The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
I'm seeking a skilled map artist to terraform a gaming map of the Scottish Highlands for my Hogwarts build. The map should include lakes, rivers, and mountain ranges, and be moderately detailed. Requirements: - Experience in terrain modeling and map creation - Ability to incorporate natural features like lakes, rivers, and mountain ranges - Moderately detailed realism Ideal Skills and Experience: - Proficiency in 3D modeling software (e.g., Blender, Maya) - Strong understanding of geographical features and landscapes - Previous work on gaming maps or similar projects Please provide samples of your previous work and an estimated timeline for completion.
I have detailed Google Map imagery of an existing karting circuit and I want it reproduced inside Kart Racing Pro. You will be taking the satellite layout as the single source of truth and turning it into a fully driveable track that loads flawlessly in the sim. Key elements I need incorporated are a functional pit-stop area and properly modelled safety barriers that match the map footprint. The location is already a purpose-built circuit, so you won’t be fighting with urban or mountain topology, and I’d like to keep the surface completely flat—no elevation sculpting is required. Deliverables • Finished Kart Racing Pro track package ready to drop into the game folder • Source files (3-D scene, textures, heightmap—even if flat) so I can tweak it later...
I am looking for a 3D artist to create 9 stylized, low-poly floating islands and 9 matching 2D UI maps in a cozy fantasy/adventure style. Each island should be a simple, clean, minimalist mini-biome, and the visual reference points are included below. For the maps, I need a wide 2D layout that takes up the whole screen, heavily reusing the assets across different map themes while keeping each main 3D island distinct. Lighting should be natural and baked low into each asset, with minimal glow to avoid web rendering issues. For deliverables, all 9 islands must be contained within a single file to form a connected world (similar to the provided reference layout), while the 9 matching 2D UI maps must be delivered in separate, individual files. Both Blender (.blend) and optimized glTF/GLB expor...
I’m putting together a new outfit for my FiveM server and need a server staff vest modelled. The design should feature cyan colors with reflective stripes, following reference pictures I will provide. Functionality and file compatibility with FiveM are key. What I’d like from you: • A low-poly 3D model of the server staff vest, UV-unwrapped and ready for texturing • Export in a FiveM-friendly format (.YDD/.YTD files is required) • Properly aligned to the standard GTA V male base so the item fits without clipping Acceptance criteria: – Model loads in CodeWalker or OpenIV with no missing faces – Files are properly functional in-game when tested with basic animations (walking, crouching, etc.) If you’ve built GTA V clothing before, you alrea...
I’m building a mobile game and need a realistic-looking environment that performs well on touchscreen devices. The task covers the full environment pipeline—from initial concept sketches through to optimized in-engine assets. Key points • Focus: Game environment design (no character or UI work). • Target platform: Mobile, so polycount, texture sizes, and lighting must be optimized for phones and tablets. • Visual style: Realistic—think authentic materials, natural lighting, and believable scale. Deliverables 1. Mood boards or quick sketches to lock down atmosphere and color palette. 2. Detailed environment concept art for approval. 3. 3D assets and modular pieces ready for import (FBX or equivalent), including textures, normal maps, and LODs. 4. A simple ...
Senior Godot Developer Needed to Build Have a Seat Universe (Backend + World Architecture) Project: Have a Seat Universe Location: Remote Engine: Godot 4.x Languages: GDScript or C# Contract: Milestone‑based Start: Immediately **About the Project:** Have a Seat Universe is a presence‑based virtual world built around belonging, connection, learning, trusted communities, and creator spaces through features like: - Paid apartments and clubs - Family connection tools - Safe gifting environments - Classrooms and workshops - Creator lounges and discussions - Trusted moderation systems (Trust Spine) This is not just a game — it’s a multi-dimensional virtual social architecture. We need a Godot developer to build the backend world architecture while maintaining mobile-first and scal...
I'm looking for a skilled 3D artist to create high-poly pet models for a game. Requirements: - Experience in creating game assets, specifically high-poly models. - Proficiency in 3D modeling software (e.g., Blender, Maya, 3ds Max). - Strong attention to detail and creativity. - Ability to deliver models in a format compatible with game engines (e.g., Unity, Unreal Engine). If you have a portfolio showcasing similar work, please include it in your bid.
I'm looking for a skilled 3D modeler to create a series of fantasy pets for Roblox. The models should be engaging and suitable for a fantasy-themed game. Key Requirements: - Create detailed and imaginative models of mythical creatures (dragons, unicorns, griffins, etc.) - Models should be optimized for Roblox - Experience with Roblox Studio and familiarity with its modeling tools is a plus - Ability to deliver high-quality, textured, and rigged models - Portfolio showcasing previous Roblox or similar fantasy creature models Ideal Skills and Experience: - Proficiency in 3D modeling software (Blender, Maya, etc.) - Strong artistic skills with a focus on fantasy themes - Knowledge of game asset requirements and optimization techniques - Good communication skills and ability to meet de...
I'm seeking a detailed 3D model of a mature midwest whitetail buck. The model should feature removable mesh layers for an interactive 3D anatomy experience. I have the layering code ready. I do not have the software. Requirements: - User-controlled movements - Movements controlled via mouse/touch input Ideal Skills and Experience: - Proficiency in 3D modeling and animation - Experience creating interactive 3D models - Familiarity with user input integration Please provide samples of similar previous work.
