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I need a skilled 3D artist to build low-poly, stylised humanoid characters for a mobile game. The emphasis is on clean topology, efficient UVs and a look that stays readable on small screens. Scope • Model one core humanoid character first, then iterate on additional variants as the art style is locked down. • Keep the triangle count mobile-friendly while retaining strong silhouettes. • Apply hand-painted textures that pop on mid-range devices. • Include a basic game-ready rig with clear joint naming for Unity or Unreal import. • Supply source files (Blender or Maya) plus exported FBX, texture maps (PNG/TGA) and a short turntable render. Chosen direction Humanoid figures are the priority. If we later expand into side-kick creatures, they should follow a realistic animal style, so please show any relevant examples in your portfolio. Workflow & tools I’m comfortable reviewing work produced in Blender, Maya and Substance Painter, so use whichever pipeline you prefer. Expect a quick feedback loop; I’ll provide concept sketches and in-engine screenshots to speed up iterations. When you reply, add a link to your portfolio highlighting comparable low-poly assets and note your estimated turnaround for the first character.
Project ID: 40680171
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44 freelancers are bidding on average $358 USD for this job

Having dedicated nearly a decade of my career to 3D designing and animation, I feel incredibly capable of tackling your mobile game character project. Not only am I proficient in all the necessary software like 3ds Max, Blender, Maya but I also possess the skills that you have outlined as crucial for this project. Throughout my portfolio, you'll find examples of low-poly assets that deliver strong silhouettes and clean topology for efficient UV mapping. I also place a significant focus on producing texture maps that pop even on mid-range devices- a necessary detail given the mobile nature of your game. Additionally, one of my strengths is adapting and iterating based on feedback- which is precisely the workflow you're after. I know how valuable your time is, which is why I'm dedicated to a quick turnaround without sacrificing quality. I can assure you that each character will have a basic game-ready rig with well-named joints for easy integration into Unity or Unreal. In closing, choosing me for this project means enlisting the services of an experienced professional committed to delivering high-quality results in an efficient manner. Thanks for considering me!
$250 USD in 2 days
8.5
8.5

As an experienced 3D artist with a particular focus on low-polygon stylized characters and game design, I am highly confident in my ability to deliver excellent results for your mobile game project. Through my diligent work with Blender and Maya, I have gained a mastery over clean topology, efficient UVs, and impactful yet small screen-readable designs – precisely what you need. Moreover, I'm well-versed in Substance Painter which guarantees hand-painted textures that really pop on mid-range devices. One of the key benefits of choosing me is my quick turnaround time. I understand the need for iterative feedback loops, especially when locking down art style for multiple character variants. My experience includes designing not only humanoid figures but also realistic animal creatures - an added advantage as you expand into side-kicks. Lastly, my familiarity with Unity and Unreal will ensure the smooth integration of the generated high-poly models into your game. This includes providing clear named joints in the rigged models. Trust me to exceed your expectations and bring your vision to life in this competitive mobile game space. Let's get started on sculpting the amazing/fantastique/wonderful characters you have envisioned!
$260 USD in 3 days
7.8
7.8

Halo Pak, Saya tertarik dengan proyek game dev nya. saya punya pengalaman banyak membuat karakter beserta animasi, topology, limited max tris, optimisasi texture, efesiensi UVmap, retargeting yang difokuskan untuk mobile. saya bisa kirim hasil karakter realistik saya yang terakhir saya kerjakan via chat. saya bersedia membuat preview gratis karakter sesuai referensi anda, jika anda mengirimkan gambarnya sebelum hire saya. Terima kasih.
$250 USD in 3 days
6.7
6.7

Getting stylized humanoids to look sharp on small mobile screens is all about balancing a strong silhouette with smart, low-poly topology and using realistic textures and realistic blending between the textures. I have perfect examples in my portfolio because my focus is on creating heavily optimized mobile/VR game characters. I specialize in character pipelines specifically for low-poly mobile and VR, so I keep a close eye on triangle counts and UV efficiency. My process moves from Character Creator and Marvelous Designer for clothing into Blender for topology cleanup and Substance Painter for those hand-painted textures that need to stand out on low- to mid-range devices. This way, the final model is fully rigged and compatible with Unity or Unreal right out of the box. Another detail/optimization trick is to avoid having any alpha transparency on the models created. You'll get the source files, exported FBX, PNG/TGA texture maps and a turntable renders. I can model a character with as few as 15–20k triangles and even lower based on the restrictions of the work. Using solid materials with no transparency will work wonders for optimization. I can have the first character ready for review in two days and this can be even shorter after learning the specifications of your project. My portfolio here has multiple game-ready low-poly characters, and even the first entry is a clear example for low-poly mobile game models: https://www.freelancer.com/u/gradynelson
$300 USD in 3 days
7.1
7.1

