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I have a fully modeled 3D anime girl in Blender (see the short demo here: [login to view URL]). The body rig is complete; what I still need is a clean, production-ready facial rig so she can shift from subtle smirks to broad smiles and everything in between without any mesh distortion. You’ll start from my original .blend file and the reference images I’ll supply for each key pose. Feel free to rely on bones, shape-keys, drivers or a hybrid FK/IK setup—whichever gives the smoothest results—but please keep it native to Blender so I can tweak timing later. The finished rig should: • Support a full range of basic emotions (happy, sad, angry, surprised, neutral) plus eyebrow, eyelid and mouth controls for nuanced acting • Be organized and clearly labelled in English, with intuitive custom GUI sliders or widgets in the viewport • Deform cleanly at extreme poses with zero clipping or texture stretch • Remain lightweight enough for real-time playback inside Eevee Once done, send back the updated .blend along with a quick playblast that cycles through the main expressions to prove everything works. If you’ve rigged stylised characters before and know your way around drivers, corrective shape-keys and non-linear action libraries, this should be a straightforward job.
Project ID: 40619416
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Active 6 days ago
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5 freelancers are bidding on average ₹1,570 INR for this job

I'd love to help you create a clean, production-ready facial rig for your 3D anime girl in Blender. With my experience in 3D animation and rigging, I'm confident that I can deliver the desired results. My strengths include experience with Blender's rigging tools, such as bones, shape-keys, and drivers. I've worked on various projects involving character rigging and animation, which I believe will translate well to this job. Here's a brief approach: I'll start by studying your original .blend file and reference images to understand the requirements. Then, I'll design and implement a facial rig that meets all your specified criteria - from basic emotions to nuanced acting controls. Throughout the process, I'll keep you updated on my progress and ensure that the final rig is organized, clearly labelled, and optimized for real-time playback inside Eevee. If you're interested in discussing this project further or would like me to take on the challenge, please feel free to initiate a chat with me directly through Freelancer.
₹600 INR in 1 day
5.5
5.5

I would love the opportunity to work on your Blender anime character facial rig. I have experience creating clean, animator-friendly rigs using bones, shape keys, drivers, and custom controls to achieve expressive, natural facial animation. I will build a well-organized, production-ready facial rig that supports all essential emotions, including happy, sad, angry, surprised, and neutral, along with detailed eyebrow, eyelid, and mouth controls. The rig will be fully native to Blender, clearly labeled in English, and include intuitive viewport controls for easy animation. My focus will be on smooth deformations with minimal distortion, clean topology behavior at extreme expressions, and lightweight performance for real-time playback in Eevee. After completion, I will deliver the updated .blend file along with a playblast showcasing the full range of facial expressions. Give me one opportunity to handle your project. I assure you that I will complete it with full dedication, accuracy, and professionalism while delivering high-quality results on time.
₹1,000 INR in 3 days
1.7
1.7

Hi, I watched the reference and read your requirements carefully. I have 4+ years of experience in Blender rigging, and I've worked on stylized characters with both body and facial rigs. I can create a clean facial rig using shape keys, bones, drivers, or a combination—whatever gives the best result for your character. What I'll deliver: Full facial controls for expressions and lip movement Clean deformations with minimal stretching Organized, easy-to-use controllers with clear English names Blender-native setup compatible with Eevee Updated .blend file and a playblast showing all the expressions I pay close attention to clean deformations and make sure the rig is easy to animate and edit later. I'd be happy to discuss the character before getting started.
₹600 INR in 1 day
0.6
0.6

I noticed the emphasis on creating a clean, production-ready facial rig that avoids mesh distortion, which can be tricky with stylized characters. The most crucial aspect will be achieving a balance between expressive range and performance, especially for real-time playback in Eevee. My approach would involve using a combination of shape keys and drivers to maintain smooth deformations while ensuring the rig remains intuitive and lightweight. Could you clarify if there are specific key poses or expressions you want prioritized in the rig? You can view my relevant portfolio here: [your portfolio link].
₹600 INR in 7 days
0.0
0.0

Hyderabad, India
Member since Jan 1, 2026
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