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⚠️ ⚠️ ⚠️ Important – Read Before Submitting a Proposal ⚠️ ⚠️ ⚠️ We are currently receiving a high volume of placeholder bids, generic responses, and automated proposals. These will not be considered. Your bid is carefully reviewed and tailored to this specific brief, this project will be on a FIXED price and our budget is 500 USD, please dont waste our time. Introduction — Project Vision We are building a next-generation FiveM/QBCore roleplay framework based on the L2S base, with a strong focus on immersion, performance, quality, and long-term scalability. This project is not about adding many random scripts. The goal is to create a connected ecosystem where every major system works together through shared logic, consistent UI, realistic rules, and meaningful player interaction. We want the server to feel alive. Players should have something to do everywhere on the map, and every action should feel connected to the world around them. Core Vision The server should move away from classic “menu-based RP” and toward a more physical, realistic, and interactive experience. Instead of players simply opening an inventory and carrying unrealistic amounts of items, we want systems where: items have physical meaning physical prop storage props are visible, interactable vehicles, houses, businesses, and MLOs have purpose player actions create consequences systems connect together naturally gameplay creates chains, dependencies, and opportunities Example: A player should not be able to carry 20 weapons in a backpack. Weapons should require proper storage, cases, vehicle transport, slings, trunks, physical props, item on back. A business owner should not magically spawn dealership stock. They should order vehicles, wait for delivery, pick them up, prepare them, and then sell them. The goal is to build systems that encourage players to interact with the world, with businesses, with criminals, with police, and with each other. Development Direction The developer will start from the L2S base, which already includes a strong UI direction. This UI style should be expanded and reused across all future systems so the server feels like one unified product. The project will include: repairing and cleaning existing scripts rewriting weak or unstable logic creating new custom systems connecting systems together properly improving performance reducing script bloat replacing low-quality standalone resources creating reusable core logic making the world interactive building admin/dev tools for in-game creation Merge scripts We want a high-quality foundation, no shortcuts. System Philosophy, this is not about using AI or installing scripts. This job is about building smart solutions, hard code features into systems All major systems should be treated as core platforms, not isolated scripts. Main core systems: Inventory System Housing System Hotel System Police / EMS System Vehicle System Criminal System Jobs & Businesses System UI System Core Platform / Admin System Each system should own its proper domain, but they must communicate through clean exports, events, callbacks, and shared metadata. Example: Inventory owns item metadata and physical item logic. Vehicle system owns vehicle state, keys, damage, and persistence. Housing owns properties, access, furniture, and living spaces. Criminal system owns heat, crime chains, black market, and illegal opportunities. Police/EMS owns law enforcement, medical, evidence, and response systems. UI system provides the shared interface language across everything (colors and fonts too) Interactive World Goal We want the whole map to feel useful and interactive. Houses, MLOs, businesses, streets, vehicles, interiors, warehouses, shops, garages, police stations, hospitals, criminal locations, and public spaces should all have purpose. Examples: houses can require maintenance, cleaning, security, storage, break-in risks, and police warrant access businesses require stock, deliveries, employees, equipment, customers, and maintenance dealerships must order vehicles, receive shipments, prepare stock, and manage sales restaurants need ingredients, storage, production, freshness, and customer demand criminal locations can have heat, raid risk, stash management, suppliers, and dead drops vehicles have ownership, fuel, damage, storage, keys, history, and persistence police and EMS respond to real incidents, evidence, NPC calls, robberies, injuries, and investigations inventory items can be placed, carried, inspected, stored, damaged, repaired, or traced The city should feel like an ecosystem, not a collection of disconnected menus. Realism Without Boring Simulation The server should feel realistic, but it should still be fun. We do not want tedious simulator mechanics that become chores. Realism should create meaningful choices, not frustration. Good realism realistic storage visible props & interactable business supply chains preparation-based crime vehicle maintenance Item, rarity, condition and metadata housing security and robbery risk police evidence and investigation consequences based on player actions Bad realism: too many repetitive chores excessive waiting overcomplicated UI punishing players for every small action systems that only slow players down without creating gameplay The goal is to make players feel rewarded for planning, building, trading, maintaining, and interacting with the world. In-Game Creation Tools A major requirement is that admins and developers should be able to create and manage content in-game without constantly editing files manually. We want creator tools such as, We dont want to update 10 scripts for small changes etc, important that we build master scripts with source of truth Drug Creator Police Creator Job Creator Business Creator House Creator Elevator Creator Door Creator Garage Creator Shop Creator Crafting Creator NPC Creator Interaction Creator Mission/Contract Creator Stash/Storage Creator Robbery Creator Blip/Zone Creator These tools should allow authorized staff to configure systems directly in-game through the L2S UI style. This will make the server easier to expand, easier to maintain, and faster to develop. Quality Expectations Every system should be built with: clean code strong server-side validation good performance low client/server overhead proper permissions proper logging no duplication exploits clear config structure reusable logic consistent UI clean exports and events database-safe persistence admin/debug tools scalability for future features The developer should avoid quick hacks that only solve one issue but create future problems. We want systems that can grow. Final Vision The goal is to build a premium, immersive, next-generation RP server where the city feels alive and every major system connects. Players should feel that: businesses have real operations crime has planning, risk, and consequences police and EMS have meaningful work vehicles feel like real assets homes feel like living spaces inventory items feel physical the economy has supply chains the world reacts to player behavior admins can create and manage content in-game every script feels like part of the same platform rebuild ressources, reduce ressources and optimized This project should not feel like a normal FiveM server with many scripts installed. It should feel like a custom-built world. We have most scripts, some scripts we might need to buy, other scripts we need to custom develop. Work inprogress document, maybe updated in more details as we progress [login to view URL] You are required to have GTA & Fivem installed for testing. You cant not bid without. Nopixel and prodigy RP is servers we can learn from. ⚠️ ⚠️ ⚠️ We have no problem with you using AI, but relying solely on AI won't work. ⚠️ ⚠️ ⚠️ You are required to have GTA5 installed, codewalker, openIV to do this project. You cant not bid without. Nopixel and prodigy RP is servers we can learn from. I’ll test everything on server; acceptance depends on a clean console (no errors or warnings) and smooth in-game operation with resource time well below 0.4 ms per script. If this sounds like your kind of project, let’s get started!
Project ID: 40569513
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49 freelancers are bidding on average $670 USD for this job

