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Custom Naruto to Boruto: Shinobi Striker (NTBSS) Steam — Real-Time Trainer & Save Editor I am looking for an experienced C#/C++ developer with strong knowledge of Windows desktop development, data analysis, binary file manipulation, memory analysis, reverse engineering, game modding, and game save editing. I would like to commission a custom Windows tool for Naruto to Boruto: Shinobi Striker (NTBSS) on Steam. The main objective is to have a real-time trainer capable of reading and modifying relevant game data while NTBSS is running, ideally including when connected to online services, where technically possible. I also want a save editor as a secondary solution for data that cannot be modified directly through the real-time trainer. The trainer itself must be fully available in French, including menus, buttons, categories, settings, notifications, error messages, and all other user-facing elements. 1. Real-Time Trainer The trainer should ideally allow me to read and modify relevant game data while NTBSS is running. I am primarily interested in modifying and customizing my character, inventory, items, appearance, currency, progression, and profile data. Inventory / Content * All male clothing * All female clothing * All weapons * All accessories * All ninja tools * Unique items * Other existing inventory items Character Appearance * Skin color * Hair color * Eye color * Hairstyles * Makeup * Other existing customization options Modded Skin Colors An important clarification regarding modded skin colors: I am not asking for completely new colors or textures to be created. The idea is to reuse existing color values already present in the game, particularly values from the game’s existing hair-color palette, and apply those values to the skin-color parameter where technically possible. The developer should determine how these values are stored and whether existing hair-color values can safely be applied to the skin-color field. Currency / Items Where technically possible: * Ryo * Scrolls * Exchange tickets * Upgrade materials * Shinobi Reformation Seals * Character customization/change tickets * Other existing currencies or items I would ideally like to enter the exact quantity/value I want rather than being limited to predefined values. 2. Profile / Progression I would like to be able to read and modify, where technically accessible: * Player level * Prestige / rank * Playtime / hours played * Completed missions * Progression * Combat statistics * Total number of battles * Number of wins * Number of losses * Win/loss ratio * Other available profile statistics Ideally, the current values should be displayed in the trainer and directly editable. 3. Existing Content / Unlocks Important: I do not want completely new game content to be created. I only want to access, unlock, or modify content that already exists in NTBSS and its game data. This includes, where technically possible: * Male clothing * Female clothing * Weapons * Accessories * Ninja tools * Jutsu * Hairstyles * Makeup * Animals * Titles * Unique items * Existing DLC content * Existing paid content * Other existing game content I am not looking for new assets, new textures, new weapons, or new items created from scratch. The goal is strictly to modify or unlock existing content. 4. Inventory Management The trainer should ideally allow me to view and modify existing inventory data. I would like the application to display: * Item name * Item ID * Owned / not owned status so that I do not have to manually enter item IDs whenever possible. 5. Save Editor In addition to the real-time trainer, I would like a save editor capable of: * Reading NTBSS saves * Identifying accessible data * Editing confirmed editable values * Editing profile/progression * Editing inventory * Editing appearance * Editing currencies * Editing items * Editing unlock-related data * Importing saves * Exporting saves If certain features cannot be implemented through the real-time trainer, I would like the developer to determine whether they can instead be implemented through offline save editing. Where technically possible, I would like modified saves to remain usable when the game is subsequently connected to online services. 6. Backup / Save Safety The software must protect the original save. Required functionality: * Automatic backup before every modification * Manual backup * Restore * Import * Export * Multiple backup versions if possible * Protection against accidentally overwriting the original save The original save should never be overwritten without creating a backup first. 