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Estou produzindo um jogo 2D de tiro com minigames para PC e preciso de alguém que transforme o meu conceito em uma versão jogável. O que procuro • Estilo visual: pixel art com aquele ar de videogame dos anos 90. • Atmosfera dos minigames: fortemente inspirada nas animações clássicas dos anos 1930, trazendo chefões caricatos e transições exageradas. • Plataforma alvo: build para Windows (suporte a teclado e controle padrão X-Input). Escopo inicial 1. Menu principal funcional com seleção de minigame e nível de dificuldade do boss (fácil, médio, difícil, e impossível). 2. minigames de tiro independentes, cada um com mecânicas próprias, balanço básico e um boss exclusivo. 3. Animações em pixel art (personagem, inimigos, chefões, efeitos de tiro, explosões). 4. Lógica de troca dinâmica de dificuldade que afete vida, padrões de ataque e velocidade dos chefões. 5. Sistema de input unificado para teclado e controle, já configurado nos menus e em jogo. 6. Build jogável (.exe) + projeto-fonte organizado para futuras expansões. 7. Jogo original em inglês, mas opção para colocar em pt-br. Ferramentas sugeridas: Unity, Godot ou a engine que você preferir, contanto que dê suporte sólido a pixel art, gamepad e exportação fácil para Windows. Como vamos trabalhar • Entrego referências visuais, lista de personagens e rascunhos dos níveis. • Aguardo entregas parciais (prototipagem, arte, inserção de som) para validar rapidamente. • Código bem comentado e assets nomeados de forma clara. Se você curte pixel art, tem experiência com shooters em 2D e sabe lidar com controle, vamos conversar. Quero ver portfólio de jogos semelhantes ou demos que mostrem domínio do gênero.
Project ID: 40677041
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Olá, Eu adoraria ajudar a transformar o seu conceito em um jogo 2D de tiro com minigames, mantendo o visual pixel art com inspiração nos clássicos dos anos 90 e a atmosfera exagerada dos desenhos dos anos 1930. Posso trabalhar no desenvolvimento dos menus, mecânicas dos minigames, bosses, diferentes níveis de dificuldade, animações, efeitos, sistema de teclado e controle X-Input, além da build final para Windows e do projeto-fonte organizado para futuras expansões. Tenho experiência com desenvolvimento de jogos, animação 2D, efeitos visuais e integração de assets, e posso trabalhar em Unity ou Godot, conforme o que melhor se adapte ao projeto. Gosto de trabalhar com entregas parciais para validar rapidamente cada etapa e manter o desenvolvimento alinhado com a sua visão. Ficarei feliz em compartilhar trabalhos e demos relevantes do meu portfólio. Atenciosamente, Nadarajan Kiruba
$20 USD in 40 days
6.8
6.8

Hi, This is a gameplay-first build, so I’d focus on making the minigames fun, distinct, and easy to scale while keeping the boss difficulty system clear and fair. The 1930s cartoon feel should come through in animation timing, transitions, and hit feedback, not just visuals. I’ve built 2D games with tight input flow and menu-driven progression, so I’d start by delivering a polished playable slice. My first priorities would be the core loop: main menu, minigame selection, difficulty logic, and one fully working shooter/minigame with a boss that scales cleanly from easy to impossible. After that, I’d implement shared keyboard and X-Input support, then keep the project structured for adding more minigames, pixel-art animations, and a Windows build without breaking the foundation. Initial focus: menu and minigame flow unified keyboard/gamepad input boss difficulty scaling one playable shooter prototype clean project setup for expansion One quick question: should difficulty affect only the boss, or also enemy spawn rate, damage, and stage pacing in each minigame?
$15 USD in 25 days
7.3
7.3

Turning a retro 2D shooter concept into something that actually feels good to play will depend less on just coding screens and more on getting the boss patterns, input feel, and minigame pacing right from the start. For a project like this, I’d begin with a clean gameplay prototype, unified input handling for keyboard/X-Input, and one polished minigame loop before expanding the rest. I’ve worked on gameplay-heavy builds where responsiveness, difficulty tuning, and organized project structure mattered just as much as visuals. Your mix of 90s pixel-art presentation with exaggerated 1930s-cartoon boss personality is a strong direction, and Unity or Godot can handle that well if the systems are set up properly from day one. To map the first milestone properly, I’d like to clarify a few points: - How many minigames are included in this initial version? - Will you provide the pixel art/sound assets, or should development include asset creation too? - Do you already have a preferred engine between Unity and Godot?
$25 USD in 40 days
6.0
6.0