As an experienced developer with a wealth of knowledge in Python and AI solutions, I'm confident I can provide the immersive and realistic gaming experience you seek. My understanding of smart automation lends itself perfectly to your vision of physical, interactive systems where every action creates consequences. With my skills in Web Automation & Scraping, full-stack development, and mobile app creation, I'm uniquely equipped to build the kind of connected ecosystem you desire in your FiveM/QBCore roleplay framework. Lastly, I pride myself on delivering scalable solutions that stand the test of time. My past projects like Car rental website development and AI emergency caller utilizing Vapi and Twilio are evidence of my commitment to quality. By replicating the solid UI direction from the L2S base across all systems combined with improving performance, reducing script bloat, and replacing low-quality resources, rest assured your FiveM/QBCore server will possess a high-quality foundation - no shortcuts along the way! Let's connect so we can discuss further how we can transform your project vision into an immersive reality.
$250 USD in 1 day
5.7
5.7

I have experience with FiveM/QBCore development, custom gameplay systems, Lua, MySQL, UI integration, and performance optimization. I'll help refactor the L2S base into scalable core modules, reduce resource usage, unify system architecture, and build reusable creator tools while keeping the server stable, immersive, and maintainable. Which core system would you like to rebuild first—Inventory, Housing, or the Core Platform?
$500 USD in 7 days
5.1
5.1

Hi, I am a full-stack game developer with 8 years of rich experience in software development. I am familiar with Lua, SQL, FiveM, QBCore, game scripting, database design, game UI, game testing, client/server optimization, and documentation. I can build and optimize a connected QBCore ecosystem by improving existing scripts, developing custom gameplay systems, integrating shared logic across core modules, creating in-game admin tools, and ensuring clean, high-performance code with minimal resource usage and a consistent UI. I'm an individual freelancer and can work on any time zone you want. Please contact me with the best time for you to have a quick chat. Looking forward to discussing more details. Thanks. Emile.
$250 USD in 7 days
4.9
4.9

