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    97 openscenegraph wxwidget jobs found, pricing in AUD

    I'm seeking an experienced developer with solid knowledge in OpenSceneGraph 3.6, particularly someone who can swiftly diagnose and fix a bug causing screen flicker when updating camera position. The application in question involves 3D graphics rendering on a Linux system, and the issue can be found at Skills and Experience: - Strong familiarity with OpenSceneGraph (particularly version 3.6) - Proficiency with Linux systems - Expertise in 3D graphics rendering - Proven troubleshooting and debugging skills Your task will be to review the details provided, replicate the issue independently, diagnose the root cause, and then implement a reliable solution. Any changes made should preserve the overall performance and functionality

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    I am working on a desktop application that incorporates OSG (OpenSceneGraph) c++, coupled with a C# WPF UI. The application is encountering issues with touch screen inputs, specifically with single and double tap gestures. These inputs are not being received in specific elements of the WindowData Visualization module. Code Snapshot:: { osg::ref_ptr<osg::GraphicsContext::Traits> myTraits = new osg::GraphicsContext::Traits; // Set location and size of the window myTraits->x = windowX; myTraits->y = windowY; myTraits->width = windowWidth; myTraits->height = windowHeight; myTraits->windowDecoration = true; myTraits->doubleBuffer = true; myTraits->sharedContext = 0; myTraits->samples = 6; myTraits->inheritedWindowData = new osgViewer::Graphi...

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    ...project) Problem statement: Input - I will provide a sample app (VS project) which allows to load a .stl file and view the triangulated version of the same. A code will also be present to select a region of the .stl file. Sample .stl file will also be provided. A region of code where re-mesh functionality has to be written is clearly specified. The visualisation of the .stl files are done in OpenSceneGraph (which is a layer on OpenGL). Output - The same .stl file with the selected region re-meshed. Our application is in C++, however we can use a python library if it speeds up the activity and I can integrate the same. Constraints - The app should also re-mesh the visible surfaces. The surfaces could be in multiple planes. The app need not re-mesh the surfaces which are hidd...

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    Project Title: Manage GPU 3D usage for OpenGL / OSG (OpenSceneGraph) project Description: I am looking for a skilled developer to manage GPU 3D usage for my OpenGL / OSG project. The desired outcome for managing the GPU 3D usage is optimizing performance. Skills and Experience: - Proficiency in OpenGL and OSG - Strong understanding of GPU management techniques - Experience in optimizing GPU performance - Familiarity with software-based GPU management If you have the expertise in GPU management and optimizing performance, and experience with software-based GPU management on desktop platforms, please submit your proposal. Details: please refer to the attached file. In this file, you can see that we add a part and the GPU usage of the part spikes upto 100%. We think that this is ...

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    ...More information about the Simple 3D Buildings scheme can be found here: More information about our software can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements: -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -direct communication with the developer required, no intermediaries! -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both

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    Our so...information about the Simple 3D Buildings scheme can be found here: More information about our software can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements: -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed.

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    Hi! We are a software development company that is looking for a C++engineer to help us on a project for one of our clients. We need an expert C++ developer with experience using image processing applications and GUI functionality. Must have experience developing QT/QML applications. Skills: - C++ - Qt/QML - Familiarity with: OpenSceneGraph, OpenCV, OpenGL Our client is looking to work with a team of developers to create a cloud based business intelligence software to manage their transport business. The goal of this software is to create an inhouse product which can be worked on and progressed over time. This project will contain the following modules each being a vital part of the system. Management Dashboard Booking variables Zone Creation/ Mapping Dynamics Pricing Matrix...

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    I need a C++ Developer skilled in developing UI for WxWidget UI. I want to create a UI interface for a 3D application.

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    We need an expert in the QT framework. To help us complete our OpenGL C++ render engine. It has already been started but we need a QT expert to continue it. We also need to integrate OpenSceneGraph into our QT renderEngine so we need someone who understands how to use openscenegraph or someone who can learn fast by reading the openscenegraph documentation. We will need someone who understands volume rendering and knows advanced Opengl and GLSL

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    I have an application in c/c++ to run as a windows app created in Visual Studio. This has to be converted into Qt or wxWidgets to enable the app to run on multiple OS(s) Our interest is to develop the app and run it on Linux and possibly on Android as well.

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    ...and experience in modding the Elder Scrolls III: Morrowind, and whom also have experience with OpenMW, or are willing to learn both in order to develop a game with this open source engine. The OpenMW engine can be found here: What technologies does OpenMW/OpenMW-CS use? OpenMW is built with various open source tools and libraries: Programming language: C++ Graphics: OpenSceneGraph (OSG) Physics: Bullet Sound: OpenAL GUI: MyGUI Input: SDL2 OpenMW-Launcher and OpenMW-CS both use Qt for their GUI. Morrowind’s scripting engine was reimplemented and improved. The ESM/ESP and BSA loading code was written from scratch, but with much help from available community-generated documentation. Likewise, the NIF (proprietary 3D mesh) loading code was written with the help of availab...

