexible on the engine: Unity, Godot, or another proven 2-D framework is fine as long as it delivers solid performance on Windows PCs. Source code must be well-commented and organized so future updates are straightforward. Deliverables 1. Fully playable PC build (installer or portable EXE) 2. Source project with assets and documentation 3. Level editor or clearly documented level-creatio...

    $270 Average bid
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    23 bids

    ...clever, bite-sized challenges that gradually layer new mechanics, so clean code architecture and a solid content-pipeline are essential for adding levels quickly and keeping performance silky-smooth. You would handle both the front-end player experience and the back-end systems that drive menus, settings, save data and platform-specific services. A physics-friendly engine such as Unity, Unreal or Godot is fine as long as you can ship an installer or storefront-ready build for Steam, Epic and at least one console SDK. Expect to work with controller input first, then adapt to keyboard and mouse. To keep the process transparent I’ll supply a full game design document, art style references and a repository where we can iterate together. Milestones will centre on a vertical sl...

    $539 Average bid
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    94 bids

    We build real-time interactive 3D character companions (Godot engine, glTF pipeline). We have AI-generated character meshes that need to be turned into clean, fully rigged, animation-ready avatars driven by ARKit-52 blendshapes (facial mocap / lip-sync / gaze). This is an ONGOING need — we have several characters to produce and are looking for a reliable long-term collaborator, not a one-off gig. First character: "Circo", a stylised puppet (top hat, teal hair, Día-de-los-Muertos face paint, two gloved hands). WHAT WE PROVIDE - High-res textured mesh (GLB + FBX, PBR textures), ~15k quads, 4 parts: face, top hat, two hands. - Reference video + concept images. - Target engine: Godot 4 (glTF, morph targets + skeletal rig). DELIVERABLES (per character) 1...

    $2473 Average bid
    Featured Urgent NDA
    $2473 Avg Bid
    13 bids

    ... 2. Rewarded ads trigger, complete, and grant the reward without crashes or soft locks. 3. Purchases process through Google Billing and reflect immediately in-game; failed transactions roll back gracefully. 4. Leaderboard updates in real time and shows correct ranks after each session. 5. Build passes Google Play pre-launch report with no critical issues. If you usually work in Unity, Godot, or native Android Studio, let me know—I'm flexible on the engine as long as we hit the targets above. Please share a link or APK of at least one live Android game that already uses rewarded video ads, plus a brief outline of the multiplayer and IAP tech stack you propose....

    $626 Average bid
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    43 bids

    I am seeking a C# Desktop Game Expert to develop a game with game mechanics that are either Simple and easy to understand, *Game will be 3D, not 2D, Use Monogame, Take note: "Do not use unity or godot engines"

    $9 / hr Average bid
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    31 bids

    How many years of experience do you have with Godot? (or similar tools such as Unity, Unreal Engine or GameMaker Studio 2) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Defold? (or similar tools such as Cocos2d-x, Love 2D, Gilderos) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Solar 2D (Corona SDK)? (or similar tools such as Cocos2d-x, Love 2D, Gilderos) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Panda 3D? (or similar tools such as MonoGame or PyGame) No Experience 0-1 years 2-3 years 3-5 years 5+ years How many years of experience do you have with Open 3D Engine (O3D)? (or similar tools suc...

    $8 / hr Average bid
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    40 bids

    I'm looking for an experienced Godot developer to build a small but polished 2D side-scrolling platformer game with ONE complete level. The scope is deliberately kept small so it can be delivered cleanly within one week. === GAME CONCEPT === A simple 2D side-scrolling platformer: a character moves through a tile-based level, collects items, avoids enemies, and reaches an exit. Think classic platformer feel — fun, colourful, and easy to demo. === REQUIRED FEATURES === 1) MAIN MENU SCREEN (shown when the game launches) - PLAY button — starts the level - HELP button — opens a screen showing the controls (e.g. arrow keys / WASD / Space to jump) - ABOUT button — shows your developer credit / name (optional but appreciated) - QUIT button —...

