Hello, using blitzbasic I need: a) multiplayer function for 32 players, one of them acting as a server. b) if possible at all, I would like to use: [login to view URL] but with the following exception, when the user logs into the system, it needs to pass some extra data like: CreateNBPlayer$(name$,geometry_to_use, sip$,udpstream,hosting=0, parameter1, parameter2, parameter3) parameter1 - parameter3 being optional, as integers. c) I want it to be based in udp. d) If current server leaves, another player takes its place as server Please let me know if there are suggestions, how long it would take (i´m not in a rush) and the price for it. It´s for a graphical 3d chat system, so hopefully nothing really intense data-wise. If there is any question that needs to be answered, please let me know. Thanks for reading.
## Deliverables
1) Complete and fully-functional working program(s) in executable form as well as complete source code of all work done. 2) External function for blitzbasic, ideally a modified version of: [login to view URL] 3) Code based on udp.
## Platform
blitzbasic compatibles