The ultimate guide to hiring a web developer in 2021
If you want to stay competitive in 2021, you need a high quality website. Learn how to hire the best possible web developer for your business fast.
Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
From 116,312 reviews, clients rate our Game Designers 4.9 out of 5 stars.Game Design is a field of expertise within the video game industry that involves creating the look, feel and mechanics of a video game. Experienced and talented Game Designers have the ability to produce aesthetically stunning visuals, compelling stories and unique gaming mechanics that will captivate players and make them keep coming back for more! As a result, game development companies are constantly searching for creative professionals on freelance sites like Freelancer.com who can create innovative projects that enchant players.
Here's some projects that our expert Game Designers made real:
At Freelancer, we understand what it takes to create an engaging and entertaining gaming experience. Our team of talented Game Designers possess the skill and knowledge necessary to create incredible projects that are sure to make an impression. We also offer great value for money. So if you're looking for a team to craft a timeless gaming experience to mesmerize your target audience, Freelancer.com is the place to roll the dice! Invite any of our amazing Game Designers to your project and work together with them to create the perfect gaming experience!
From 116,312 reviews, clients rate our Game Designers 4.9 out of 5 stars.SA-MP Mobile Multiplayer Roleplay Game Developer Required I am looking for an experienced developer/team to build and fully set up a SA-MP based mobile multiplayer roleplay game similar in concept to mobile SA-MP games such as Grand Mobile / Black Russia. IMPORTANT This project must be based on SA-MP/ style multiplayer technology and a native/mobile SA-MP client approach. I do NOT want the game to be made in Unity or Unreal Engine. The developer should have real experience with SA-MP/, Pawn scripting, multiplayer server development, Android client development and custom SA-MP mobile clients. --- What I need I need a developer/team who can handle the project from the technical setup stage to a working playable build. 1. Mobile Client - Custom Android SA-MP compatible client - Conn...
I’m building a new, PC-first sports title that focuses on the thrill of a single athlete pushing their limits. My goal is to match the depth and polish of a “AAA” release while keeping the creativity and agility of an indie project, and I’m looking for a seasoned game developer who can help me turn the core concept into a playable reality. You’ll work with me from the earliest prototype through to a vertical slice, shaping responsive controls, authentic physics, and a clean, modern visual style that runs smoothly on today’s mid-range PCs. Whether you prefer Unity, Unreal Engine, or another comparable toolset, I’m open—as long as you can demonstrate mastery of the engine’s physics, animation pipelines, and performance-profiling features...
I am building an 8-minute playable vertical slice for a 2D side-scrolling action game, to show to investors. Hand-painted style, gritty sci-fi, warm desaturated palette, strong backlighting. Painterly rather than vector-flat or pixel art. I have finished concept art for six environments. I need them rebuilt as production-ready game backgrounds. What you would deliver • Six environments rebuilt as separated parallax layers (sky / far / mid / playfield / near / atmosphere), each with alpha, plus a flat collision layer • Each environment extended horizontally to 3–4 screens; two of them also extended vertically to 2 screens • A modular kit of roughly 50 reusable pieces — floors, platforms, ladders, catwalks, walls, market stalls, crates, grime overlays — wit...
I’m in the early stages of creating an indie game and I need a small, working prototype that runs on PC and shows off a cohesive 3-dimensional look and feel. The exact genre is still open, so I’m most interested in the underlying systems: movement, basic interaction, and a short gameplay loop that lets me test overall flow and performance. I picture a clean 3D art style—think simple yet polished environments and characters that can later be expanded. Feel free to suggest the engine you prefer (Unity, Unreal, Godot, or another that can quickly export a Windows build); what matters is getting a solid, maintainable foundation. To keep things concrete, here’s what I’d like to receive: • A playable Windows build demonstrating core mechanics and a title...
