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My 2D top-down game is set in a dense cyberpunk city inspired by Neon Blight. Every street, holo-sign, and alleyway should feel dark, gritty, and alive with flickering neon. I need custom pixel-art assets that capture that mood at a consistent scale and palette so the world hangs together visually. Core needs • Environment tiles: modular streets, rooftops, interior floors, walls, vents, signage, and animated light sources that loop smoothly. • Props: trash piles, vending machines, graffiti, traffic lights, neon ads, and other city clutter to break repetition. • Character sprites: human citizens, gang members, shopkeepers, all in 4-8 direction movement with basic attack and hurt frames. No robots this round—just gritty humans that suit the setting. • Effects: rain streaks, steam puffs, muzzle flashes, simple UI icons that feel at home in the same palette. Technical specs • Top-down view (Zelda-like), 32×32 base grid but flexible if you suggest better. • PNG sprite sheets with transparent backgrounds, trimmed and ready for import into Unity. • Color count kept reasonable; heavy contrast between neon highlights and dark surroundings. Acceptance Assets drop straight into Unity, align cleanly on the grid, and loop or animate without visible seams. I’ll test in-engine and confirm the look matches the dark, neon-lit tone we discussed. Once everything feels cohesive, we’re done.
Project ID: 40371055
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Active 1 mo ago
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