C libary needed to stable server fps for gameserver

Closed Posted Feb 14, 2011 Paid on delivery
Closed Paid on delivery

I am looking for shared C libary to alter usleep() gettimeofday() rdtsc() and other functions to stable and boost the fps of a hlds (Counter Strike 1.6) and srcds (Counter Strike Source) gameserver.

I'm running debian on a custom Kernel, which produces me 1000fps.

I'm looking for someone that's able to produce at least 1000FPS on a hlds Gameserver with Pingboost 1 and 2.

I know there some public librarys but i dont want to use them, because its a private project and it should be hidden from the public!

Some of the features I would like:

- ability to choose what fps to set the srcds process too.

- Stable and boost the fps on a Pingboost 1 and Pingboost 2 automatically to 1000FPS

I want something similar to:

[url removed, login to view]

I dont need only a boost library, because that produces only worse gameservers not more.

I search for something different to influence the quality in a positiv way.

Please PM me if you have anymore questions.

C Programming C# Programming Linux

Project ID: #949178

About the project

2 proposals Remote project Active May 15, 2011

2 freelancers are bidding on average $190 for this job

sontruong

I have read this project, I can do it well

$200 USD in 5 days
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