7. User Interface I want a simple, clean and fully French-language Windows GUI. The entire trainer must be in French, including: * Menus * Buttons * Categories * Item descriptions * Settings * Notifications * Confirmation messages * Error messages * Backup/restore options * All other user-facing elements Suggested structure: TRAINER * Real-time data * Profile * Inventory * Appearance * Currency * Items * Unlocks PROFILE * Level * Prestige * Playtime * Missions * Statistics APPEARANCE * Skin * Hair * Eyes * Hairstyles * Makeup INVENTORY * Male clothing * Female clothing * Weapons * Accessories * Ninja tools * Unique items CURRENCY / ITEMS * Ryo * Scrolls * Exchange tickets * Upgrade materials * Shinobi Reformation Seals UNLOCKS * Existing content * Existing DLC * Jutsu * Animals * Titles * Other existing content SAVE * Backup * Restore * Import * Export 8. Compatibility / Updates * Platform: Windows PC * Game: Naruto to Boruto: Shinobi Striker * Version: Steam The application should be designed in a modular and maintainable way so that game-version-specific data can be updated when NTBSS receives updates. Where possible, data such as: * Offsets * Addresses * Structures * Item IDs * Signatures / patterns * Other version-specific information should be organized so they can be updated without rebuilding the entire application. 9. Development Process I would prefer the project to be developed in stages. Stage 1 — Analysis / Proof of Concept Analyze the game/save structure and determine which requested data is actually accessible and editable. I can provide test saves, including a legitimate save and a modified save, to assist with the analysis. Stage 2 — Application Foundation * Windows application * Fully French interface * General architecture * Backup / Restore Stage 3 — Real-Time Trainer * Game detection * Reading accessible data * Identifying relevant data * Modifying confirmed editable data Stage 4 — Profile / Progression * Level * Prestige * Playtime * Missions * Statistics Stage 5 — Appearance * Skin * Hair * Eyes * Hairstyles * Makeup * Existing color values that can be reused where technically possible Stage 6 — Inventory * Clothing * Weapons * Accessories * Ninja tools * Unique items Stage 7 — Currency / Items / Content * Ryo * Scrolls * Exchange tickets * Upgrade materials * Shinobi Reformation Seals * Existing content * Existing DLC * Animals * Titles * Jutsu Stage 8 — Save Editor Add save-editing functionality for features that cannot be implemented directly through the trainer. Stage 9 — Testing / Finalization * Extensive testing * Bug fixing * Compatibility testing * Documentation * Final build 10. Technical Feasibility I understand that not every requested feature may be technically possible. I therefore want the developer to analyze the game’s structure and save data before guaranteeing specific features. I would like to determine: * Which data is accessible * Which data can be modified * Which data is persistent * Which data can be modified in real time * Which data can be modified through the save * Which modifications remain functional when connected to online services * Which features require additional research I prefer a feature to be clearly identified as not guaranteed after analysis rather than receiving an unrealistic promise. 11. Final Delivery At the end of the project, I want to receive: * Fully functional final build * .exe application * Complete source code * Complete project files * Required configuration files * Documentation * Installation instructions * Usage instructions * Compilation instructions * Explanation of the main systems I want to be able to compile, modify, and maintain the project myself after delivery. 12. Information Requested From the Developer Please provide: 1. Total estimated price 2. Estimated development time 3. Features you can confidently implement 4. Features requiring additional research 5. Your experience with C#/C++ 6. Your experience with memory analysis, binary files, and save editing 7. Your experience with game modding or reverse engineering 8. Examples of similar projects 9. GitHub / portfolio if available 10. Confirmation that the complete source code will be delivered 11. Confirmation that the complete project files will be delivered 12. Confirmation that development can be divided into milestones 13. What you propose for the initial Proof of Concept I am particularly interested in developers who are comfortable analyzing an unfamiliar game’s data structures rather than relying exclusively on existing offsets or previously available tools.
Project ID: 40674972
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22 freelancers are bidding on average €114 EUR for this job