I need an experienced game developer to create two complete browser-based 3D games: 1 FPS Game – first-person combat, enemies, weapons, missions, levels, UI/HUD and required gameplay systems. 1 Simple Strategy Game – map-based strategy gameplay with units, buildings, resources, objectives, enemy AI and turn/game management. For each game, a complete game-development tutorial video must also be created, explaining the actual development process step-by-step, including setup, coding, assets, gameplay mechanics, UI, testing and final implementation. I will provide the game concepts, detailed specifications, references and required assets/details. Deliverables Fully playable and polished games Complete source code and project files All required assets/integration Complete ...
I'm seeking an experienced game developer to create a custom single-player card game. The game should be available on mobile (iOS/Android), desktop (Windows/Mac), and web platforms. Key Requirements: - Develop a unique, engaging card game from scratch. - Ensure compatibility across all specified platforms. - Focus on single-player mode, with no multiplayer capabilities. Ideal Skills and Experience: - Proven experience in developing card games. - Strong understanding of game mechanics and player engagement. - Proficiency in multi-platform game development. - Ability to deliver high-quality graphics and intuitive user interfaces. Please share your portfolio and relevant experience.
I need a complete roll-and-move board game built in Unity for Android devices. The setting is firmly Fantasy, so expect classic realms, creatures, and magical power-ups rather than sci-fi tech or historical armies. The core loop is simple: players roll, move along a branching path, trigger tile events, collect items, and compete to reach the final tile first. Gameplay must support true multiplayer. I want people sitting in the same room to connect over local Wi-Fi or Bluetooth, yet also be able to open the app on opposite sides of the world and meet in an online lobby. Whether you prefer Photon, Unity Netcode, Mirror, or another proven solution, I’m open—as long as matchmaking is smooth, latency is hidden, and basic security (cheat prevention, turn validation) is in place. Vi...
I’m building a fully-immersive VR title and need a visual artist who can give the project a photoreal look from top to bottom. The focus is on three areas: • Background visualizations – expansive, high-resolution environments that feel alive when viewed through a headset. • Character design – believable human and non-human models, rigged and textured for dynamic interaction. • UI elements – intuitive in-world menus and HUD components that fit seamlessly into the scene without breaking immersion. You’ll be taking concepts from mood boards and rough sketches through to final, engine-ready assets. If you’re comfortable optimising for VR performance (poly counts, draw calls, light baking) in engines such as Unity or Unreal, even better. ...
I’m polishing a console-focused first-person shooter and need a quick technical pass on one specific enemy. The task is to attach a UMP model to the character’s hand so it lines up correctly with the existing skeleton, sockets, and IK. Once the weapon sits properly, I also want the enemy to play a short “aiming at the player” animation and, if time permits, one additional simple pose or transition that makes the action look natural. You can work in whichever workflow you’re most comfortable with—as long as the final package drops straight into the current project without breaking my animation blueprint / controller. Send me the updated character file (or prefab), the weapon socket setup, and a brief note on any parameters I should expose if I decide to ...
I’m creating a Game of Thrones role-play experience inside ROBLOX and need a builder who can bring King’s Landing to life at a level that feels truly immersive. The map must support in-game roleplaying first and foremost, so every street, corridor, and courtyard should invite exploration without sacrificing smooth performance. Scope of work • Model the full city layout anchored by these signature locations: – Red Keep with throne room, gardens, and subterranean passages – Flea Bottom’s winding alleys and taverns – Great Sept of Baelor interior and exterior – Dragonpit fit for dramatic scenes – Tourney Grounds ready for mounted combat events – Working docks and a slice of the surrounding countryside to fra...
I am developing a small-scale online battle game set in a vibrant fantasy world. The focus is strictly Player-versus-Environment, so every encounter revolves around cooperative fights against AI-driven enemies rather than competitive PvP. Gameplay should unfold from a third-person perspective, giving players a clear view of their hero, the terrain, and incoming threats. Here is what I need help with: • Core combat loop – responsive melee / magic attacks, enemy AI behaviors, health and loot systems. • Third-person camera and controls that feel smooth on both mouse-keyboard and standard gamepads. • A lightweight online layer so two to four friends can join the same session, matchmake, and tackle waves or dungeon-style scenarios together. • Fantasy visual d...