    $434 Average bid
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    73 bids

    I'm looking for an experienced Godot developer to build a small but polished 2D side-scrolling platformer game with ONE complete level. The scope is deliberately kept small so it can be delivered cleanly within one week. === GAME CONCEPT === A simple 2D side-scrolling platformer: a character moves through a tile-based level, collects items, avoids enemies, and reaches an exit. Think classic platformer feel — fun, colourful, and easy to demo. === REQUIRED FEATURES === 1) MAIN MENU SCREEN (shown when the game launches) - PLAY button — starts the level - HELP button — opens a screen showing the controls (e.g. arrow keys / WASD / Space to jump) - ABOUT button — shows your developer credit / name (optional but appreciated) - QUIT button —...

    $73 Average bid
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    33 bids

    ...screen flows on that page should be reproduced exactly; feel free to recommend minor UX tweaks only if they improve clarity without changing the underlying mechanics. I haven’t decided whether the finished game will live inside my existing social-media app or ship as a standalone download, so please factor in both scenarios when you outline your approach. If you choose an engine such as Unity, Godot, or another cross-platform framework, let me know how easily its build can be embedded later. What I need from you: • Complete mobile game coded and tested for the current versions of iOS and Android • Authentic pixel-art graphics that match the playful look shown on the reference page, with original sprites, icons, and simple screen transitions • All soun...

    $1469 Average bid
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    63 bids

    I have an already made Android-ready Godot project, “FlappyBoat,” and it is time for the 1.1 update release. The core gameplay is finished; what I need now is solid Facebook / Meta ad monetisation without disturbing the tight, fast-paced feel players already enjoy. Note : Don't place any low bidding amount for catch , just bid the exact charges , otherwise you'll be rejected. Scope • Integrate two to three Facebook Ads SDK packages. • Serve Banner Ads and Interstitial Ads. • Show them at the start of a run, after a game-over screen, and during level transitions. • Hand back a clean, well-commented Godot project plus an APK or AAB that I can drop into Google Play. Acceptance The build must: 1. Load each placement every ...

    $13 Average bid
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    15 bids

    I need a small-scope 2D game prototype built from the ground up so I can validate core m...• A clean project folder with well-commented code so future iterations are easy. • Playable build for at least one platform—mobile, desktop, or web—whichever you can turn around fastest. • Simple UI elements for start, pause, and end screens. • Basic FX or placeholder sprites are fine; visual polish is not a priority at this stage. I’m flexible on the engine. If you’re quicker in Unity, Godot, or another 2D-friendly framework, go with it—as long as the final deliverables include the full source so I can open, tweak, and extend it later. Timing is more critical than aesthetics. Let me know your estimated hours, tool choice, and how soon ...

    $144 Average bid
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    25 bids

    ...the entire floor plan of an office. I need that plan recreated in Godot as a clean, layered 2D map I can import straight into my project. Every room and detail visible in the PDF—reception, conference room, break room, plus any additional spaces on the drawing—must be reproduced accurately, matching scale and proportions. Include 10 Characters with office animations. Please organise the scene logically: separate layers (or TileMap/Node groups) for floors, walls, furniture, fixtures, and labels so I can toggle visibility or tweak them later. Each distinct room should be wrapped in an Area2D (or another suitable node) with collision shapes so it is already clickable; I will handle the signals afterward. Deliverables • Godot 4 project folder (or minimal s...

    $34 Average bid
    Guaranteed
    $34
    28 entries

    I need a fully layered 2-D map of a neighbourhood, built in a clean pixel-art style and ready to drop straight into Godot. The map is part of an interactive educational tool, so every visual element has to sit on its own layer for easy toggling inside the engine. The map has to be complete, including characters and animations. All of the exact layer requirements—what should be grouped under roads, buildings, vegetation and so on—are spelled out in the PDF attached to this brief; please read it carefully before you start so nothing is missed. The finished file must open in Godot without extra setup: transparent PNGs or a .tscn scene with properly named layers is ideal. If you prefer working with a tileset, include that tileset and an assembled scene so I can se...

    $115 Average bid
    Guaranteed
    $115
    41 entries

    ...controls intuitive for small hands; single-tap or drag-and-drop is ideal. • Provide age-appropriate art assets (bright, friendly style) and a light musical bed that can safely loop. • Track the player’s streaks and show a simple end-of-session summary so kids see their progress. Deliverables 1. Installable build for Android (APK) or a lightweight cross-platform package created in Unity, Godot, or another mobile-ready engine. 2. Full source project with commented code and asset folders neatly organised. 3. A concise read-me covering setup, export steps, and how to adjust question pools. Acceptance criteria • Runs error-free on a standard Android phone or emulator. • All math questions generate correctly and solutions validate instantly...

