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CG - Abstract Material Description (BRDF) which maps into OpenGL -- 2

We are searching for an abstract material description which can fully exploit features of a modern raytracer (we are using Intel Embree) using for example BRDFs.

This material description should than also be mapped into Phong materials used in OpenGL.

We have an existing implementation of Phong Materials in OpenGL but want to abstract the material so that it can description so that it can be fully utilized by an raytracer.

We are using JavaScript for the implementation.

The developer should have existing knowledge of raytracing, BRDFs, Phong materials in Raytracing and in OpenGL (and the theories behind all of these).

Desired SkillsJavascript, OpenGL, Computer Graphics, Raytracing

Skills: Computer Graphics, Javascript, OpenGL

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About the Employer:
( 17 reviews ) Malerkotla, India

Project ID: #8052537

3 freelancers are bidding on average $1251 for this job

franjav

I have a bast knowledge in computer graphics and illumination, and i have developed some softwares with ray tracers.

$777 USD in 15 days
(1 Review)
2.2
vincent4242

Hi, I have over 12 years experience in rendering and shading technology as software engineer. I have worked at Weta digital as Senior Shader Writer and Double Negative as lead rendering engineer among other roles. More

$2222 USD in 30 days
(0 Reviews)
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enamovic

Hello there. I am researching and teaching computer graphics at the university in my hometown. My specializations are procedural modelling and shading. I am one of the 1st developer of shaders here in Slovakia (from 1 More

$755 USD in 17 days
(0 Reviews)
0.0