The biggest immediate risk in this brief is letting legacy, menu-based scripts keep separate item state and rules across inventory, vehicles, housing and businesses—that’s what turns a polished world into a disconnected collection of menus. You already picked the right starting point with the L2S base and shared UI; the job is to turn that spine into one source of truth for item metadata, ownership, persistence and permissions so every system talks the same language. My approach: prune and stabilize the L2S install, then implement three prioritized pillars for the MVP: (1) Inventory + physical props with server-side item metadata and storage rules, (2) Vehicle system with ownership, keys, trunks and delivery workflow, (3) In-game Creator/Admin tools (Job, Business, House, Stash, NPC, Blip) using the L2S UI so staff can add content without touching files. I’ll wire systems via clean exports, events and shared metadata, add robust server validation, logging and performance profiling, and reduce resource count by consolidating duplicated logic into reusable core modules. I will target smooth in-game operation and a clean console under your 0.4 ms per-resource expectation. Relevant project: LootEdge — built item metadata, escrow, admin-gated flows and audit logging for in-game economies. That work maps directly to persistent item state, admin controls, and anti-exploit logging you require. I reviewed your work-in-progress document. I have GTA5, FiveM, Codewalker and OpenIV installed and ready for testing. Quick logistics: - Fixed-price: $500 for an MVP that stabilizes L2S, delivers the three pillars above, and provides Creator tools (estimate 4–6 weeks; scope firmed after repo review) Could you confirm whether you want a thinner roofing-style MVP (single vertical like Inventory+Vehicle) to prove the module pattern first, or the full three-pillar MVP? Please grant L2S repo/server access and staging credentials so I can produce an exact timeline after inspecting current scripts.
$500 USD in 7 days
4.6
4.6

Hello, after careful review of your requirements, I am confident that I can successfully complete this project, and I hereby submit this proposal. I understand that your objective is to build a realistic FiveM QBCore server with stable gameplay, immersive roleplay systems, optimized performance, and custom features that provide an engaging experience for players. I have strong experience in FiveM development, QBCore framework customization, Lua scripting, server optimization, database integration, and creating scalable multiplayer game systems. This demonstrates that my skills are a good fit for your project. To realize this project, I would begin by reviewing your server concept, gameplay mechanics, and required features to design a structured development plan. I would customize the QBCore framework, implement and configure jobs, economy systems, inventories, vehicles, housing, UI enhancements, and any required custom scripts while ensuring compatibility between resources. Additionally, I would focus on server performance, security, bug fixing, database optimization, and maintainable code to deliver a reliable and expandable roleplay server. I can provide solution and my experience for this project via a private chat. I have got ideas brewing for your project, but I’d like to make sure they are aligned with what you want. Warm regards Ruslan
$250 USD in 7 days
4.2
4.2

Your goal of building an immersive, performance-optimized FiveM/QBCore server using the L2S base aligns perfectly with my experience in developing scalable game server infrastructures. I've previously implemented similar frameworks, focusing on meticulous optimization of QBCore scripts and L2S components to ensure a seamless, low-latency player experience, directly addressing the need for a "next-generation" RP experience. My approach will involve a deep dive into the L2S base and your chosen QBCore scripts, identifying and refactoring any performance bottlenecks through targeted Lua optimization and efficient database querying. I'll leverage advanced caching techniques, optimize network traffic, and implement a robust resource management system to ensure smooth gameplay even with high player counts. This includes thorough profiling and stress-testing to guarantee stability and scalability. To ensure we're perfectly aligned, could you elaborate on any specific L2S modifications or custom QBCore features you envision? Also, what are your primary concerns regarding server performance and scalability? I'm confident I can deliver a high-quality, performant server within your budget and would be happy to discuss this further.
$748 USD in 21 days
4.2
4.2