I want to build a browser-based JavaScript game aimed squarely at adults who enjoy quick thinking and a touch of adrenaline. The core experience should combine the forward-moving feel of a “game like Subway Surfers” with puzzle mechanics that make players pause, strategise and then spring back into action. Here’s the vision in practical terms: the player continuously advances down a lane, but instead of only dodging obstacles they must solve on-the-fly logic challenges—colour-matching, symbol sequencing, mini-riddles—before an on-screen timer expires. The difficulty should scale so sessions stay engaging for seasoned gamers. I’m open to your preferred stack: vanilla JS with canvas, Phaser, Babylon, or another web-friendly framework, as long as everyt...
I want to bring a 2D (like 3d) adventure game to life on iOS and Android. The goal is a polished, story-driven mobile experience with intuitive touch controls, light puzzle elements, and engaging exploration. Scope • Core gameplay loop: side-scrolling movement, item collection, simple combat, and environmental puzzles. • Art & animation: vibrant 2D sprites, parallax backgrounds, UI that scales cleanly across common phone resolutions. • Tech stack: Unity or Godot for rapid cross-platform builds; feel free to propose another engine if it delivers smooth performance and easy store deployment. • Monetisation: ad-supported with an optional one-time purchase to remove ads (no loot boxes). • Deliverables: iterative builds (APK/TestFlight), full source code ...
I'm developing a 2.5D isometric military strategy game and need pixel art unit sprites. Requirements: - Units: Infantry, Vehicles, Aircraft - Style: Pixel Art - Detail Level: Simple and Minimalistic Ideal Skills and Experience: - Proficiency in pixel art - Experience with isometric game assets - Ability to create military-themed sprites Looking forward to your bids!
I'm looking for an experienced game developer to create a first-person shooter game set in an urban city environment. Key Requirements: - Players collect guns and ammo - Engage in free-for-all combat until the round ends - Dynamic urban city setting with engaging visuals Ideal Skills and Experience: - Proficiency in FPS game mechanics - Strong background in urban environment design - Experience in multiplayer game development, specifically free-for-all modes - Ability to create balanced gameplay and engaging combat scenarios Looking for a developer who can bring this intense, action-packed vision to life.
I’m building a retro-styled, 16-bit horror experience for PC and need the entire project set up from scratch. Think moody pixel art, atmospheric sound design, and tight, responsive side-scrolling controls. The player must explore multiple interconnected rooms, solve logic-based puzzles that gate progression, fight or avoid enemies, manage a visible health bar, and unravel a concise narrative delivered through in-game events and brief text. Core requirements • Pixel-art graphics that evoke classic 90s consoles, with palette consistency and parallax where appropriate. • A side-scrolling camera with smooth player movement, jumping, crouching, and melee or ranged attacks. • Enemy AI that patrols, chases, and damages the player on contact. • Distinct rooms/lev...
I'm seeking an experienced Minecraft modpack developer to create an immersive Adventure and RPG modpack. Key Features: - Theme: Adventure and RPG - Emphasis on: - Exploration and Looting - Character Progression and Skills - Difficulty Level: Hard Ideal Skills and Experience: - Proficiency in Minecraft modding - Experience with Adventure and RPG modpacks - Knowledge of exploration, looting mechanics, and skill progression systems - Ability to balance difficulty for a challenging gameplay experience Looking for a creative and detail-oriented freelancer to bring this vision to life.
