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I want to swap two vanilla assets in the PC version of Hell-Divers 2 with faithful, high-resolution counterparts from For Honor. The PH-9 Predator light armor should become Hervis Daubeny’s full set, and the CQC-42 Machete should read as the Gardakan Longsword. I don’t yet own either model, so you will need to source, recreate, or sculpt them from scratch, then retopologize, rig, and texture so they drop straight into the game. Clean normal maps, PBR materials, and accurately weighted cloth and metal parts are essential—the final look must feel as if Arrowhead shipped it. Because this is a PC-only mod, you can work with the usual Hell-Divers 2 modding toolchain (Unreal 4.27, UModel/UE Viewer, ChunkID fixes, etc.) and deliver the finished .pak along with any prerequisite scripts or read-me instructions. Deliverables: • High-poly and game-ready low-poly meshes for Hervis Daubeny armor and Gardakan Longsword • 4K PBR texture sets (base color, metalness, roughness, normal, AO) • Rigged and weighted armor compatible with the PH-9 Predator skeleton; sword fitted to the CQC-42 socket • Compiled .pak mod ready for manual install plus a concise install guide • Source files (FBX/Blend, Substance, PSD) for future tweaks Acceptance criteria: models import without errors, keep original hitbox logic, and display correctly in all lighting scenarios (hangar, battlefield, menu). If this aligns with your skill set, let’s talk timing and milestones.
Project ID: 40621803
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15 freelancers are bidding on average $384 USD for this job

Hello, I get what you're looking for. Here’s the plan: I'll start by sourcing high-resolution models for the armor and sword, ensuring they fit perfectly with the Hell-Divers universe. I’ll recreate them if necessary, focusing on clean meshes and textures so they look like they belong in the game. I’ve done similar swaps before, and clients loved how seamlessly their mods integrated—players couldn't tell the difference from the originals. Then, I’ll rig and weight them properly, paying attention to the details like cloth and metal interactions, so they move realistically in-game. Lastly, I’ll package everything neatly for you, making sure the install process is straightforward. What’s your timeline for this project? And do you have any specific references or styles in mind for the armor and sword? Ramandeep K.
$438 USD in 4 days
7.0
7.0

Hey there, I'm Vishal Maharaj, a Game Development expert with 25 years of experience in Unreal Engine, based in Perth, Australia. I'm passionate about taking on your For Honor Armor & Sword Mod project. I understand the need to swap assets in Hell-Divers 2 with high-resolution counterparts from For Honor. I would approach this project by meticulously recreating and texturing the assets to seamlessly integrate them into the game, ensuring they maintain the original feel. Let's discuss further details and kickstart this exciting project. Feel free to initiate the chat. Cheers, Vishal Maharaj
$500 USD in 5 days
0.0
0.0

I completely understand the technical requirements for a PC-only Hell Divers 2 mod, including Unreal Engine asset preparation, skeleton compatibility, texture creation, and packaging. Your approach is excellent because you are aiming for a professional-quality replacement rather than a simple visual swap. My team can develop the armor and weapon assets, prepare all required files, and provide installation documentation for a smooth user experience. Do you need the armor and weapon delivered as separate modular releases or one combined .pak package?
$500 USD in 7 days
0.0
0.0

You need two For Honor assets, Hervis Daubeny's armor and the Gardakan Longsword, to replace Hell-Divers 2 armor and a machete, and I will source or create them, then prepare them for game integration. I will use Unreal Engine 4.27 and the relevant UModel tools to import and adapt the models, sculpting them from scratch or sourcing them if possible, so they match the detail you need, then I will retopologize them for optimal game performance and rig them accurately for character animation, applying PBR materials and clean normal maps so the cloth and metal parts have realistic weight and appearance, aiming for a finish that looks like it belongs in Hell-Divers 2. I will not deliver messy files or require you to do any conversion work; everything will be ready to drop into the game. The brief says to source, recreate, or sculpt from scratch, but given the detail required for faithful replacements, I will start by sculpting the assets from scratch using ZBrush, then retopologize in Maya, as this gives me the most control over the final mesh quality. I have 8 reviews on here, everything delivered on time and on the agreed price so far, plus Preferred Freelancer status. What is the target polygon count for the armor set and the sword? Send me the target polygon count so I can lock in the approach and I will send back the initial sculpt block-outs for your review.
$554 USD in 21 days
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