Hello, With your 2D Retro Shooter Game project, I come bearing both the technical expertise and creative spirit necessary to transform your concept into an immersive, pixel-art laden adventure. Having spent over 8 years in the realm of web development and graphic design, I'm a seasoned problem-solver comfortable with key platforms for this undertaking--Unity, Godot, or any other engine you prefer. While our Randomouse Chase sounds rather unique, my portfolio with similar games and genre expertise assures you that your project is in capable hands. I boast proficiency not only in 2D Game Art and Animation but also in Game Design, an attribute that'll see me bring to life your laid-out initial scope: right from vigorously designing independent shooting minigames complete with unique mechanics, the balance aspect covering various difficulty levels, to incorporating the delightful aesthetics of pixel art across menus and gameplay. Just like how I manage my website projects, I will keep communication flowing and present you with incremental progress throughout the development process - making sure we're on track and aligned with your vision. Together we can not only deliver a fully-playable build for Windows but also lay down an organized source code for future additions. Let's get cracking! Thanks!
$30 USD in 38 days
5.4
5.4

Being a graphic design artist with expertise in animations, I believe I have exactly what your project needs. My primary skills among the ones you've pointed out are particularly designing pixel art scenes and animations. With 8+ years in graphic-arts and previous experience as a layout artist, I can bring your game's visual elements to life in the authentic 90s inspired look you require. Additionally, my thorough understanding of color theory, typography and layout design will ensure that the aesthetic appeal of each scene is maintained. Throughout your project development, I would communicate diligently with you by providing references and rought drafts for speedy validation just as you prefer. Each artefact or element that I deliver will be clearly named and a commentary of any included coding will be presented to ease any later modification. I'm also well-versed in multiple developing tools including Unity, which is one of your preferred suggestions, further ensuring that we'll be on the same page. Finally, not only can I assemble English texts with ease but I'm also bilingual so rendering them in Brazilian Portuguese won't be a problem either giving flexibility to cater to both sides of your audience.
$20 USD in 1 day
5.5
5.5

Having a decade of experience as a professional graphic designer with a particular emphasis on 2D game art, I am confident that I can make your vision for a Retro 2D Shooter Game come to life. My team at Bang Bokir Studios is well-equipped to handle all aspects of game development, from initial conceptualization right to the final deliverables. We work proficiently with Unity and Godot, guaranteeing solid support for pixel art, gamepad controls, and easy exportation to Windows. The retro aesthetics you desire play right into my stylistic wheelhouse. I am passionate about pixel art and have a deep appreciation for classic video games from the 90s - which aligns perfectly with the kind of look and feel you want your game to have. Moreover, our comprehensive portfolio demonstrates our mastery of the genre, plus our prior experience with shooting mechanics in our games can only add to the quality we can bring to yours. Please check my portfolio in my profile page: https://www.freelancer.com/u/dSaga
$20 USD in 40 days
4.8
4.8

Your vision for a retro 2D shooter game clearly reflects a deep understanding of the genre and its nostalgic elements. I have successfully developed similar projects, focusing on pixel art aesthetics and engaging gameplay mechanics tailored to classic inspirations. I recognize your goal of creating a vibrant experience that balances fun and challenge, especially with the unique minigame mechanics and dynamic boss difficulties. The requirement for a functional main menu that allows players to select minigames and adjust difficulty settings is key to enhancing user engagement. My expertise in Unity and Godot ensures that I can deliver high-performance gameplay, secure coding practices, and a seamless user experience across both keyboard and gamepad controls. What specific features or elements are you most excited to see come to life in this game? Best regards, Foraxis
$18 USD in 7 days
4.4
4.4

Consider this ✔️The key here is creating engaging minigames with unique mechanics to deliver a dynamic player experience. A common issue is ensuring each boss encounter feels distinct and challenging. I understand the importance of capturing that nostalgic pixel art style and classic animation feel. What usually matters most here is building a robust menu system that allows for easy navigation between minigames and boss difficulty levels. Your need for independent shooting minigames, character animations, and a dynamic difficulty system is clear, ensuring players stay engaged and challenged. With years of experience in Unity and Godot, I've helped bring retro-inspired games to life. You can expect a polished, playable build that resonates with the 90s vibe, minimal effort on your side. If you want I could take a look at your existing files and give you some direction? Best, Kurt.
$15 USD in 7 days
1.7
1.7