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    Looking for a part-time C/C++ Linux programmer who has the experience working with real-time multi-threading programs, shared memory, pipes, timers, semaphores, and mutexes. Serial RS232 programming is a plus. The work requires migrating C code from Windows to Linux and C++ MFC WinForm from Windows to wxWidget Linux. Will have to deal with #include and extern problems during migration. The assignment will probably last several months, around 16 hours per week. The start date is to be determined. Must submit resume and provide references to past completed tasks.

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    I need assistance with OpenSceneGraph (or similar software). I am developing a program to visualize and operate a 3D model of a piece of electronic equipment.

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    We need an experienced OSG developer to start a prototype application showing same code for both Desktop and cloud/browser. There are a few OSG prototype requirement including tri/quad face facelist display, face-based data color rendering and vertex data color rendering. This is a quick prototyping project. Details will be provided. Please do a quick estimate of the cost if possible. Thanks! For details (as a few asked): the prototype code should read a list of vertex 3D coordinate and a face list of triangle faces from these vertices. It should also read data values associated with each vertex (e.g. from 0 to 100). After display faces in uniform color, the OSG display should show a rendered color of R,G,B (form 0 to 256) based on the vertex data value continuous across faces (vertex-b...

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    hey im looking for someone who could add some code to wxWidget.

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    Add additional features to an existing UDP messaging application. I already have a console application. You can write a GUI instead of typing the message in the command line. You can use the GTK+ library, the QT library, or the WxWidget library for the GUI in C++ on Linux. This is very simple. budget is 30$.( &Welcome Indian developers....)

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    We are a Scottish educational charity and an opensource control app that we had developed to control our 3D shows was previously on the Apple app store, but as it was 32 bit it is no longer available. We now require it to be updated to 64bit, no other updates are required. The app is an ios-based app to display and control osg-files and p3d-files. It supports loading file...from a remote location via http. It also supports forwarding events via the osc-protocol to control other p3d-presentations on other computers. We will require the app to be updated to 64bit to comply with all current App store requirements and be accepted by Apple for the App store. The existing project is currently on Github. Although probably not required a working knowledge of the OpenSceneGraph might b...

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    Wxwidgets and c++ Pure OpenGL IDE is CodeBlocks 25 form design using wxsmith and little bit of Programming. Some primitive solid creation Functions definition in OpenGL. (Parametric)

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    I am going to build a app by using OpenScenegraph. This app is to show 3D objects from parsing xml file. I hired already a developer and he is building a app now I need a OpenScenegraph expert to support him. If you have a experienc in OSG, please apply Thank you

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    ... More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate (English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed

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    Hi guys, I am looking for expert with experiences on OpenSceneGraph and Vuforia. I am trying to Integrat OpenSceneGraph and Vuforia on iOS Device. If you would be expert, please contact me. Thanks.

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    I am looking for expert experienced on iOS app using OSG. Right now, I am trying to build OSG iOS project. But is shows the issues. Please guide me how to build it. Please have a look the link below. Thanks.

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    Hi, I am looking for OSG Expert with iOS App Development Experiences. My point is to show camera video and apply any 3d model on over it using OSG. I want demo application. At that time, you need to make OSG as Framework as Source Codes. Please let me know if you are expert. Thanks.

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    Hello, I 'm looking for a 3D modeler and animator that can create realistic human characters with few animation sequences like standing, walking, running, squatting and crawling. The 3D models need to run in OpenSceneGraph (OSG). It could be any format as long it is compatible with OSG. I need few 2 different men. Maybe carrying something that needs to move during movement. ThnX!!

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    We need a talented C/C++ programmer which has good experience in network socket programming and user interface ...programming and user interface (UI) design to convert our existing MFC based Windows software into a cross platform application. The freelancer must has previous Qt or wxwidget experience and is capable in utilizing and wrapping third party API into the new frameworks. This software will be used to communicating and control networked devices which is not available to the freelancer, therefore another important aspect of the task is writing testing code, creating log file and set up network simulation environment to assist software testing and verification. Please bid if you has a good track records in network programming, Qt/wxwidget, and software testing/...

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    This is a straight forward project a basic wxWidget application in C++ onto an Android version. Detailed step-by-step document must be provided for setting up environment, doing the port the simple wxWidget application in C++ for Android targets (using NDK), testing on suitable emulator and mobile device. Assume the development environment is a Windows machine. All tools and any third party libraries used must have licenses that enable for use in closed source / commercial products and be free. Need skills in: • Android • C++ • wxWidget • NDK CrystaX • Android IDE • Mobile development, emulators, deployment etc. Require: • Detailed document step-by-step document do set up environment, project with the above listed sk...