Hi there, I reviewed your FiveM/QBCore L2S RP framework requirements and can help clean, optimize, merge, and extend the server into a more connected immersive ecosystem within your fixed $500 budget. My approach * Audit the current L2S/QBCore resources, remove errors, reduce script bloat, merge overlapping logic, and improve resource performance. * Repair unstable scripts and build clean shared logic using exports, events, callbacks, permissions, logging, and database-safe persistence. * Extend core systems such as inventory, vehicles, housing, jobs, businesses, police/EMS, criminal systems, and UI in the existing L2S style. * Test in-game with GTA V/FiveM, CodeWalker/OpenIV where needed, and deliver clean console operation with documented changes. I have experience with FiveM, QBCore, Lua, server optimization, resource cleanup, custom RP systems, UI integration, database persistence, and in-game testing. One question, what are the first 3 systems you want prioritized for the $500 phase? Cheers, Alexander
$500 USD in 7 days
4.9
4.9

With a decade of full-stack development experience, I have honed my skills in a way that can tackle your demands with precision and speed while surpassing every expectation. I've worked extensively with popular frameworks like Laravel, Python, WordPress, and both native and cross-platform mobile development. In addition to my proficiency in coding languages like React, Vue.js, TypeScript among others. All these skills make me confident about providing you all the features you require for your FiveM/QBCore roleplay framework while following clean architecture. I'm aware that the focus of your project is on the realism and interactivity of the platform rather than adding random scripts. This perfectly aligns with my approach to software development. Instead of using AI or installing scripts, I prefer building smart solutions, hard code features into systems - exactly as you envision!
$250 USD in 7 days
3.5
3.5

Greetings! I understand your vision for a next-generation FiveM roleplay framework built on L2S with deep system integration, physical item logic, and in-game creation tools. I have strong experience with QBCore, L2S base, and building connected ecosystems rather than isolated scripts. I can repair and rewrite existing logic, create new custom systems, and ensure clean exports, shared UI, and proper server-side validation. I am comfortable with Codewalker, OpenIV, and in-game testing. I will focus on performance, reducing script bloat, and building master scripts with configurable in-game tools. I have GTA5 installed and can test thoroughly. I am ready to start within your fixed budget and deliver a clean, optimized foundation. Thanks, Revival
$250 USD in 7 days
2.9
2.9

I'm excited to assist in building your next-generation FiveM/QBCore RP server! Your focus on immersion, scalability, and a seamless experience greatly resonates with my development philosophy. I'll create custom systems for inventory, housing, vehicle management, and more, ensuring every element interacts beautifully and fits within a coherent ecosystem. The goal of transforming traditional "menu-based RP" into a fully interactive world is thrilling. I completely understand your vision for a world where players engage meaningfully with their surroundings, no more carrying 20 weapons in a magical backpack! All items will have tangible meanings, enhancing realism without sacrificing fun. I appreciate your demand for quality, clean code, and strong server-side validation, as it aligns with my commitment to build not just for today's needs but for future expandability. I’m keen on incorporating creator tools that simplify in-game content management, facilitating real-time adjustments without reopening scripts. Could you elaborate on specific mechanics or features you'd like prioritized for the server? I look forward to collaborating and ensuring the server becomes a canvas for immersive roleplay experiences. Let’s create something extraordinary together! Best regards, Talha
$250 USD in 11 days
2.2
2.2

Hello, I have carefully reviewed your vision for a premium FiveM/QBCore RP framework, and I understand this is not a simple script installation project. The goal is to build a connected ecosystem with clean architecture, immersive gameplay systems, optimized performance, and long-term scalability. I have experience working with FiveM, QBCore, Lua, MySQL, custom resources, UI systems, and server-side optimization. I can help transform the L2S base by cleaning existing scripts, removing unnecessary resources, improving logic, and creating reusable core systems that communicate through proper events, exports, and metadata. My approach would focus on: • Optimizing existing resources and reducing script overhead • Building scalable inventory, vehicle, housing, business, police/EMS, and economy systems • Creating in-game admin/dev tools for easy content management • Improving UI consistency across all systems • Adding proper validation, logging, persistence, and exploit protection • Testing everything directly in GTA/FiveM environment before delivery I have GTA V, FiveM development tools, CodeWalker, and OpenIV available for testing and development. I would be happy to discuss the current L2S base, roadmap, and priority systems to start with a structured milestone plan. Looking forward to building a high-quality RP ecosystem with you.
$500 USD in 5 days
1.0
1.0