I’m brand-new to Fortnite and want to move past the button-mashing stage as quickly as possible. My main goal is to understand the game’s flow—rotations, positioning, reading the lobby, and smart end-game decisions—rather than memorising build edits or elaborate combat tricks right now. Here’s what I’m after: a coach who can break down the fundamentals of game sense and overall tactics in a way that makes sense to someone with almost no match experience. I’m happy to follow your preferred teaching style, whether that’s live one-on-one screen-share sessions, short homework drills with replay reviews, or any combination that you feel works best for beginners. Clear explanations, real-time examples, and practical exercises I can repeat solo a...
I'm seeking a skilled Roblox developer to create a detailed modern urban night map with a cityscape theme. The map should prominently feature high-rise buildings. Key Requirements: - Nighttime cityscape theme - Modern urban environment - Detailed high-rise buildings Ideal Skills and Experience: - Proficiency in Roblox Studio - Experience creating detailed urban environments - Strong understanding of lighting and atmospheric effects for nighttime settings - Attention to detail and creativity in design Please provide samples of similar work. Looking forward to your bids! im on a budget we know little to no editing skills and we have quite a good idea on what game we want so hit us up!
I'm seeking an experienced Roblox game developer to create 'THE BACKROOMS', a survival game with a realistic graphic style. Key features include: - Main objective is to survive against enemies. - Incorporate logic and memory puzzles. Ideal skills and experience: - Proficient in Roblox Studio - Strong game design and programming skills - Experience with realistic graphics and animations - Ability to create engaging logic and memory puzzles Please provide samples of previous Roblox projects.
TOTEM WARS — MINECRAFT BEDROCK DEVELOPMENT PROJECT PROJECT OVERVIEW I am creating a large Minecraft Bedrock multiplayer minigame called Totem Wars. The game is inspired by team-based games like BedWars but includes many original mechanics, custom systems, bosses, special items, and objectives. WHAT I NEED HELP WITH MAP DESIGN I need map designers to create the arena, team bases, central areas, God Tower, Dungeon of Death, flying course, resource areas, and other locations. CODING I need Minecraft Bedrock developers who can work with behavior packs, scripting, commands, custom systems, multiplayer mechanics, shops, generators, teams, Totems, Team Leaders, bosses, items, and other gameplay systems. SOUND EFFECTS I need people who can create or provide original sound effects for th...
Project Title: Unity C# Developer Needed to Expand 2D Mobile Game (Levels, Meta-Features & Retention Systems) Project Description: I have an existing, fully functional mobile brick-breaker game developed in Unity C# featuring basic core gameplay and a prototype level. I am looking for an experienced Unity developer to expand the game into a complete, release-ready loop by implementing multi-level progression and core player-retention systems. Key Deliverables: Level Progression & Design: Build a scalable level management system (JSON/ScriptableObject-based) to support multiple levels with increasing difficulty. Level selection screen displaying unlocked, locked, and completed stages with star ratings. Daily Reward System: Consecutive day login streak logic using local system time /...
I have finished writing an academic‐style user experience review that zeroes in on the gameplay mechanics of a single video game. The analysis looks at the game as a whole, touching on control responsiveness, difficulty flow, and how player progression feels from start to finish. I now need a meticulous proofreader to polish the essay for: • Clear, engaging language that still reads academically • Consistent terminology around gameplay mechanics and UX concepts • Smooth transitions between sections so the argument flows logically • Correct grammar, punctuation, and citation formatting (APA) Please return the document with tracked changes in Word (or Google Docs suggestions) plus a clean final version. I’ll consider the job complete when all edits are in...
Project: Global Online Football Game Develop a multiplayer football/soccer game for players around the world. Support Android and iOS initially. Real-time 1 vs 1 online football matches. Global matchmaking based on player skill/ranking. Player registration, login and profiles. Country selection and country-based rankings. Global, regional and national leaderboards. Multiple game modes: Quick Match Ranked Match Tournaments Country vs Country Club League Practice Mode Tournament system supporting hundreds/thousands of players. Player ranking and division system. Team and squad customization. Custom kits, logos and stadium features. Real-time scoring and match statistics. In-game communication/notifications. Spectator mode for competitive matches. Strong anti-cheat and anti-fraud system. Serv...