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    This is a straight forward project a basic wxWidget application in C++ onto an Android version. Detailed step-by-step document must be provided for setting up environment, doing the port the simple wxWidget application in C++ for Android targets (using NDK), testing on suitable emulator and mobile device. Assume the development environment is a Windows machine. All tools and any third party libraries used must have licenses that enable for use in closed source / commercial products and be free. Need skills in: • Android • C++ • wxWidget • NDK CrystaX • Android IDE • Mobile development, emulators, deployment etc. Require: • Detailed document step-by-step document do set up environment, project with the above listed sk...

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    This is a straight forward project a basic wxWidget application in C++ onto an Android version. Detailed step-by-step document must be provided for setting up environment, doing the port the simple wxWidget application in C++ for Android targets (using NDK), testing on suitable emulator and mobile device. Assume the development environment is a Windows machine. All tools and any third party libraries used must have licenses that enable for use in closed source / commercial products and be free. Need skills in: • Android • C++ • wxWidget • NDK CrystaX • Android IDE • Mobile development, emulators, deployment etc. Require: • Detailed document step-by-step document do set up environment, project with the above listed sk...

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    I have an small python based tool for my measurem...have macros, that are part of the tool. A macro for example is: MESSAGE(INPUT; msg; result; type; path_to_image) and will show the user in script run an Input modal to Input data, show messages or pictures. The runtime has an log window and an results window with log messages from macro commands(see attached picture). The task to do: The runtime and macro ui elements are written with wxwidget. The runtime itselfs(menus with open, close .... and log and results windows) and the parts in macros needs to transfer to a new flask/bootstrap UI. As framework for this I have a small FLASK based online environment that should be forked(see attached requirements to see what elements the tool has). Dev should use bitbucket repo...

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    C# code and wxWidget C++ compile i need that done

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    C# code and wxWidget C++ i need someone who good with gui

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    1) Merging Multiple 3D model(.obj) file to single .obj file. 2) Merging multiple Quake II (.md2) file format to single OpenSceneGraph(.osg) file. Please contact us for detailed requirement. The work needs to be taken up at the earliest, so please bid if you are aware of the concept

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    Create a simple application that converts points to polygon meshes using OpenVDB (). Milestone 1: Build documentation / CMake programming Document the steps necessary to build OpenVDB on Windows as a 64bit library with Visual Studio 2013 (Community edition is fine). This...defined and documented for setting them. At your discretion, this program could alternatively be a Qt GUI application that allows input parameters to be specified and displays the resulting mesh for inspection in addition to writing to a file. I can provide a simple Qt application with a Qt Widget that uses OpenSceneGraph to display 3D Geometry. To get on my shortlist, your proposal you should describe any experience you have with any of these: CMake, OpenVDB, OpenGL, OpenSceneGraph, Qt.

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    This is a coding project in C++ with OpenGL. Some background in OpenSceneGraph will be required. A basic understanding of the Qt GUI framework is helpful. I have an existing implementation of Screen Space Ambient Occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses OSG PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be acc...

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    Create a Qt application for Windows that allows the user to open a file containing points and associated normals and produce a polygonal mesh. Construct a Signed Distance Field using OpenVDB (http://ww...and ExternalProject capabilities of CMake). The build system should be capable of using Visual Studio Community 2013. Bonus points: The application should display the resulting mesh in a 3d window and allow the user to inspect it to determine if it is of sufficient quality or if grid resolution needs to be adjusted to obtain the desired mesh. This display can be accomplished with an OpenSceneGraph display Widget that I can provide. The application should allow for adjusting grid resolution and obtaining a new version of the mesh. An example input file is provided as &q...

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    I have an existing implementation of screen-space ambient occlusion (SSAO) for OpenSceneGraph that I use in a Qt application. I need it to render properly in Qt's new QOpenGLWidget (which expects GL to render to a framebuffer object that Qt composits). The SSAO implementation renders properly in the legacy QOGLWidget. The existing SSAO implementation uses PRE- and POST- render passes only to do the rendering work. The primary render pass produces an empty scene, which is likely why it doesn't work with QOpenGLWidget. The code to be improved is available on at iraytrace/ The primary work should be accomplished in the SSAONode.h and source code.

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    Looking for a developer who can do a multi-platform c++ UI work for a computer administration software for school labs. Thus, the application has to run in three platforms: Windows, Mac OS X and Linux. Skills required for at least one multi-platform framework such as wxWidget. This UI project includes three parts software: - Admin Program - Teacher Program - User Program The program will run scripts which will be done by us. If you can add skinning to the wxwidget, it could be an advantage. P.S. If you're capable of writing system administrative & recovery software, please tell us, we can do it in seperate project.