    $243 Average bid
    $243 Avg Bid
    83 bids

    I’m planning a casual-idle tycoon experience built entirely around a Mining theme, with the core activity cent...comments and organised assets so further content can be added easily. 3. Simple UI art, placeholder sound and tutorial pop-ups sufficient for usability testing. Acceptance criteria: – Idle generation, upgrade purchasing and trading actions all update player balance in real time. – Progress persists between sessions. – Frame rate remains smooth on mid-range devices. Feel free to use Unity 2D, Godot or any comparable engine you’re comfortable with; I’m interested in maintainable C#/GDScript code and clean scene organisation more than the specific tool. Please include a quick outline of your proposed workflow and timeline when you ...

    $878 Average bid
    $878 Avg Bid
    49 bids

    I want to bring a brand-new logic-puzzle game to life for both iOS and Android. The concept centres on bite-sized brain-teasers that grow in complexity a...hooks, optional rewarded-ad placement and IAP for extra hint packs. • Final builds uploaded to TestFlight and Google Play Console, plus clear instructions for future store submissions. Acceptance criteria 1. Stable performance on iOS 14+ and Android 10+. 2. No critical bugs across a 50-level test batch. 3. Source code, assets, and build scripts handed over in an organised repo. Unity, Godot or a well-structured native/Flutter approach are all fine by me—use whichever enables rapid iteration and long-term maintainability. Let’s create an engaging logic-puzzle experience that keeps players thinking and ...

    $269 Average bid
    $269 Avg Bid
    25 bids

    I'll only accept your bid don't talk about price in the message again please Create a 2D prototype of an indie developer simulator (Unity/Godot). Description: Need a game prototype: office, manager, flash drive, three mini-games (concept, game design, programming). A portfolio of 2D games (screenshots/links) is essential. Strictly through a secure transaction. Experience with 2D and save systems is required. Important: this is a prototype, not a final game. Mini-games are estimated using formulas (as in the specifications); no neural networks. Source code and a buildable .exe file are project is conceived as a 2D game, and ideally I'd like a 2D pixel art style. However, I haven't hired an artist yet, so all the graphics in the prototype will be primitives (squar...

    $46 Average bid
    $46 Avg Bid
    7 bids

    ...Hybrid rule-set that merges standard chess movement with card-driven power-ups inspired by Uno (skip, reverse, draw, wild, etc.). • Online multiplayer lobby where two players can match, invite friends, or rematch instantly. • Real-time turn management and in-game chat or preset emotes to keep matches lively. What I’m looking for • Complete client and server implementation (Unity, Unreal, Godot, or another proven cross-platform engine you recommend). • Secure matchmaking, ELO-style rating, and basic account system (email, Apple/Google sign-in). • Cheerful, cartoon assets: animated pieces, card visuals, simple 2D backgrounds, UI sounds, and victory effects. • A concise settings panel (sound, notifications, language switch). • ...

    $739 Average bid
    $739 Avg Bid
    63 bids

    ...platformer in Godot and need a developer who already feels at home inside the engine. The goal is a simple yet polished 2D game that shows off fluid platforming mechanics and a bright, cartoon art style. Here’s the vision I’m picturing one concise level—or a short series of rooms—where the player can run, jump, wall-slide and double-jump past a handful of enemy types, grab pickups and reach a clear finish point. The scope is intentionally contained so we can focus on tight controls, clean code, and visuals that feel consistently “Saturday-morning-cartoon.” What I’ll supply • Style references and rough sketches for the hero, enemies and environment pieces • Prompt feedback on mechanics, layout and visual direction What I...

    $571 Average bid
    $571 Avg Bid
    40 bids

    I already have locked-in visual direction, detailed HTML mock-ups, and an Implementation Guide. Your task is to recreate every pixel of those references inside Godot 4.x, relying on the engine’s native Theme and StyleBox system, Tween / AnimationPlayer for state transitions, and a small set of custom shaders that deliver the claymorphic surface effect. Because the job is pure implementation, not design, I need someone who feels at home with advanced Godot workflows: nested scenes, exported Theme overrides, GDScript-driven animation cues, and tight asset organisation. The mock-ups include interactive buttons and icons and they set the bar for how the finished work must look and feel. Particular care goes to the claymorphic component family—Button, Card, Bottom Na...

    $859 Average bid
    $859 Avg Bid
    59 bids