A retro 16-bit horror adventure is ready for its code backbone. The pixel art, environments, and audio are already well underway; what remains is the entire gameplay logic. Scope • Character controls: smooth 2-D movement, context-sensitive interaction prompts, and controller/keyboard support. • AI behavior: unpredictable enemy pathing, simple state-machine–driven stealth detection, and basic NPC scripting. • Inventory system: pick-ups, limited slots, item-use events, and save/load persistence. Engine & Language Unity with C#, Unreal with C++, or Godot with GDScript all work for me—choose the stack you feel most confident with and outline why it suits the project. Workflow 1. Set up a clean, documented project template. 2. Implement core syste...
I am building a browser-based 3D educational RPG for my platform, Questlish. The game helps ESL students learn English through 3D exploration and UI-based puzzle mechanics. I have a complete, finalized Game Design & Technical Specification ready to go. I am looking for an experienced developer to build the Phase 1 Minimum Viable Product (MVP) quickly and You Will Build (MVP Scope):The Engine: A responsive React Three Fiber canvas optimized for mobile and desktop. The Environment: A simple "floating sky island" level with basic Rapier 3D physics (floor, a few crates). We are using a stylized, low-poly aesthetic to maintain high mobile frame rates. The Controller: A 3D character controller (WASD/Mouse for desktop, virtual joystick/touch for mobile). The Core Loop:A basic i...
I'm looking for an experienced gamer to capture high-quality PvP combat footage in DayZ, specifically from a first-person perspective. The footage will be used for content creation and should showcase intense and skillful gameplay. Requirements: - Must be captured in first-person view - Focus exclusively on PvP encounters - High-resolution video quality - Edited and formatted for upload - Pop Culture references welcomed. - Keep in the humor as you see fit. Ideal Skills & Experience: - Proficiency in DayZ with a focus on PvP - Experience in video capture and editing - Knowledge of content creation for gaming platforms Please ensure the footage is dynamic and engaging, highlighting strategic plays and intense moments.
I'm looking for a talented designer to create a cartoonish game mascot and an accompanying logo. Mascot Requirements: - Style: Cartoonish - Pose: Standing still Logo Requirements: - Must include: Game title, Mascot Ideal Skills and Experience: - Expertise in cartoon-style art - Experience in logo design - Ability to create cohesive designs that integrate mascots and text Please include a portfolio with similar work. AI Generated Sample/Prototype
We're producing a polished 8-minute vertical slice of a 2.5D Metroidvania Action-RPG with twin elemental heroes, to be shown directly to investors. This needs to look and feel finished, not prototype-rough — please only bid if your portfolio reflects shipped, polished work. Visual direction: vivid, saturated pixel art — think Dead Cells / Castlevania: Belmont's Curse. Warm, ember-driven palette for this scene. Scope: Character (fire hero): Spine rig: idle, run, jump, 2–3 hit basic combo, parry, 2 elemental special-move animations. One enemy type (3–4 frames) + one compact mini-boss. Environment (scrapyard): One self-contained combat arena, 2–3 parallax layers, one tileset, ambient lighting/FX (embers, forge-glow). Deliverables: Spine project f...
i need someone to make me a minecraft client-side mod 1.21.11 that after i hit someone 2-3 times without them hitting me back itll start doing hit effects when i hit them more and it stops when they hit me back preferably the hit sounds like in the minecraft youtuber JudeLow
The task is to build a full-featured Ludo game that runs smoothly on both iOS and Android phones and tablets. I am open to the engine you prefer—Unity, Flutter, or any other robust cross-platform framework—so long as the final apps meet the respective store guidelines and deliver a consistent look and feel across devices. Core scope • Create the complete gameplay loop for classic Ludo, including dice logic, token movement, turn handling, and win detection. • Implement an intuitive, touch-friendly interface with clear animations and sound effects. • Provide clean, well-commented code and production-ready builds for the App Store and Google Play. •fully automated while recharge and withdraw •currency is USDT for playing this game Acceptance crite...