With nearly 20 years of professional experience as a technology leader, I bring a unique blend of skills necessary to transform your FiveM/QBCore server into a realistic and immersive roleplay environment. The project's focus on system connectivity, consistency, and performance matches perfectly with my work in developing interconnected core systems. My vast knowledge in Artificial Intelligence and Machine Learning uniquely positions me to build smart, efficient solutions that hard code features into systems rather than relying on standalone scripts. Furthermore, I've dabbled in Game Design and Game Development throughout my career which will come in handy as we seek to create an interactive world where every action has consequences. My proficiency in SQL also ensures that I'm well-equipped to handle the complex task of merging scripts, improving performance, and reducing script bloat - all key aspects of this project. I believe that building a clean export between different major systems is vital for this project, and my experience in developing API and Third-Party Integrations underscores my capability to build seamless communication channels between each platform. Finally, I am confident that my proactive approach to problem-solving combined with my extensive technical background will be invaluable in turning your vision into reality. Let's elevate your server beyond a mere menu-based RP experience!
$250 USD in 7 days
1.1
1.1

Hello! I’ve built a similar immersive roleplay framework that focused on player interaction and system integration, resulting in a smoother gameplay experience and better server performance. I’d love to share the implementation details with you in chat. To approach your project, I’d prioritize creating cohesive systems for inventory, vehicles, and crime that interact meaningfully, ensuring players feel the world is alive. I’m curious about how you envision the balance between realism and fun—what specific gameplay mechanics do you think should take precedence? If you’re open, I can share insights from my previous work, and we can discuss how to make your vision a reality. Looking forward to your thoughts!
$500 USD in 7 days
0.0
0.0

Hi, I can help rebuild and optimize your FiveM QBCore/L2S framework into a cleaner connected RP ecosystem. I have experience with FiveM, QBCore, Lua, server side validation, database persistence, custom jobs, inventory, vehicles, housing, police, EMS, admin tools, UI integration, and performance cleanup. I understand this is not about installing random scripts, but merging, rewriting, and hard coding stable systems that work together. I have GTA5, FiveM, CodeWalker, and OpenIV ready for testing. Best regards, George
$500 USD in 7 days
0.0
0.0

Hi there, Which core system should be stabilized first in the $500 fixed scope: inventory/physical items, jobs/businesses, vehicles, police/EMS, or admin creator tools? Will you provide the L2S base, current resources, database dump, and your priority list before work starts? Your vision is clear: this should not be a pile of random FiveM scripts. It needs a connected QBCore/L2S ecosystem with clean events, exports, shared metadata, consistent UI, server-side validation, and low resource usage. I would start with an audit of current resources, console errors, duplicated logic, SQL structure, and performance. Then I would clean/rewrite the weakest systems, merge overlapping scripts, and build reusable core logic so inventory, vehicles, housing, jobs, crime, police, and admin tools can talk to each other properly. A similar challenge was cleaning a game server where many features worked separately but created bugs, lag, and inconsistent player experience when combined. Solved it with modular Lua structure, optimized client/server events, database-safe persistence, strict permissions, debug logs, and in-game admin tools. Senior software engineer for several years and senior security auditor on Immunefi for around 3 years, so clean architecture, exploit prevention, SQL safety, and performance debugging are familiar ground. I accept the $500 fixed scope and can test in GTA5/FiveM. Best, Hlib
$500 USD in 5 days
0.0
0.0

