C libary needed to stable server fps for gameserver
$30-250 USD
Paid on delivery
I am looking for shared C libary to alter usleep() gettimeofday() rdtsc() and other functions to stable and boost the fps of a hlds (Counter Strike 1.6) and srcds (Counter Strike Source) gameserver.
I'm running debian on a custom Kernel, which produces me 1000fps.
I'm looking for someone that's able to produce at least 1000FPS on a hlds Gameserver with Pingboost 1 and 2.
I know there some public librarys but i dont want to use them, because its a private project and it should be hidden from the public!
Some of the features I would like:
- ability to choose what fps to set the srcds process too.
- Stable and boost the fps on a Pingboost 1 and Pingboost 2 automatically to 1000FPS
I want something similar to:
[url removed, login to view]
I dont need only a boost library, because that produces only worse gameservers not more.
I search for something different to influence the quality in a positiv way.
Please PM me if you have anymore questions.
Project ID: #949178