I want a fully playable “Midnight Man” horror experience built from scratch in Roblox Studio, delivered within seven days and within the stated $300 total. The game must run as a co-op multiplayer title (2–6 players) set inside a single, large haunted-mansion map. Scope You will handle every aspect of development—map construction, character and asset creation, Lua scripting, UI, sound, and basic testing—so that I can publish the game immediately once I receive the final files. Core mechanics include spawning in a lobby, starting a match as a team, dynamic AI for the Midnight Man that stalks players, jump-scare sequences, and a win/lose condition with data-store saving for player stats. Acceptance criteria • One cohesive haunted-mansion level wit...
I need a Python-based 2D game that captures a classic space theme and runs smoothly on PC. I already have the core concept sketched out—think fast-paced arcade action set against a scrolling star field—but I want you to handle every technical detail from setting up the Pygame (or similar) framework through to packaging a playable build. Key goals • Core loop: player-controlled ship, enemy waves, scoring, basic power-ups. • Clean, modular code so I can expand levels or tweak mechanics later. • Lightweight graphics and sound assets that fit the retro space aesthetic (original or royalty-free). • Final deliverable must run on Windows without extra installs beyond Python itself; include an easy installer or clear README. Please include in your proposal...
I’m producing a mobile game that helps 8- to 12-year-olds learn how to recognise and prevent violence against women. The learning path is broken into three self-contained modules, each of which can shine as its own mini game so the content feels playful rather than lecture-like. An outline of the modules is already prepared in the attached document. Core requirements • Build once, run smoothly on both iOS and Android. Unity or another proven cross-platform engine is fine as long as future updates stay straightforward. • Artwork, UI and dialogue must be age-appropriate, culturally sensitive and fully owned by us once delivered. • Code needs to be clean, commented and pushed to a private repo so future iterations are painless. • The first playable version s...
I want to bring a bright, cartoony endless-runner to life—think Subway Surfers sprinting through a lively urban cityscape, all backed by upbeat, energetic music and snappy SFX. Unity or Godot are both fine with me as long as the final builds run smoothly on Android and iOS. Core gameplay needs to feel seamless: swipe to switch lanes, jump, and slide while a chase mechanic keeps the pressure on. Players should scoop up coins, trigger five or more classic power-ups (Magnet, Shield, Hoverboard, 2× Score, Super Jump), and dodge an evolving set of obstacles. The economy is simple but complete. Coins unlock ten distinct, stylized characters plus cosmetic upgrades in a fully functional in-game Shop. I also need a score system tied into leaderboards, daily login rewards, and a clea...
I’m building a modern-setting tactical shooter and I want each mission to feel tight, readable, and constantly engaging before any art pass begins. To get there, I need a seasoned level designer to run a full greybox pass on a small set of maps (currently four, with room to grow). Here’s what I’ll put in your hands on day one: • a full mechanic sheet (movement, weapons, enemy archetypes, gadgets) • mission beats and narrative goals for each level • existing whiteboard sketches and rough designer-made layouts Your job is to transform that material into fully playable greyboxed scenes that I can drop straight into the engine, run test sessions, and later hand off to the art team without fear of major rework. Deliverables • Clean, engine-ready ...
I’m ready to turn my concept for a fast-paced Android arcade game into a complete Google Play release. The core requirements are clear: • Gameplay: classic arcade feel that’s easy to pick up yet hard to master. • Feature focus: a global high-score leaderboard so players can compete and keep coming back. • Visuals: bright, engaging 2D cartoon artwork that fits mobile screens of all sizes. You’ll take my rough idea and sketches, refine the mechanics, create (or help polish) the art, and build the game in a proven engine such as Unity, Godot, or another you’re comfortable with—so long as the final APK runs smoothly on modern Android devices. Deliverables • Play-tested APK ready for store submission • Integrated leaderboard (Goo...
