...synchronization module: a UDP Server (Qt5-C++, any SQL database) and a corresponding client (C based, limited recources) based on the nanopb implementation of googles Protocol Buffers. The whole synchronization is always initiated by the client: in certain intervals the client will setup a request-ProtocolBuffers message, send it via UDP to the server and
The time protocol, defined in RFC 868 ([url removed, login to view])Links to an external site. allows to read...html)Links to an external site. allows to read the current time on a remote host. Implement this very simple protocol on top of the UDP and TCP sockets. Compare the time required to retrieve this time information over UDP and TCP.
Transmit an arbitrary UDP payload using C code in a DOS 6.22 environment (Virtual Box or actual hardware). Create a C proof of concept and provide instructions for getting the build environment up and running. I'd prefer cross compilation from a Linux box but would be okay building on the DOS box if need be. I can provide a working PC/TCP build
Legit traffic are blocked by iptables or some modules installed on ubuntu. I need someone to look into it and whitelist the IP addresses, ...kernel: [26777.695101] iptables[DOS]: IN=eth0 OUT= MAC=56:00:01:3b:03:9b:fe:00:01:3b:03:9b:08:00 SRC=[url removed, login to view] DST=[url removed, login to view] LEN=484 TOS=0x00 PREC=0x00 TTL=112 ID=21003 PROTO=UDP SPT=42815 DPT=4000 LEN=464
...should be on port UDP:50162), the system should accept all trap messages. The agents that may send traps to you will send a status message. The message is sent as a string, containing the FQDN of the reporting device, followed by a integer indicating staus. Use the enterprise MIB “.22.214.171.124.4.1.41717.10” and “.126.96.36.199.4.1.41717.20” to send th...
OS: Ubuntu Tools: Iperf, Mininet Protocol: UDP Requirement: A program running on a middle host, keeps intercepting packets, encrypt packet payload to increase the original packet size and then replay the processed packets. I use Iperf to generate and receive UDP traffic. The objective of the program is to change the original traffic rate
...multipath routing does load balancing . Show the control overhead . Make comparison with RPL of the above obtained results. Graph : 1 Border router (sink) 40 sources using udp client and server code. Operating system: Contiki 3.0 Simulator : Cooja platform: Instant Contiki If you are interested, i can provide you some helping material such
...need Python 3 solution for retrieving technical parameters from Nibe (like current temperature, working hours, etc) and sending it via UDP to specific IP address. I have connectivity to real system, but login data I will naturally disclose to chosen developer (I am not going to disclose it here, in public). API is available with login as well, but
I´m looking for an experienced Unity3d freelancer to develop a Windows application that will get some XML data from a server (tcp port) and create the objects specified in XML at runtime. Then receive some datagrams (udp port) and render and change the position of these objects created from XML.
Configure Nginx server to allow UDP stream (bi-directional) from public browsers to an internal server IP. This for media streaming and it has to happen bidirectionally. Nginx configuration is required to allow the bidirectional flow of this stream. Server running Nginx has a public IP but the internal server has internal IP.
I have a number of remote sensor devices that are able to send UDP datagrams to a single destination device (IP address and port combination). Rather than having this data hit a single destination device, I would like the UDP traffic from each sensor to be received by a Mikrotik router and forwarded to multiple destination devices simultaneously
... - Fingerprint and Punch Clock Data Accesible using FTP - http for config - Store 30,000 Punch clock info, when the max number is reached delete the old one - We need a Find & Discovery Solution using UDP (We need to find clocks in the Net and config new IP) - We should be able to store a new firmware using UDP utility (Update using Ethernet,
OS: Linux Programming language: java , C++, C UDP socket client: sent a file in a fixed speed ( an argument can be specified in Mbps) a middleman socket client & server UDP socket server I am looking for someone to do socket programming for me. The socket server also need to run a compression algorithms with higher compression ratio. (e
...protocol (UDP or TCP) -gives you a text field to send text messages to destination -lists you emojis that you may send Second part (70 points) Your program should have an interface that lets you; -enter the ip address of your destination -choose the protocol (UDP or TCP) -to choose a file from your local directory and send it to
Need a c++ developer for several projects, need be high skilled. Need know: Sockets Shared Memory TCP/UDP/Raw Connections Dll Injection Drivers Windows If you have good knowledge in this skills let me know, so we can make a test to check if you really know it, and after we can make some projects. Projects is like: For fix bugs and optimize
...from the local directory and send it to your destination in part 5 the file should be divided into segments (1000 bytes), and a sequence number should be assigned to each segment. each segment should be sent in a single packet. at the receiver, all the segments should be combined to form the complete file. when UDP is selected packets can be
The Ethernet shield 2 is connected with the Arduino DUE R3 board and then to the computer by usb and ethernet...Ethernet shield 2 is connected with the Arduino DUE R3 board and then to the computer by usb and ethernet cable. Now I have to send an image and a video from my computer to the memory card which is in the Ethernet shield 2 via UDP PROTOCOL.
Looking for a personal "hack" to sniff the incoming packets (UE4, UDP) and give information about the location of players. I'm a programmer myself (albeit no network experience in the slightest) and would like a basic explanation of how it works, and what it takes to find player addresses so I can further modify it if I so choose. It should be completely