With 17+ years of experience in software development, I can confidently say that handling your project will be a breeze for me. My extensive knowledge in C# and Windows desktop development makes me the perfect fit for creating your NTBSS Real-Time Trainer and Save Editor. I have also previously worked on data analysis, binary file manipulation, memory analysis, reverse engineering, game modding, and game save editing - all skills that are crucial to executing this project flawlessly. Furthermore, my team and I excel at multi-language support - an aspect you mentioned as important. We understand that having a tool fully available in French means effective communication between tool and user. As such, we will ensure all menus, buttons, categories, settings, notifications or error messages will appear seamlessly in French. Lastly, by choosing me you secure services not just limited to developing the trainer and editor but also extends to any future needs your project may require. For example; troubleshooting performance issues or adding more features. With my expertise covering every aspect of web, window and Android Developments you can trust the comprehensiveness of my service. And of course, as always my pricing is competitive while still ensuring top-notch results- so let's get started on making your NTBSS experience even better!
€140 EUR in 7 days
6.3
6.3

✅Full Experience in Reverse Engineering and Game Debugging✅. ✳️I am very confident that complete your project perfectly. ✳️I can guarantee the quality of the job and deliver the result on time. I hope we will discuss in more detail via chat. Best regards!
€250 EUR in 7 days
6.2
6.2

As a seasoned Full-Stack software engineer with over a decade of experience, I am confident in my abilities to tackle your project's complexity. My skill set aligns perfectly with the task at hand, from hybrid app development to deep knowledge in various backend and frontend systems. Leveraging my expertise in C#/C++ with memory analysis, binary file manipulation, reverse engineering game modding & save editing, I can create a truly bespoke Windows tool for Naruto to Boruto: Shinobi Striker (NTBSS). Moreover, my fluency extends to French, which ensures that every element of the tool will be available in your preferred language. Inventory management will be intuitive for you with my solution. Displaying item details and IDs alongside respective ownership status enhances usability while reducing manual entry errors. For all aspects ranging from character customization to currency modification, I can implement precise value inputs - surpassing the limitation of predefined values. Additionally, I possess a strong understanding of accessing existing game data without generating new content - precisely what you desire in this project. Lastly, my commitment doesn't end once the app is completed; instead, I offer valuable support thereafter and deliver well-commented source codes Speedy communication is pivotal for successful collaborations and consistent updates on your project are ensured throughout its development. With me, your vision will be turned into reality seamlessly."
€150 EUR in 2 days
5.4
5.4

Hello, As a result of a detailed review of your requirements, I understand the correct first step is a feasibility PoC—not promising every requested NTBSS feature before determining what is actually stored locally, persistent, and safely editable. I’d start by comparing the legitimate and modified test saves, mapping confirmed structures/IDs and determining which profile, appearance, inventory, currency, and progression fields can be handled through offline/local modification. The application can then use a fully French C# GUI, automatic versioned backups, restore/import/export, item-ID mappings, and external configuration for version-dependent structures. I can confidently implement the application framework, French UI, backup/restore system, save comparison/parsing tools, and editors for fields confirmed during the PoC. Runtime structures, persistence after game updates, and some fields require Stage-1 research. I would not implement anti-cheat/security bypasses, manipulation of online services, or unlocking paid DLC without entitlement; the scope can instead cover legitimate local/offline modification of your own game/save data. Complete source/project files and documentation are included, with milestone-based delivery. I’d estimate **4–7 weeks**, with the final price confirmed after the PoC defines the feasible feature set. Best regards, Carlos
€50 EUR in 7 days
4.9
4.9

As an experienced C#/C++ developer with a strong background in Windows desktop development, data analysis, binary file manipulation, memory analysis, reverse engineering, game modding, and game save editing, I am well-equipped to tackle this unique and exciting project. Having had extensive experience working on similar large-scale gaming projects, including real-time trainers and save editors, I possess the necessary expertise to deliver the tool you need for NTBSS on Steam. When it comes to your specific demands of modifying character attributes, inventory management, and profile progression among others, my skills in data analysis and binary file manipulation come into play. I can explore the existing game data structures in Naruto to Boruto: Shinobi Striker (NTBSS) and provide you with a reliable and efficient real-time trainer that allows seamless gameplay modifications. Additionally, my linguistic abilities extend into French if you wish for a complete translation of all user-facing elements of the trainer.
€30 EUR in 3 days
4.5
4.5

Hello, I appreciate the opportunity to bid on your project for developing a real-time trainer and save editor for Naruto to Boruto: Shinobi Striker. I understand that you are looking for an experienced C#/C++ developer with expertise in game modding, memory analysis, and binary file manipulation to create a robust tool that can modify game data seamlessly. With over five years of experience in Windows desktop development and a strong background in reverse engineering and data analysis, I am well-equipped to tackle this project. I have successfully developed similar tools that required real-time data manipulation and user-friendly interfaces. My approach to this project would include: - Conducting a thorough analysis of the game’s data structure to identify accessible and editable values. - Implementing a real-time trainer that allows modification of characters, inventory, and progression data, ensuring it is fully functional in French. - Creating a secure save editor with backup functionalities to protect original save files and facilitate ease of use. - Structuring the application to allow updates for future game versions without complete redevelopment. I am eager to start on this project and am confident in delivering a high-quality solution that meets your requirements. I would love to discuss your vision further and address any questions you might have. Thank you for considering my bid!
€30 EUR in 7 days
4.3
4.3

