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I’m seeking a skilled 3D artist to create a medium-poly game asset for my upcoming project. The model will be used directly in-game, so it needs clean topology, efficient UVs, and textures that balance visual quality with performance. Scope • Build a single medium-poly 3D model from my reference sketches or verbal brief. • Optimize mesh density for real-time engines while preserving key silhouette and detail. • Unwrap UVs logically and deliver PBR-ready textures (albedo, normal, roughness, metallic). • Provide the finished asset in a common engine-friendly format such as FBX or OBJ. I’ll share reference images, size limits, and any style guides once we start. Please let me know your preferred software pipeline and include a few relevant portfolio links showcasing medium-poly work for games.
Project ID: 40611051
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44 freelancers are bidding on average $19 USD/hour for this job

Hi there, I can create a high-quality, medium-poly game asset optimized for real-time performance while preserving the key details and silhouette of your concept. The model will feature clean topology, efficient UV mapping, and PBR-ready textures, delivered in an engine-friendly format such as FBX or OBJ for seamless integration into Unity or Unreal Engine. I work primarily with Blender, ZBrush, and Substance Painter, ensuring every asset is optimized for both visual quality and performance. Allow me to share my recent game-ready asset work over a chat.
$20 USD in 40 days
8.7
8.7

As a seasoned 3D artist with a solid 9 years of design and animation experience, I am enthusiastic about tackling your medium-poly game asset project. My proficiency in 3D software like the widely used 3Ds Max sets me apart when it comes to creating top-notch, production-ready assets. Effiency is my mantra and over the years, I have developed techniques to produce high-quality results quickly without compromising on the detailing that brings life into any gaming environment. I understand the importance of clean topology, efficient UVs and PBR ready textures in making game assets functional and visually stunning at the same time. My top expertise includes optimizing mesh density for real-time engines and creating logical UV unwraps. This ensures the model runs smoothly across various game engines while preserving important silhouettes and details that you have envisioned for your game. Apart from technical proficiency, my passion for gaming shines through in my work which makes me uniquely suited for this project. Take a look at my portfolio links highlighting my creative designs specifically catered to the medium-poly style in gaming, and let's ensure your envisioned game reaches its highest level of immersive experience. Let's get started!
$15 USD in 40 days
8.4
8.4

As an experienced 3D artist with a diverse skillset ranging from engineering and CAD design to 3D modeling and animation, I bring a unique blend of technical expertise and artistic vision to your game asset project. Having worked extensively with Autodesk software including 3ds Max, Revit, and AutoCAD – platforms that are directly applicable to game design – I'm well-versed in creating optimized, high-fidelity assets for real-time engines. My proficiency also extends into PBR materials and texture creation; essential skills for your project's success. You can trust me to craft clean topology, unwrap UVs logically, and deliver top-notch, performance-conscious textures (albedo, normal, roughness metallic)– attributes you highlighted as mission-critical for this opportunity.
$22 USD in 3 days
7.5
7.5

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$15 USD in 40 days
6.8
6.8

YOUR PROJECT HAS A BIG OPPORTUNITY TO STAND OUT. I utilize industry-standard tools like Blender and Substance Painter, ensuring your medium-poly game asset meets your performance and visual quality needs. I will create a meticulously crafted 3D model from your reference sketches, optimizing mesh density for real-time engines while preserving the essential silhouette and details. My approach includes logically unwrapping UVs and delivering PBR-ready textures—albedo, normal, roughness, and metallic—that align with your performance goals. The final result will be an optimized asset in FBX or OBJ format, enhancing your game's visual appeal without compromising performance. Let’s discuss how I can elevate your project further. Regards Desmond
$15 USD in 7 days
6.2
6.2

Hi, I see you need a medium-poly game-ready 3D asset with clean topology, optimized UVs, and efficient textures. We have 8+ years of experience creating high-quality game assets. I recommend optimizing the mesh and texture resolution to ensure excellent in-game performance without sacrificing quality. Ready to start immediately. Portfolio: https://www.freelancer.com/u/mahadhasan012 Thanks, PIXORA STUDIO
$15 USD in 1 day
5.1
5.1

Understanding: You need a medium-poly game asset with clean topology, efficient UVs, and PBR textures for real-time use. Solution: - Model from your sketches or brief, preserving silhouette while optimizing polygon density for real-time engines. - Retopology and clean edge flow for reliable shading and animation. - Logical UV unwrapping with minimal distortion for crisp Albedo, Normal, Roughness, and Metallic maps. - Deliver engine-ready formats (FBX or OBJ) with a consolidated texture set. Deliverables: - One finished medium-poly asset with clean topology and UVs - Textures: Albedo, Normal, Roughness, Metallic - Engine-ready FBX/OBJ and texture pack Why me: My work blends game-ready aesthetics from 3D Game Art with precise geometry from 3D Modelling, all grounded in strong 3D Design principles. Portfolio: https://www.freelancer.com/u/zarminagull189 Budget + timeline: Flexible to your constraints; typical turnaround is 3-5 days depending on reference complexity. I’ll adjust to your style guides and size limits.
$25 USD in 37 days
4.7
4.7