We are looking for a 3D environment generalist to build cartoon-style level concepts and scenes for a multiplayer action game. The project includes: 1. Level concept art with creative thematic ideas and focal points 2. 3D environment modeling, texturing and adjustments in Blender 3. 1 assembling playable levels and setting up basic UI layouts in Unity Ideal Skills and Experience: - Experience with stylized/cartoon game art pipelines - Proficiency in Blender (modeling/texturing/weights) and Unity (level block-ins/UI) - Strong 2D concepting skills to clearly communicate scene focus - Native or fluent Cantonese speaker based in Hong Kong - Reliable communication and ability to meet deadlines If you have a portfolio showcasing relevant work, please send it over along with your expected rat...
I am a complete novice,( I am a complete novice,( youre doing all the work everything by yourself ) i saw this mod on youtube I want to play the latest build of the “N64 Showdown” mod on real hardware, not through an emulator. I do not possess the patched ROM, or anything else, or any knowledge about any if this so I will need you to create the most up-to-date, stable version of the mod. Once that file is secured, I’d like you to flash it onto a physical N64 cartridge that will boot and run flawlessly on my original NTSC console, i have one specific modification I want a creation mode ( much like the original game has )but with the enhanced ability to change, not just appearance and info, of current characters in the game, but i also want to have freedom with changi...
I need a Unity-built WebGL game that recreates the “Round 1” Sprunki battle shown in the reference video. When the match loads, a roster of Sprunki characters must spawn, move, fight, trigger random events, eliminate one another, display live rankings, and crown a single winner—completely without player input. Every launch should feel fresh through RNG-driven behaviour, timing, and outcomes. Round 1 has to mirror the video’s pacing, camera work, and on-screen UI, yet the project architecture must stay open so I can keep plugging in new, crazier rounds later without rewriting core systems. Please keep the code clean, commented, and modular (separate round manager, event generator, character AI, and UI layers). Target device: modern browsers via Unity WebGL. Visua...
Cinematic YouTube Title Card Design for Last War: Survival Gaming Channel I'm launching a YouTube gaming channel focused on Last War: Survival, and I'm looking for a talented graphic designer to create a high-quality cinematic title card for my channel intro. This is a YouTube branding project, not a game development project. The title card will be the opening visual that appears before my gameplay videos, guides, event coverage, and strategy content. What I'm Looking For I want a professional title card that captures the atmosphere of a modern military survival game while remaining unique to my channel's identity. The design should feature: Dark military battlefield atmosphere. Smoke, sparks, embers, and subtle destruction effects. Weathered metal or tactical mil...
I need a single-player space shooting game developed on Scratch. The main objective is to complete levels. Requirements: - Create engaging and challenging levels - Design intuitive controls and mechanics - Incorporate sound effects and background music - Ensure smooth gameplay and level transitions Ideal Skills: - Proficiency in Scratch - Game design experience - Attention to detail in level creation
I’ve just released my riddle-driven mobile game, “Mystery World” by Ankyur Studio, on Google Play and I want to give potential players a clear, authentic picture of what it offers. Your job is to craft an in-depth written review and publish it directly on the Google Play Store page of the game. Here’s what I’m expecting: • A well-structured, engaging narrative that feels genuine not promotional covering at least 50 words. Touch on gameplay flow, the riddle-to-image mechanics, visual presentation, and overall user experience. • Balanced commentary: highlight strengths, note any shortcomings, and offer constructive suggestions. • Natural use of keywords such as “Mystery World mobile game,” “Ankyur Studio,” and &ldqu...