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$250 USD in 5 days
6.7
6.7

I understand your need for a mobile-optimized, stylized humanoid character with clean topology and efficient UVs, similar to the focus on performance and visual clarity seen in games like [mention a relevant game title if you know one, otherwise omit]. My expertise lies in achieving that balance between detail and performance for mobile platforms. My approach involves starting with efficient base mesh modeling in Blender, prioritizing clean edge flow for deformation and subdivision. I'll utilize ZBrush for sculpting high-frequency details before retopologizing to a strict mobile-friendly triangle budget, ensuring readability on smaller screens. UVs will be meticulously unwrapped to maximize texture space and minimize seams. For texturing, I'll employ a hand-painted style within Substance Painter, focusing on vibrant color palettes and clear value separation for visual pop. Finally, I'll deliver a game-ready rig with standard Unity/Unreal naming conventions. To ensure alignment with your art style, could you share any existing concept art or reference images for the character's aesthetic? Also, what is the target polycount range you're aiming for per character? I'm eager to discuss how I can bring your vision to life efficiently.
$543 USD in 21 days
5.1
5.1

Hello, I reviewed the requirements, and the key challenge is creating a mobile-friendly humanoid that stays visually strong while keeping topology, UVs, textures, and rigging efficient for real-time use. I can build the core character with clean low-poly topology, optimized UVs, hand-painted textures, strong silhouettes, and a properly named game-ready rig for Unity or Unreal. I’ll provide the Blender/Maya source, FBX, texture maps, and turntable render, with the workflow structured so additional character variants can be developed efficiently once the style is approved. I have experience with low-poly character modelling, game-ready assets, UVs, texturing, and rigging and can share relevant examples once we connect in chat. Also a quick question, what target triangle budget and texture resolution are you aiming for on the mobile platform? Best Regards, Muskan
$250 USD in 1 day
5.3
5.3

Hello, I can create low-poly, stylized humanoid characters optimized specifically for your mobile game. I understand the importance of keeping characters visually appealing while maintaining efficient polygon counts, clean topology, optimized UVs, and strong silhouettes that remain readable on small screens. I can develop the characters based on your references or concepts and ensure they are suitable for real-time game engines. The models can be prepared with clean UV mapping and optimized geometry for texturing, rigging, and animation if required. Important questions for clarity: 1. How many characters do you need? 2. Do you have concept art or reference images for the desired style? 3. What polygon budget should each character follow? 4. Which game engine and file format will you be using? I’m ready to start immediately and can create clean, optimized assets that match your game's visual style. Best regards, Mahad Hasan | 3D Game Artist.
$250 USD in 1 day
5.1
5.1

Hi, I can create the core low-poly humanoid with clean topology, efficient UVs, hand-painted textures, and a strong mobile-friendly silhouette while keeping the asset game-ready. I can handle the full Blender/Maya pipeline, including rigging, Unity/Unreal-ready FBX export, texture maps, source files, and the requested turntable. I’m also comfortable with quick iteration from concept sketches and can develop additional character variants once the style is approved. Please share your portfolio link so I can include it here with comparable low-poly/game-ready work.
$500 USD in 4 days
3.9
3.9

Hi, I’m Adam, a 3D Character Artist based in the Netherlands with extensive experience in game-ready mobile character pipelines using Blender and Substance Painter. Your project caught my eye because creating stylized, readable silhouettes tailored for mid-range mobile screens is right up my alley. I fully understand the delicate balance between keeping a tight polycount and maintaining strong, clean topology with deformation-friendly edge loops. Here is how I will approach your core character: Blockout & Silhouette Check: Establishing solid proportions readable at small mobile scales, ensuring strong readability. Clean Topology & UVs: Low-poly optimization with zero wasted texture space and efficient texel density. Hand-Painted Textures: Using Substance Painter/Blender to craft vibrant diffuse/albedo maps (PNG/TGA) that pop without relying on heavy in-engine lighting. Game-Ready Rigging: Clean hierarchy and standardized bone naming conventions (Humanoid standard) ready for instant drag-and-drop into Unity / Unreal Engine. Estimated Turnaround: For the first core humanoid (model, UV, hand-painted texture, basic rig, and turntable render), my turnaround is 4 to 6 business days including feedback cycles. I have attached sample renders of my recent stylized low-poly character and creature work directly to this proposal for you to inspect. I am ready to review your concept sketches and jump right in. Looking forward to discussing the art style further! Best regards, Adam
$700 USD in 5 days
3.9
3.9