Hello, The key challenge here is first determining which NTBSS data is actually persistent, editable, and safe to modify, especially between real-time memory changes and offline save editing. I can approach this in milestones, starting with a proof of concept to analyze the save structure and relevant game data before committing to specific features. From there, the trainer, French UI, backup/restore system, modular game-version data, and save editor can be developed around the confirmed findings. I can start immediately. Let’s connect and discuss the test saves, initial POC scope, and milestone plan. Best Regards, Fizza
€70 EUR in 2 days
4.2
4.2

You need the NTBSS data structures proven first—not promises based on guessed offsets—then a maintainable Windows trainer/save editor built only around values confirmed safe and editable. I work in C# and software architecture, and I agree with your staged approach. I’d start with a PoC using the legitimate/modified saves you provide: binary-diff them, identify candidate structures and persistent fields, and document what can realistically be edited before committing to the larger trainer. The Windows app can then keep version-specific mappings isolated and include automatic backup/restore from day one. I would not guarantee online-service modifications, paid/DLC unlocks, or real-time memory features until the PoC establishes technical feasibility. Can we begin with Stage 1 only and define the remaining milestones from its findings?
€140 EUR in 7 days
4.2
4.2

For the technical approach, I’d structure the project in modules so game updates don’t require rewriting the whole application: signatures/patterns, offsets/structures, item IDs, memory access, save parsing, and the French UI would be kept separate. The first milestone would cover: Analyze the Steam build and provided saves Identify relevant data structures and persistence behavior Test a small set of safe read/write operations Determine what belongs in real-time memory editing vs. offline save editing Document confirmed, uncertain, and technically blocked features Once that feasibility map is established, I can implement the Windows GUI, automatic versioned backups, inventory/profile/appearance editors, and the save editor around the verified data rather than guessing. I’m also comfortable with C#/C++, binary formats, memory analysis, debugging, and building maintainable Windows tooling. I’ll provide the complete source/project files alongside the final executable, with milestone-based development.
€350 EUR in 10 days
3.5
3.5

Hi, I can help with a safe Windows utility for NTBSS save backup, restore, import/export, and offline analysis, but I cannot build a trainer, online memory editor, paid/DLC unlocker, or tool intended to modify game data while connected to online services. What I can offer: * French Windows desktop UI * Save backup before changes * Manual backup and restore * Import/export workflow * Save file structure analysis * Read-only inspection of accessible values * Safe offline test-save comparison * Documentation and source code delivery Deliverables: * Windows .exe utility * French interface * Backup/restore module * Import/export module * Read-only save analysis report * Configuration files * Source code and project files * Installation and usage guide I can also perform an initial proof of concept to identify which offline save values are readable without bypassing online systems, anti-cheat, licensing, or paid-content restrictions. Best regards Ankit
€150 EUR in 3 days
3.6
3.6

Hello There! I’m Md Ruhul Ajom, and I’m excited to partner with you. I can start with the analysis/PoC phase immediately. I have rich experience in C#, C++, Windows development, binary data analysis, memory structures, save-file editing, and reverse engineering. I am skilled in game-data analysis, modular tooling, backup/restore systems, and maintainable desktop GUI development. I understand you want a French-language Windows trainer and save editor for NTBSS Steam, focused on analyzing and modifying accessible game/save data, with a staged development process rather than unrealistic feature guarantees. I’d begin with the Proof of Concept, identify what is actually accessible/editable, then build the application around confirmed findings. Online-service compatibility would be evaluated carefully rather than assumed. I have a few questions: 1) Can you provide the legitimate and modified test saves mentioned in the project? 2) Do you have any existing research, offsets, structures, or previous tools available for reference? 3) Would you like the initial milestone to focus on save analysis and a working PoC before trainer development? I’m ready to start immediately and can provide the complete source and project files as agreed. Looking forward to hearing from you. Best regards, Md Ruhul Ajom
€100 EUR in 3 days
4.9
4.9