Hello! I appreciate the opportunity to bid on your project to develop a next-generation FiveM/QBCore roleplay framework. Your vision of creating an immersive, interconnected ecosystem resonates deeply with me, and I understand the importance of building systems that encourage meaningful player interactions while ensuring high performance and scalability. With over five years of experience in game development, particularly with FiveM and QBCore, I have successfully designed and implemented complex systems that align with your requirements. My expertise includes server-side scripting, optimizing performance, and creating robust UI frameworks that enhance player experience. To achieve your goals, I propose the following approach: - Begin with a thorough assessment of existing scripts, identifying areas for repair and optimization. - Develop core systems (inventory, housing, police, etc.) with a focus on clean integration and shared logic. - Implement in-game creation tools that empower admins to manage content seamlessly without constant file edits. - Ensure code quality with strong server-side validation, performance optimization, and a scalable architecture. I am excited to bring your vision to life and am confident in delivering quality results within your budget. Let’s discuss further how I can contribute to this project and start immediately. Thank you for considering my proposal!
$250 USD in 7 days
0.0
0.0

Hi there! I understand you're building a premium FiveM QBCore server where every system works together instead of feeling like disconnected scripts. The biggest challenge is creating a scalable, optimized foundation with clean architecture, consistent UI, and immersive gameplay that can grow over time. I have experience working with FiveM development, Lua scripting, SQL databases, custom gameplay systems, performance optimization, and integrating complex server side features. I focus on writing maintainable code with reusable logic, secure server side validation, optimized resources, and clean event based architecture. I will build and improve systems with long term scalability instead of quick fixes. I will optimize resources, reduce unnecessary script load, and keep performance smooth. I will create reusable core logic and in game management tools that simplify future updates. I will thoroughly test every feature to ensure clean console output and stable gameplay before delivery. check our work [https://www.freelancer.com/u/ayesha86664](https://www.freelancer.com/u/ayesha86664) Do you already have a prioritized roadmap for which core systems should be rebuilt first from the L2S base? Let me know if you’re interested & we can discuss it. Best Regards Ayesha
$350 USD in 4 days
0.0
0.0

Hi — your post reads like someone who's already paid for script soup once and won't do it again. Fair. So no dream-promises, just how I'd actually attack it. Phase 1 on your $500: audit the L2S base and existing scripts (you said some need repair, some replacement — I'd map which is which before rewriting anything), then stand up the shared core layer — clean event/export contracts between your 9 domains, server-side validation patterns, logging, and the UI language unified into reusable components. Deliverable: one flagship system running on that foundation, clean console, under your 0.4ms bar, tested on your server. Why foundation-first: your whole vision depends on systems talking through shared logic. Build the contracts first and every later system snaps in; skip it and you get exactly the disconnected-menus server you're trying to escape. The creator tools become far cheaper after this too — one creation framework, sixteen configurations, not sixteen scripts. I have the required tooling. Can start immediately. Talk soon
$500 USD in 7 days
0.0
0.0

Hello, Your vision goes far beyond assembling scripts—it's about building a unified RP ecosystem, and that's exactly the kind of project I enjoy. I have experience with FiveM/QBCore development, custom scripting, optimization, debugging, and integrating complex systems into a scalable architecture rather than relying on standalone resources. I understand the importance of clean server-side validation, reusable exports, optimized resources, consistent UI, and maintaining low resource usage. I'm comfortable rebuilding existing systems, merging scripts, improving performance, and creating in-game creator tools that reduce future maintenance. I have GTA V, FiveM, and the required tools (CodeWalker/OpenIV) for proper testing and development, and I always test features before delivery to ensure clean console output and stable gameplay. I'm happy to work within your fixed budget of $500 and communicate throughout development as the project evolves. I'd be glad to discuss priorities and create a roadmap that builds a solid long-term foundation for your server.
$500 USD in 7 days
0.0
0.0

Hi there. This is an interesting project. One critical aspect I'd focus on is ensuring seamless communication among core systems like Inventory, Housing, Police, Vehicles, and more. By establishing clean exports, events, and shared metadata, we can avoid data silos and enhance overall system cohesion. My experience in developing interconnected platforms aligns well with this vision. Question: How do you envision handling cross-system data dependencies to maintain consistent gameplay experiences and prevent conflicts between different core platforms? Looking forward to engaging. Even if we don't end up working together, you'll still walk away with valuable insights from our discussion. Regards, Riyaaz
$350 USD in 7 days
0.0
0.0

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