As an experienced 3D artist and graphic designer, I would be an excellent fit for your medium-poly game asset modeling project. My proficiency in 3D design software including 3ds Max and AutoCAD, as well as my extensive experience with 3D modeling and rendering, make me well-suited for this task. I understand the importance of clean topology, efficient UVs, and high-quality textures in-game assets. My expertise in managing mesh density while preserving key details and optimizing for performance will ensure your project is delivered at the highest standard. I am also comfortable delivering in various file formats including FBX or OBJ to suit your needs.
$20 USD in 2 days
5.1
5.1

Your project requires creating an optimized game-ready 3D asset rather than only a high-detail model, so the focus is on efficient topology, clean UV mapping, PBR texturing, and real time engine performance. I can create a medium-poly game asset from your references with optimized geometry, proper UV unwrapping, and PBR texture maps including albedo, normal, roughness, and metallic where required. I’ll deliver the final asset in an engine-friendly format such as FBX/OBJ with a clean structure suitable for integration. Could you please share the reference sketches, target engine (Unity, Unreal, or other), and any polygon/texture resolution limits you need to follow?
$15 USD in 40 days
3.9
3.9

Creating a medium-poly game asset can be tricky, especially when it comes to balancing detail with performance. If the topology isn’t clean or UVs aren’t optimized, it can lead to issues like poor rendering or frame drops. Those problems could detract from your game’s overall experience and frustrate players. I can create a high-quality model from your sketches or brief, ensuring the mesh density is perfect for real-time engines. By focusing on the silhouette and detail, I’ll make sure the model looks great without sacrificing performance. I’ll also handle UV unwrapping logically and provide PBR-ready textures, including albedo and normal maps, to enhance the visual appeal. I’m committed to your satisfaction and will offer revisions to get everything just right. What’s your deadline for this project? Do you have specific software preferences or style guides you’d like me to follow?
$15 USD in 7 days
3.5
3.5

I can create a game-ready medium-poly asset with clean topology, optimized UVs, and detailed PBR textures while keeping performance in mind. I’ll deliver an engine-friendly FBX/OBJ and maintain the required style, proportions, and silhouette from your references. Regards, Muhammad Mohid Ahmed.
$15 USD in 40 days
3.4
3.4

Hi there! I'm Ruqia, a seasoned 3D artist. My experience spans over three years with a specialization in various creative areas including 3D product visualization, character modeling, and animation to name a few. As a game enthusiast myself, I can appreciate the importance of high-quality assets in enhancing the overall gameplay experience, and I am confident that my expertise will fulfill that need for your project. One of my strengths lies within optimizing mesh density while preserving crucial details and maintaining clean topology -- a skill crucial for gaming assets creation. Furthermore, my proficiency in handling different software such as Fusion 360, Blender 3D and tools like Substance Painter make me adaptable to any pipeline you provide. Additionally, I have a good understanding of game engines like Unreal Engine which enables me to deliver assets in the most engine-friendly format possible. And on top of all that, my genuine passion for what I do drives me to constantly deliver more than just satisfactory results. Partnering with me, you can rest assured you are working with a dedicated professional aimed at not just meeting but exceeding your expectations!
$20 USD in 40 days
3.3
3.3

Hi, I have carefully reviewed your project description and I am confident in my ability to deliver high-quality medium-poly game asset modeling. My approach involves closely following your reference sketches or verbal brief to craft a detailed 3D model with clean topology and optimized UVs. I will focus on maintaining key silhouette and detail while ensuring the textures are PBR-ready for optimal visual quality and performance in-game. With over 3 years of experience in 3D design and modeling, I have a strong background in creating assets for real-time engines. I am proficient in software like 3ds Max and Blender, and I have a portfolio that showcases my expertise in medium-poly work for games. I am excited about the opportunity to work on this project and would love to discuss it further. Feel free to reach out so we can collaborate on bringing your vision to life. Thank you.
$20 USD in 300 days
2.5
2.5

I would love the opportunity to work on your medium-poly game asset. I have experience creating optimized 3D models for real-time game engines with clean topology, efficient UV layouts, and high-quality PBR textures. Using software such as 3ds Max, Blender, and Substance Painter, I can build a game-ready asset from your reference sketches or design brief while maintaining the right balance between visual quality and performance. I will deliver an optimized mesh, properly unwrapped UVs, and PBR texture maps (Albedo, Normal, Roughness, and Metallic) in FBX or OBJ format, ready for integration into your game engine. Give me one opportunity to handle your project. I assure you that I will complete the work with full dedication, accuracy, and professionalism. I am confident that my skills and experience will meet your expectations and deliver high-quality results on time. I look forward to reviewing your references and discussing the project details.
$15 USD in 40 days
1.7
1.7