Dear Client, I can create your core stylised humanoid as a clean, mobile-ready character and establish a reusable workflow for the additional variants. I’ll focus on strong silhouettes that remain readable on small screens, efficient low-poly topology, deformation-friendly edge flow, optimized UVs, and hand-painted textures with clear forms and controlled detail. The character will include a lightweight game-ready rig with logical joint naming and clean skin weights for reliable Unity or Unreal integration. I work with Blender, Maya, ZBrush, and Substance Painter and can deliver the editable source file, FBX, PNG or TGA texture maps, and a turntable render. The initial character can also establish consistent topology, materials, rigging, and export standards for the full character family. Typical turnaround for the first character is approximately 3 to 5 days after receiving the concept artwork. I can share comparable low-poly character and game-asset portfolio examples. THE CALIFORNIA STUDIO
$250 USD in 1 day
4.1
4.1

Hello, The key challenge is creating a stylised low-poly humanoid that maintains a strong silhouette and visual readability while meeting mobile performance requirements. I’ll model in Blender with optimized topology and UVs, create hand-painted textures in Substance Painter, build a game-ready rig with clean joint naming, and deliver the source files, FBX, texture maps, and turntable render for Unity/Unreal integration. Could you share the concept sketches and target triangle/texture budgets so I can establish the first character correctly?
$250 USD in 1 day
4.0
4.0

I’d love the opportunity to create your stylised, low-poly humanoid characters for your mobile game. I understand the importance of balancing appealing silhouettes and hand-painted visual quality with optimized topology, UVs, textures, and performance for mid-range devices. I can handle the complete pipeline from concept interpretation and 3D modeling through UV unwrapping, hand-painted texturing, game-ready rigging, and final FBX export. I’ll maintain clean topology, efficient geometry, properly named joints, and Unity/Unreal-friendly assets. I can also provide the Blender/Maya source files, PNG/TGA texture maps, and a short turntable render. I’m comfortable working with Blender, Maya, and Substance Painter and can follow your concept sketches and in-engine references closely. I can start with the core humanoid, incorporate feedback quickly, and then develop consistent variants once the style is approved. I can also provide relevant low-poly humanoid/animal examples from my portfolio. Estimated turnaround for the first character: 3–5 days, depending on concept complexity. Give me one opportunity to handle your project. I assure you of dedicated, accurate, and professional work with high-quality results delivered on time.
$250 USD in 2 days
3.7
3.7

As an experienced 3D artist, I'm genuinely enthusiastic about your project and believe I'm the perfect fit for the job. Over my 3 years as an artist, I've developed strong skills in 3D Character Modelling and Animation, aligning wonderfully with your needs for a mobile game. I specialize in clean topology, efficient UVs, and understand the necessity of optimizing models for smaller screens while maintaining strong silhouettes. My expertise with tools like Blender, Maya and Substance Painter will ensure a seamless workflow. I'll happily adapt to your preferred pipeline to not only deliver appealing models but to also offer you the convenience of a quick feedback loop. Additionally, I'm familiar with Unity and Unreal Engine, which will help me finely craft 'game-ready' rigs with clear joint naming saving you time and effort during the exporting process. Finally, it's important to note my ability to provide comparable low-poly asset examples in line with your desired realistic animal style that may be needed down the line. My portfolio speaks for itself, illustrating my commitment to quality work that not only meets but exceeds client expectations. A timely delivery is also guaranteed as speedy results are something I pride myself on. Don't hesitate to reach out with any queries or concerns; let's bring your vision to life!
$500 USD in 1 day
3.3
3.3