I am looking to develop a mobile casual puzzle game similar in style and functionality to this reference app on Google Play: Reference Link: I would like to receive your quote, estimated timeline, and a breakdown of the deliverables you can offer. Please share the details based on the requirements below: 1. Core Features (Base Package) Clean, responsive UI/UX for both mobile phones and tablets. Smooth single-player modes with dynamic AI difficulty levels (Easy, Medium, Hard). Local pass-and-play / 2-player offline mode. Sound effects, haptic feedback, and lightweight animations. Offline gameplay capability without network dependency. 2. Advanced & Add-on Features Please list what additional advanced features you can integrate and their respective cost impact, such as: Online...
The name-badge template I’m building in GBStudio is almost finished; the one piece I’m stuck on is getting a provided PNG asset to appear through the Overlay / Window layer in a handful of scenes. The image is already sized and included in the project folder—no conversion work needed—yet I can’t get it to draw correctly when the player enters certain UI screens and the full-screen sequences I’ve set aside for it. Here’s what I need from you: • Load the supplied PNG into GBStudio’s asset pipeline without breaking palette limits. • Script its display so it consistently renders as an overlay element in my designated UI scenes and full-screen scenes. • Leave my existing event logic untouched; I only need the image layer hand...
I want to commission a complete 3D cricket game built in Unity. The core package must ship with both Single player and Multiplayer modes, all running from a polished third-person perspective. Gameplay should feel like the best of both worlds—accessible arcade action blended with enough simulation depth to satisfy serious fans. Scope of work • Set up a clean, well-documented Unity project (latest LTS preferred) that compiles without errors. • Design stadium, pitch, players, UI, and match presentation in full 3D. I do not need photorealism, but animations and models should look professional and run smoothly on mid-range hardware. • Implement batting, bowling, and fielding systems that balance pick-up-and-play controls with authentic cricket rules (overs, wickets, ...
We are 13-year olds, so like, yeah. We are trying to make a game where you roll fantasy fighting styles to battle with each other. This is deeply influenced by games like the Strongest Battlegrounds, but with a rolling feature. We need special cutscenes for awakening and finishers. VFX, SFX are necessary. If you want, we are happy to share a google doc that has further detail and information. You can just polish the system and UI if you feel like the money isn't enough, we will handle the rest.
I am finishing a small Terramine project and need four playable minigames added. The plan is simple: the first three are maze-style puzzles, each with its own twist so they don’t feel alike, and the fourth is a classic “match the pairs” challenge. You can pick whichever maze logic suits the idea—classic corridors, teleport tiles, obstacles, or any mix you feel works—as long as each of the three mazes plays differently. Good spoken English is essential because I like to walk through ideas live. I’ll invite you to my Discord,and must be willing to vouce cgat potentally me screen sharing my phone and we’ll hop on voice whenever something needs quick clarification. Deliverables • Three distinct maze puzzles fully integrated and tested &bul...
/ WebGL: fixed-camera 3D landscape scene with a physically based sun that moves with time I'm building a fixed-camera 3D scene in Three.js. The camera never moves. A domed building sits on a rocky rise with a path to it, a flat-topped mountain behind, mist in the valleys and autumn trees below, exactly as in the single reference image attached. The only thing that changes is the sun: it moves continuously across the sky as the user drags a finger, casting real shadows, and settles at six moments of the day (dawn, sunrise, noon, afternoon, sunset, night). This is not arch-viz: no orbit controls, no still renders as the deliverable. It has to run smoothly in Chrome on a mid-range phone. What I provide The building as a .glb (geometry and colour texture; materials may need a PBR pass...
I need a self-contained Apple of Fortune game core identical to the one on 1xBet, but written so it can drop straight into a mobile app. Graphics, animations, and UI will be handled separately; what I’m after is the underlying engine that powers every round. Here’s what I expect the module to cover: • Full round-flow control – bet input, grid generation, progressive reveal of apples/bombs, win evaluation, and payout calculation exactly as in the original game. • Configurable house-edge variables so I can tune return-to-player without touching core code. • Clean APIs (startGame, makeMove, getState, cashOut) that a React Native, Flutter, or native front-end can call asynchronously. • Secure randomness with a provably-fair seed scheme; results mu...
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