Hi-Abror Here From Uzbekistan. "NTBSS Trainer And Save Editor" - reliable memory analysis and confirmed data editing I can use C++ memory analysis and C# for Windows trainer and save editor. I can carefully analyze NTBSS memory and save structures, identify confirmed editable values, and separate online limitations from features requiring deeper research before implementation. I will build French Windows controls, automatic backups, staged editing, validation, documentation, and maintainable offsets or signatures for future game version updates and releases. Can you provide the test saves for the initial proof of concept? Looking forward to working with you.
€140 EUR in 7 days
3.1
3.1

Hi , You need an expert in Software Development, Game Development, Software Testing, Game Design, Data Analysis, C# Programming, Software Engineering, C++ Programming, Game Programming and Reverse Engineering, and I have a tailor-made solution ready for you. Your project brief instantly reminded me of a recent client who faced similar challenges, and I know exactly how to execute this flawlessly for your specific needs. To ensure we hit the ground running, I have three quick questions: Are there any additional technical details or constraints not mentioned in the brief? What is the primary hurdle currently blocking your progress on this? What is your strict timeline for completion? Why trust me with your project? The Record: 250+ Projects. 6+ Years. 100+ consecutive 5-star reviews. The Standard: Zero misses. I don’t just finish the job; I guarantee flawless execution. The Availability: Full-time freelancer, online 9 AM - 9 PM EST. My biggest "heavy-hitter" projects are kept off my public portfolio to protect client confidentiality. Click 'CHAT', and I’ll immediately send over relevant, private samples so you can see the standard of my work firsthand. Best regards, Muhammad Arsalan
€30 EUR in 6 days
2.1
2.1

Hi, I’d appreciate the opportunity to work on this project. I’m ready to deliver excellent results. I understand you need a modular C#/C++ Windows trainer and save editor, with feasibility established before committing to specific game data. I’d start with a PoC analyzing the supplied saves and game behavior, then build backup/restore, a French GUI, and verified editing modules for accessible offline data. Version-specific offsets, signatures, structures, and IDs can be isolated for maintainability, with each feature tested independently. I can provide source and project files with milestone-based delivery. Best Regards, Pavle
€80 EUR in 3 days
0.0
0.0

Hi there, Developing a custom, modular C#/C++ Windows trainer and save editor for *Naruto to Boruto: Shinobi Striker* on Steam requires advanced expertise in memory analysis, reverse engineering, and localized GUI design. As a senior systems developer, I am fully equipped to handle this complex engineering task. Here is my execution plan: * Phased Milestone Development: Commencing with a rigorous Stage 1 Proof of Concept analyzing your provided save files to map memory offsets and data structures incrementally. * Dual-Layer Solution: Designing a real-time C++/C# trainer with dynamic pattern scanning alongside a robust offline save editor equipped with automated safety backups. * Fully Localized French Interface: Building a clean, modular Windows GUI where all menus, categories, notifications, and error handling are natively in French. * Maintainable Architecture: Structuring version-specific offsets into external configuration files for easy post-patch updates. I confirm full delivery of complete source code, project files, and documentation, structured across clear milestones. Are your sample save files ready to share for the Proof of Concept, and do you have a preferred framework (such as WPF or WinForms) for the French UI? Best regards, Ashik
€95 EUR in 10 days
0.0
0.0

Bonjour, Votre approche par Proof of Concept est la bonne pour ce projet, surtout avant de promettre des modifications persistantes ou utilisables avec les services en ligne. Je peux développer l’outil Windows en C#/C++, avec une architecture modulaire séparant l’interface française, les structures de données, les profils de version et les fonctionnalités d’édition. Je commencerais par analyser les sauvegardes fournies et les données accessibles afin de déterminer précisément ce qui peut être lu ou modifié de manière fiable. Ensuite, nous pourrons valider un premier POC avant d’avancer vers le trainer, l’éditeur de sauvegarde et le système complet de backup/restore. Je peux également structurer les données version-dépendantes afin de faciliter les mises à jour futures. Le code source complet, les fichiers du projet et la documentation seront livrés. Je préfère définir les fonctionnalités réellement faisables après l’analyse plutôt que de garantir des résultats incertains. Cordialement, Nicolas
€100 EUR in 7 days
0.0
0.0

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