As an experienced video editor, 3D modeler, and graphic designer, I have a unique skill set that transitions seamlessly into game development. I've spent over 8 years honing my craft and now offer services in Animation and Unity. What this means for your project is not only can I bring your concept to life with stunning pixel art, but my creative expertise will enhance the overall game experience, from level design to character animation. My previous work includes projects similar to yours where I've demonstrated my fluency with retro style pixel art and 2D shooters. Additionally, my mastery of Unity positions me perfectly for this challenge. Whether it's coding dynamic difficulty levels or creating a unified input system for keyboard and gamepad support - I'm excited to get my hands on your project! Choose me for my keen eye for detail, commitment to deadlines, and client-focused approach - let's create a nostalgic masterpiece through our collaboration.
$15 USD in 40 days
2.0
2.0

Hi We are available to take this on and get your game working perfectly. The main issue with partially built game projects is usually the input handling or state management not lining up for Windows builds specifically. Are you planning to use the newer Unity or Godot engine version for better gamepad compatibility and do you want the game data saved as a clean JSON file or local storage? We recently fixed a similar 2D pixel art game for an indie studio that needed custom shooting mechanics injected into a shooter. I used the game engine API to hook into the update loop and built a modular system that validated inputs before using the transform methods to update player position. I corrected their input mapping structure to ensure the controller actually showed up properly across keyboards and X-Input gamepads. Our fix stopped their game state from being lost during transitions and made the whole development process way faster for their team. We are eager to discuss the project further. Reach out to initiate a conversation! Best regards, Quantum Code Solutions
$25 USD in 40 days
0.0
0.0

Hi, I am a software engineer with over 16 years of experience developing interactive systems and polished applications. Posso transformar seu conceito em um shooter 2D modular para Windows, com suporte unificado a teclado/X-Input, seleção de minigames, quatro dificuldades e bosses cujos atributos e padrões mudam dinamicamente. Sugiro começar por um protótipo vertical de um minigame: gameplay, boss, menu e direção visual em pixel art. Após sua validação, avanço em entregas parciais para animações, demais minigames, áudio, localização inglês/pt-BR, balanceamento e build final, mantendo código comentado e assets organizados. Godot ou Unity funcionariam bem; escolheria a engine após revisar suas referências e necessidades de expansão. Projetos privados relevantes não podem ser publicados, mas posso apresentar exemplos e demos em particular. Quantos minigames estão previstos para esta primeira versão? Vamos conversar sobre as referências, o escopo e o primeiro marco jogável.
$25 USD in 30 days
0.0
0.0

The biggest risk in this kind of retro shooter project is ending up with nice-looking art but gameplay that feels loose or repetitive. I’d approach it by locking in the core loop first: menu flow, one boss fight, difficulty switching, and shared keyboard/controller input so the rest of the minigames build on a stable base. I’ve handled interactive builds that needed structured source files, expandable architecture, and staged deliveries for quick validation. Your request for commented code, clean asset naming, Windows export, and future expansion support tells me you need this built properly rather than as a rough prototype, which is the right way to do it. A few details would help define the build plan: - Quantos minigames você quer nesta primeira entrega? - As artes em pixel e os sons virão das suas referências, ou precisam ser produzidos também? - O texto em inglês/pt-br será só para menus e interface, ou também inclui falas/telas dos chefões?
$25 USD in 40 days
0.0
0.0

Hello, I reviewed your project and I'm confident I can deliver exactly what you're looking for. I specialize in developing 2D games with a focus on pixel art and engaging gameplay. My experience includes creating dynamic minigames and implementing mechanics that resonate with classic gaming aesthetics, much like the nostalgic feel you want for your shooter. Here's what you'll receive: • A functional main menu with difficulty selection • Independent shooting minigames with unique bosses • High-quality pixel art animations for characters and effects • Adaptive difficulty logic to enhance gameplay • Unified input system for keyboard and gamepad • A playable build and well-organized source project for future expansions Check out my similar project, Shadowfall Rebellion: https://www.example.com. I'd love to discuss your vision further and ensure we create something fantastic together. Looking forward to working with you. Best regards, Waazo1 I have done similar work: Shadowfall Rebellion – Game Studio Website Design
$15 USD in 7 days
0.0
0.0

I've built a couple of 2D shooters in Godot with pixel art and gamepad support, so the core technical side is familiar ground. What caught my attention here is the 1930s cartoon aesthetic layered onto a 90s pixel game. That tonal blend isn't straightforward, and the dynamic difficulty system needs to feel snappy without breaking the boss personality. I'd start by nailing down one minigame fully (mechanics, art pass, boss behavior across all four difficulties) before expanding to the rest. That way we validate the workflow and visual direction early. I work iteratively with partial builds, so you can steer things mid-project rather than waiting for a finished product that misses the mark. Code stays clean and commented, assets are named clearly, and you'll get both the .exe and organized source files ready for future expansion. Keen to see your concept art and character sketches. Let's talk through the first minigame and timeline. Corné
$20 USD in 40 days
0.0
0.0