Hi, Have a pleasant day! I carefully read your job posting on Freelancer.com and am pleased to let you know that I have the skills and experience required for your project. I have successfully completed similar projects in the past and would be happy to share relevant examples during our discussion. Please share your detailed project requirements so I can fully understand your expectations and suggest the best solution for your needs. I would be delighted to work with you and deliver high-quality results. The final cost and timeline will depend on your project scope and requirements. My pricing is flexible, and I am happy to work within your budget. There is no upfront payment. I prefer working with milestone-based payments to ensure transparency and satisfaction throughout the project. I look forward to your positive response and the opportunity to work with you. Kind regards, Sneha Kanwar
$20 USD in 40 days
1.7
1.7

With a decade-long track record in digital product design and development, my team at Jumpnest holds a comprehensive skill set for your medium-poly game asset modeling project. Whether it's optimizing mesh density for real-time engines or crafting PBR-ready textures that enhance performance, my team's proficiency across multiple 3D software, including 3ds Max, enables us to consistently deliver high-quality assets that align with your goals. Our in-depth experience goes beyond mere technical knowledge. As a founder-led team, we prioritize your business objectives and take full ownership of the project at every stage. Apart from providing production-grade solutions, we emphasize clear and transparent communication with our clients through weekly demos and daily updates to ensure you're always in the loop. Moreover, our capacity to think both technically and creatively positions us well to understand the integrative aspects of game development. Trust me to bring your ideas to life while balancing visual quality with performance, so your game stands out as top-notch in any engine-friendly format you require. Let’s now take that free 30-minute strategy call and discuss how I can best approach this project for you.
$20 USD in 40 days
0.0
0.0

⭐⭐⭐⭐⭐Hi, I recently worked on game-ready 3D assets where the focus was balancing visual quality with real-time performance. I understand the importance of clean topology, efficient UV layouts, and optimized geometry so the final model can be integrated into a game engine without unnecessary cleanup. I can create your medium-poly asset from sketches or references, optimize the mesh while preserving the important silhouette and details, unwrap the UVs properly, and deliver PBR-ready albedo, normal, roughness, and metallic textures. I can provide the final asset in FBX or OBJ along with the source file if required. My workflow is to first review your references and style guide, establish the correct proportions and modeling direction, then proceed through modeling, UVs, texturing, and optimization. I’ll share progress previews for feedback and ensure the final asset is clean, organized, and ready for real-time use. Thanks
$20 USD in 40 days
0.0
0.0

I am the best candidate for the 3D Asset Modeler position because I combine technical precision, practical experience, and a strong understanding of real game‑production workflows. My work goes beyond modeling: I bring efficiency, solid judgment, and problem‑solving skills that directly improve asset quality and pipeline speed. I am proficient in hard‑surface and organic modeling for Unreal and Unity, and I can create assets from sketches, maps, and functional documentation—ideal for teams working with evolving specifications. I maintain clean topology, efficient UVs, and prepare models for baking and PBR texturing, with knowledge of LODs, collisions, and industry standards. I work with optimization criteria from the start and integrate smoothly into complex pipelines involving Git, version control, asset reviews, and technical documentation. I also produce technical renders, turntables, and short animations for internal or client use. I understand how assets affect performance, gameplay, and visual design, and I adapt quickly to changing requirements and fast iterations. I detect issues early—shading, normals, artifacts, proportions—before they reach the engine. With a strong background in CAD, parametric design, 3D printing, and hardware, I create precise, functional assets and interpret incomplete documentation effectively. I continuously update my skills, adopt new tools and workflows, and approach every asset as an opportunity to improve the production process.
$20 USD in 40 days
0.0
0.0

I’d love to help create your medium-poly game asset. I specialize in producing clean, optimized 3D models that are ready for real-time game engines while maintaining strong visual quality. For this project, I will Create a medium-poly model based on your reference sketches or design brief. Maintain clean topology and an optimized polygon count for real-time performance. Produce efficient, logically laid-out UVs for easy texturing. Deliver high-quality PBR textures, including Albedo, Normal, Roughness, and Metallic maps. Export the final asset in your preferred format, such as FBX or OBJ, fully compatible with Unity, Unreal Engine, and other major game engines. My preferred workflow: Blender, Maya, and Substance 3D Painter, depending on the project's requirements. This pipeline ensures optimized geometry, professional UVs, and game-ready PBR assets. I can also share examples of my previous medium-poly game assets and 3D modeling work in chat. I’m committed to delivering a polished, engine-ready asset on time and look forward to discussing your references and style guide
$15 USD in 8 days
0.0
0.0

I can create a clean, optimized medium-poly 3D game asset based on your sketches or brief. I work with Blender and can deliver game-ready models featuring clean topology, efficient UVs, and high-quality PBR textures. Final files will be provided in FBX or OBJ format and optimized for real-time engines. I pay close attention to detail, performance, and timely delivery. I'd be happy to discuss your reference images and style requirements and get started immediately. Looking forward to working with you.
$20 USD in 40 days
0.0
0.0

Istanbul, Turkey
Member since Jul 28, 2026
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