Hi, I see you are looking for high-poly, highly detailed characters optimized for a mobile game. We have 8+ years of experience in 3D character modeling, sculpting, texturing, and game-ready asset creation. To achieve better results, I would suggest creating detailed high-poly sculpts first, followed by optimized retopology and clean baking for an excellent balance between visual quality and mobile performance. We are available to start right away and can deliver before your timeline. Let’s discuss the details. You can check our portfolio from the link below: https://www.freelancer.com/u/DigitalArtForge Thanks, DigitalArtForge
$250 USD in 1 day
2.1
2.1

It's clear you've put a lot of thought into creating engaging mobile game characters, and I'm excited about the opportunity to bring your vision to life. I have extensive experience in developing low-poly characters, having successfully completed similar projects that prioritize clean topology and efficient UVs. Your goal of producing visually striking characters that maintain readability on smaller screens aligns perfectly with my expertise. I understand the importance of a strong silhouette and am committed to keeping the triangle count optimized for mobile performance while applying vibrant hand-painted textures. With a solid background in Blender and Maya, I ensure that my models are game-ready with clear joint naming for seamless integration with Unity or Unreal. What specific style elements are you considering for the character variants, and how can I best align my work with your vision? Warm regards, Foraxis
$550 USD in 7 days
1.6
1.6

Hi, I’d be a good fit for building the core low-poly humanoid character and establishing a style that can be carried consistently across the later variants. I’ll focus on a strong readable silhouette, clean game-ready topology, efficient UVs, and hand-painted textures that maintain visual quality without adding unnecessary geometry or texture overhead. The character can be delivered with a basic Unity/Unreal-ready rig, clearly named joints, Blender source files, FBX export, PNG/TGA texture maps, and a short turntable render. I’ll use your concept sketches and in-engine references during the iteration process so the first character establishes the right visual direction before expanding the set. I can also share relevant low-poly/game-ready work from my portfolio and provide an estimated turnaround for the first character based on the supplied concept. Best regards, Vipin
$250 USD in 1 day
0.6
0.6

As a seasoned 3D artist with vast expertise in low-poly character creation for games, I am uniquely qualified to bring your vision to life. With a profound emphasis on clean topology and efficient UVs, my models are unrivaled in geometry optimization while retaining the aesthetic appeal and readability that is crucial for mobile games. Moreover, my extensive experience with Blender, Maya, and Substance Painter ensures that your preferred workflow is implemented seamlessly throughout the entire process. In my portfolio, you'll find an array of exquisite low-poly assets that have a striking impact on small screens like those found in mobile gaming platforms. From humanoids to simulated animals, I've successfully tackled various styles and characters with high-quality hand-painted textures, providing exceptional visual experiences even on mid-range devices. Additionally, I'll provide not just the FBX but also the source files to allow for easy iterations by your development team - ensuring there's clear joint naming which is compatible with Unity or Unreal import.
$300 USD in 2 days
1.3
1.3

I DON'T COMPETE ON PRICE. I COMPETE ON RESULTS. I won't waste a second of your time with an AI response, as I'm sure you're already bored of it. So lets talk with facts, actions and implementation. I can help you create high-quality, stylized humanoid characters that are both visually appealing and optimized for mobile devices. Your focus on clean topology and efficient UV mapping is key for maintaining readability on smaller screens. I understand the importance of strong silhouettes and vibrant hand-painted textures that will stand out on mid-range devices. With expertise in Blender and a solid grasp of game-ready rigging, I can ensure that every character meets your specifications. My experience includes delivering projects with clear joint naming for seamless integration into Unity or Unreal. I would love to discuss your upcoming projects with you and answer any questions you may have. Kind Regards, Stacey
$250 USD in 14 days
0.0
0.0

Hi, Creating stylized mobile characters requires balancing visual readability with strict performance budgets. I will use Blender for clean topology and Substance Painter for hand-painted textures that maintain vibrancy on mid-range screens without relying on heavy shaders. This workflow ensures the character remains visually distinct at small sizes while staying optimized for Unity or Unreal integration. I include 3+ revision rounds to refine the silhouette and texture details until the art style is locked for future variants. My profile features similar 3D modeling and rigging work that demonstrates this balance of aesthetic appeal and technical efficiency. Do you have a specific triangle count budget for the core humanoid? Please share the concept sketches so I can assess the complexity and provide an accurate turnaround estimate.
$250 USD in 5 days
0.0
0.0

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