Hi there. This is an interesting project. Before anything else, one area I'd pay particularly close attention to is the balance of difficulty across the minigames. Ensuring that the transition between easy and impossible feels smooth can be crucial for player engagement. Creating pixel art that captures that nostalgic vibe of the '90s while incorporating the exaggerated animations of the '30s sounds like a fun challenge. I can help establish a cohesive art style that fits your vision and keep the gameplay intuitive, especially with the unified input system for both keyboard and controllers. Regarding the build, maintaining a well-organized project structure will facilitate future expansions and updates seamlessly. What specific mechanics do you envision for the boss fights? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
$15 USD in 7 days
0.0
0.0

Hi there! I'm Justin, and I'm excited about the opportunity to help bring your retro 2D shooter game to life. With my background in game development and a particular love for pixel art, I understand the unique charm you're aiming for—especially with those nostalgic 90s vibes and 1930s-inspired animations. I've worked on multiple 2D projects, ensuring not only vibrant visuals but also engaging mechanics that resonate with players. I can create a seamless menu system, diverse minigames, and a dynamic difficulty adjustment feature, all while keeping the code clean and well-commented for future expansions. Let's collaborate to make a game that captures your vision! I look forward to seeing your references and discussing how I can contribute. Regards, Justin
$19 USD in 7 days
0.0
0.0

I recently helped a game developer bring their retro arcade concept to life, and it was a blast. The vibrant pixel art and engaging gameplay really captured that nostalgic feel. I can help transform your unique 2D shooter concept into a playable version that resonates with players. Your focus on pixel art and classic animations will create a lively atmosphere. I love the idea of integrating dynamic difficulty and quirky bosses to keep players engaged. My expertise lies in Unity and Godot, and I specialize in creating seamless controls and polished gameplay. First, I’d focus on developing the main menu and core mechanics to ensure everything runs smoothly. I'm available to start immediately and happy to hop on a quick call if useful. Let's discuss the details — when works for you? Looking forward to hearing from you. Kind Regards, Anchel.
$15 USD in 7 days
0.0
0.0

This project aligns closely with my experience, and I'd be excited to help bring it to life. I love the idea of blending 90s pixel art with 1930s animation styles for your minigames. I have developed similar 2D shooters using Unity, focusing on dynamic difficulty and unique boss mechanics. My approach would involve creating a functional main menu and iterating on minigame prototypes, ensuring everything is well-documented for future expansions. While I am new to Freelancer, I have tons of experience and have done other projects off site. I would love to chat more about your project! Regards, Bester Devenier
$15 USD in 7 days
0.0
0.0

Hi, I’d love to help turn your concept into a playable 2D shooter prototype. I have experience developing games with Godot and working with gameplay systems, input handling, animations, UI, and game logic, and I’m comfortable building projects with future expansion in mind. Your project particularly interests me because of the combination of pixel-art shooting gameplay, unique minigame mechanics, boss battles, and dynamic difficulty. For the initial scope, I can work on: • Main menu with minigame selection and difficulty levels • 2D shooting mechanics and independent minigames • Boss behavior and difficulty scaling • Keyboard and X-Input controller support • Player, enemy, shooting, explosion, and transition animations • Organized and clearly structured Godot source code • Windows (.exe) builds for testing and delivery I also understand the importance of working in stages. I can start with a functional prototype so you can validate the gameplay before we move deeper into art, animations, sound, and polish. I’m comfortable taking your visual references and level sketches and translating them into functional gameplay while keeping the project organized for future additions. I’d be happy to discuss the first minigame and how you envision its mechanics so we can establish the core systems before expanding the project.
$25 USD in 20 days
0.0
0.0

I recently helped a client bring their unique game concept to life, transforming their ideas into a playable experience that resonated with their audience. I can help you create a captivating 2D shooter game that captures the essence of classic pixel art while ensuring a seamless gameplay experience. Your project emphasizes a clean, professional design with engaging minigames and dynamic boss mechanics, which aligns perfectly with my expertise. I specialize in pixel art animation, game mechanics, and creating user-friendly interfaces tailored to your vision. My experience with Unity and Godot allows for smooth integration of features and easy export to Windows. The worst case is you walk away with a free consultation about your project. Regards, Maanie
$15 USD in 7 days
0.0
0.0

Naviraí, Brazil
Member since Aug 28, 2026
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