Interactive 2D / 3D Children’s Game Development Needed Hello, We are looking for an experienced game developer or game development team to create high-quality interactive 2D and 3D games for children’s play areas, entertainment centers, shopping malls, and family entertainment venues. Our goal is to develop visually attractive, fun, and reliable games that can be integrated with our own computer vision, AI, camera, and sensor technologies. Important note: We do not need the developer to create camera systems, motion detection, AI, or sensor hardware. These technologies will be developed and integrated by our own engineering team. The game software must be designed in a way that allows easy integration with external systems. Our external software will handle player tracking...
I have two fully-modelled environments already exported as FBX files. They look fine, but the poly count is far too high for real-time use, especially in areas that players will never see. Your task is to go through each scene, strip out or decimate everything hidden from the playable space, and return the leanest possible versions without affecting the visible silhouette, UVs, or texture assignments. I will provide the original FBX files along with reference images that show the camera limits and walkable zones. Once you finish, send back updated FBX files and a quick comparison report that lists original versus optimised triangle counts so I can confirm the improvement in-engine. If you prefer Blender, Maya, 3ds Max, or any other tool, that’s fine as long as the final export rem...
I'm looking for a 3D modeler to create an airline seat for Roblox. The model should be detailed and ready for import. Requirements: - 30,000 tris max per mesh - Detailed fabric texture - Seat details: To be sent in private message. - Main parts of the seat separated - Textured Ideal Skills & Experience: - Proficiency in 3D modeling software - Experience with Roblox asset integration - Strong texturing skills, especially for fabric Please provide a portfolio with similar work. Not accepting offers above $15
Subject: Project Details & Technical Requirements for Roblox Characters (Custom Skinned Mesh) Hello! We are developing a Roblox game project using a custom Skinned Mesh system. We already have the concept visuals and references for the characters; we only need the 3D modeling and rigging work done. We will be starting this project with an initial batch of 3 characters. For a seamless engine integration and mobile optimization, please strictly follow these technical requirements for each model: Polygon Limit: To ensure mobile performance, the total polygon count of each character must strictly not exceed 6,000 Tris (Triangles). Mesh Preparation (Single Mesh): Before rigging, please join all separate parts (body, hair, clothes, accessories) into ONE SINGLE MESH. Do not leave them as ...
I’m building an indie game and need a complete modular kit that lets me snap together a medieval dungeon in-engine. The visual direction is Semi-realistic/fantasy: think stylised forms with enough surface detail and believable materials to feel immersive without chasing photorealism. Scope You’ll create both Environment pieces and Props/Objects. Walls, floors, arches and stair segments should tile cleanly, while props such as torches, barrels, chains and altar-like set dressing bring life to the scene. I have references ready; once you see them you’re free to push the look in new, creative directions that still fit the core theme. Preferred workflow uses Blender (open to Maya, Max) with PBR textures authored in Substance or similar. Keep topology game-friendly and...
I'm looking for talented 3D modelers to create low-poly characters for video games. The characters should be moderately detailed and suitable for a variety of gaming environments. Key Requirements: - Create low-poly, moderately detailed characters - Models should be optimized for real-time rendering - Ensure proper UV mapping and texturing - Provide models in a compatible format (e.g., .fbx, .obj) Ideal Skills and Experience: - Proven experience in 3D modeling, especially for games - Strong portfolio showcasing low-poly art - Proficiency in 3D software (e.g., Blender, Maya, 3ds Max) - Attention to detail and ability to follow design guidelines Please share your portfolio with your bids. Looking forward to your proposals!
I'm looking for a skilled 3D artist to create non-humanoid character models for a video game. The monsters will serve as allies in a cartoonish style game. Requirements: - 3-5 unique monster models - Cartoonish art style - High-quality textures and details - Rigging for animation Ideal Skills: - Experience in 3D modeling - Strong understanding of cartoonish design - Proficiency in software like Blender, ZBrush, or Maya - Portfolio showcasing similar work Please provide a portfolio with your bid.
You must be familiar with Unity Game Engine. I will give you 3D model files in FBX format that will include textures. These are ai generated 3D models. You will then need to edit these 3D models(or recreate them) but use the ones I give you as the reference. You will also have to create new textures based off of the provided models. So for example the textures from the ai generation give an idea, but are not quality enough for game engines. The styles are realistic, and the models are of objects, buildings, and environments. For someone skilled in blender this should be very easy work.
--- Title: Lead Team for Roblox Game (high end) Description: I have a complete, professionally-written Game Design Document and a total budget of $5,000 that I plan to break into clear milestones. What I need now is a single lead developer who can take full ownership of the build while coordinating a small, reliable team. Scope of Work: - Core systems: responsive combat, layered abilities, and an XP-based mastery/trophy road progression - Visual focus: crisp, readable UI and overall polish that makes the core combat pop on every platform - World content: multiple themed maps, a dedicated battleground mode, plus drop-based crates and rewards - Marketing assets: a short, high-energy trailer and a store-ready thumbnail How we’ll work: You will manage your own script...
I’m building an action-adventure game and I need a single, fully-finished 3D character that looks and feels real on screen while still running smoothly in-engine. You’ll take my reference material (I’ll share sketches and mood boards as soon as we start) and turn it into a production-ready asset. The model has to be sculpted in high detail, then retopologised and UV-unwrapped for a clean, game-friendly mesh. I’m targeting current-gen performance, so please keep the poly count efficient without sacrificing the realism that drives an immersive action title. Clean PBR textures—albedo, normal, roughness, metallic, and ambient occlusion—are essential, preferably at 4 K so I can down-res if needed. Deliverables • High-poly sculpt and low-poly game mes...
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
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