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    Looking for a developer who can do a multi-platform c++ UI work for a computer administration software for school labs. Thus, the application has to run in three platforms: Windows, Mac OS X and Linux. Skills required for at least one multi-platform framework such as wxWidget. This UI project includes three parts software: - Admin Program - Teacher Program - User Program The program will run scripts which are already prepared and do some more (such as WOL) through the UI you worked on. If you can add skinning to the wxwidget, it could be an advantage. P.S. If you're capable of writing system administrative & recovery software, please tell us, we can do it in seperate project.

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    I need the project in OpenSceneGraph with cpp in Visual Studios .

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    I need this project compiled, and features added. Let me know your rates. The open-source sample at: I need this upgraded to latest PDFium and latest WxWidgets. Preferably, as a small test, I would like the EXE (Windows) available to download from you before I discuss about adding extra features, such as open PDF file, to the open-source project. The small project should have Open Dialog, to open a PDF file to preview a PDF file. Let me know your rates in private message. Skills required: 1) C++, WxWidgets 2) PDFium knowledge.

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    I need this project compiled, and features added. Let me know your rates. The open-source sample at: I need this upgraded to latest PDFium and latest WxWidgets. Preferably, as a small test, I would like the EXE (Windows) available to download from you before I discuss about adding extra features, such as open PDF file, to the open-source project. The small project should have Open Dialog, to open a PDF file to preview a PDF file. Let me know your rates in private message. Skills required: 1) C++, WxWidgets 2) PDFium knowledge.

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    I have an small python based tool for my measurem...have macros, that are part of the tool. A macro for example is: MESSAGE(INPUT; msg; result; type; path_to_image) and will show the user in script run an Input modal to Input data, show messages or pictures. The runtime has an log window and an results window with log messages from macro commands(see attached picture). The task to do: The runtime and macro ui elements are written with wxwidget. The runtime itselfs(menus with open, close .... and log and results windows) and the parts in macros needs to transfer to a new flask/bootstrap UI. As framework for this I have a small FLASK based online environment that should be forked(see attached requirements to see what elements the tool has). Dev should use bitbucket repo...

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    Develop in C++ a sales business application running on a large SQL 14 database (with low latency) and advanced user interface. MUST HAVE: experience developing complex business applications in code:blocks (IDE), and wxwidget (for GUI) . Should be able to develop the entire program using only the C++ standard library and creating its own libraries as needed.

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    ...engine, source is available) o Atmosphere scattering (like Proland engine, source is available) o Better shadow techniques o Depth of field. More information about our software can be found here: More information about Proland can be found here: More information about osgEarth can be found here: More information about OpenSceneGraph can be found here: Requirements - -Experienced with C++, OpenGL, osgEarth and OSG. -Understands the flow, knows how to communicate(English) and respond. -At least 3 years of experience. -Can finish the work (entirely!) as per schedule (within 3-4 month). -we will have a fixed price that is accepted by both parties that are needed for the work to be completed

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    Web-based client for accessing OpenGL making all functionality ported to the server portal services and physics and graphics work as wanted

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    Wanted part-time Python Developers with 1-3 years experience. Knowledge in WxWidget is preferred. Exposure to basic shell scripting will be an added advantage. Preferred candidates from Chennai

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    I am trying to learn wxWidgets and specifically webConnect. Can I hire you to build me a sample app? What I would like it to do is Start with a webConnect window that opens Have a button outside of that webConnect window that will rotate the webconnect window 180 degrees. Have a button that opens a second webConnect window that opens so that the two windows sit side by side. I am using Visual Studio 2012. C++ is preferred but you can pick the language if that doesn't work. I am trying to figure somethings out and rather than waste time fiddling around with some basics, I would like to pay someone to give me a jump start.

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    We have a simple application framework in Qt that draws 3D objects using OpenSceneGraph. See the attached "" file. We want someone to implement Screen Space Ambient Occlusion (see or ) in the OpenSceneGraph framework to improve the look of objects in our application. The application framework is in the attached zip file. Most work will be isolated to the "OSGWidget" class. The project uses Qt for the application GUI interface, but this should mostly be irrelevant once you have installed Qt.

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    I have an issue with an open source c++ application which i migrated to visualstudio. I have around ten project of which two did not got builded due to some error. The project refers to wxwidget 3.0 but it is asking for 2.8 version files. the following is on the error. Error 3 error LNK2005: "public: virtual class wxSizerItem * __thiscall wxSizer::Insert(unsigned int,class wxSizerItem *)" (?Insert@wxSizer@@UAEPAVwxSizerItem@@IPAV2@@Z) already defined in gui() gui The developer has to n fix these error and make the applicaiton run.

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