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I'm seeking an experienced Unreal Engine developer to create a simple FPS prototype for PC. The gameplay involves shooting bouncing balls in an arena, with mechanics for scoring, combo multipliers, and basic score sabotage. Key requirements: * Simple arena where balls bounce around. * Basic FPS movement and shooting. * Two team-colored balls: one friendly ball and one enemy ball. * Shooting the friendly ball increases score and combo multiplier. * Missing resets the combo. * Shooting the enemy ball reduces the enemy score/combo at reduced effectiveness. * Friendly ball grows slightly after repeated hits. * Simple 3-minute match timer. * Basic win/lose result based on final score. * Readable score/combo UI. * One simple temporary powerup pickup, such as Rapid Fire for a few seconds. * Full Unreal Engine project files required upon completion. Ideal skills and experience: * Proficiency in Unreal Engine. * Experience with FPS mechanics. * Understanding of hit detection, scoring systems, and simple game physics. * Ability to create clean, readable prototype visuals. This is only a small gameplay prototype, not a full game. Placeholder/simple assets are acceptable. Focus should be on clean FPS feel, ball physics, hit detection, scoring, combo multiplier, miss detection, enemy-ball sabotage, one simple powerup, and readable UI. No multiplayer, menus, advanced art, matchmaking, extra maps, or extra weapons are required for this first version. Please deliver: * Full Unreal Engine project files, not only a playable build. * A playable Windows build. * A short explanation of how the main systems are set up. * Please keep the Unreal project files clean, organized, and easy to understand for future updates. * No paid plugins, marketplace assets, or third-party dependencies unless approved first. * Please include your estimated timeline and whether you plan to use Blueprints, C++, or both. Please provide examples of similar work. Looking forward to your bids!
Project ID: 40568820
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41 freelancers are bidding on average $1,254 USD for this job

✅ Unity Game Developer | Sports Simulators | 2D & 3D Games | Cross-Platform ✅ Hi, I’m a dedicated Unity game developer bringing lots of experience in developing, and launching both 2D and 3D games across mobile, desktop, and web platforms. Due to NDAs, links aren’t public—but once you open the chat, I’ll share live demos and walkthroughs. Why should you choose me : 6+ years of experience in Unity game development Full-time availability as well as daily updates and open to long-term engagements PS - Please pan the budget for now. Thanks,
$1,125 USD in 7 days
7.2
7.2

Hello, I have carefully reviewed your project requirements and understand the complete FPS prototype, including responsive shooting mechanics, bouncing ball physics, scoring, combo multipliers, score sabotage, powerups, UI, and clean Unreal Engine architecture. With 9+ years of experience and 200+ games successfully developed, I will build a polished, well-structured Unreal Engine prototype using Blueprints and C++ (where appropriate), delivering clean source files, a playable Windows build, and organized documentation for future expansion. You will get: 1. Quality optimized work 2. 100% client satisfaction 3. Fast delivery 4. Suitable pricing 5. Unlimited revisions 6. Complete NDA & IP protection (project security is our top priority) Available to start immediately and committed to delivering according to your project milestones and timeline. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$1,125 USD in 30 days
6.7
6.7

Hello sir i have done lot of games in unity game engine and i have more then 7 years experience in unity game engine and i can do any type of games so please send me more details about your game project and i will give you daily updates well but i need daily communication if possible so i can do fast and good as you require.
$1,125 USD in 30 days
6.3
6.3

As a highly skilled and dedicated game developer, my extensive experience with Unity makes me a prime candidate for this Unreal FPS Prototype Development project. With 9+ years of hands-on experience, I've honed my proficiency in game development, encompassing all aspects from game mechanics to optimizing performance, memory, and FPS stability. Specifically, I'm well-versed in managing vital aspects such as hit detection and scoring systems, which are integral for creating an immersive FPS experience. I also possess a deep understanding of physics that will help me accurately implement the ball's bouncing dynamics within the arena to ensure it feels both realistic and enjoyable. Moreover, my expertise extends to the creation of clean and readable UI, guaranteeing players can easily track their scores and combo multipliers. Lastly, I comprehend the importance of clean and organized project files for future updates. With this in mind, I'm committed to delivering full Unreal Engine project files upon completion that not only function smoothly but are also easy to understand and maintain. Rest assured there will be no paid plugins or third-party dependencies utilized without your prior approval.
$4,500 USD in 25 days
4.8
4.8

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I understand you need a small Unreal Engine FPS prototype for PC with bouncing balls, shooting feel, scoring, combo multiplier, sabotage logic, match timer, one powerup, readable UI, and clean project files. I bring deep expertise in **Unreal Engine, Game Development, Game Programming, Gameplay Programming, Game Physics, Game UI, Game Design, and Game Testing** with over 10 years of experience. One key challenge is making the prototype feel responsive while keeping the systems simple and easy to extend. My simple solution is to build clean FPS movement/shooting, physics-based bouncing balls, hit/miss detection, scoring/combo logic, enemy sabotage, Rapid Fire powerup, 3-minute timer, and basic win/lose UI using organized Blueprints or C++ where needed. Regarding your questions: I can deliver full Unreal project files, Windows build, short system explanation, and keep everything free of paid plugins unless approved. For this prototype, I recommend mostly **Blueprints** for faster iteration, with C++ only if needed. I have a couple of quick questions. • Which Unreal Engine version do you prefer? • Do you want the prototype in first-person template style, or a custom minimal FPS controller? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos.
$750 USD in 15 days
3.4
3.4

Hi, This is a well-scoped prototype and a good fit for my Unreal Engine experience. I can build the complete gameplay loop including FPS controls, ball physics, scoring, combo multipliers, enemy score sabotage, powerups, match timer, results screen, and clean UI using organized and maintainable systems. For this prototype, I’d use Blueprints with C++ where beneficial to keep the project easy to understand and expand later. All source files, a Windows build, and documentation on the core systems will be included. I’ve worked on FPS mechanics, gameplay systems, AI, physics-based interactions, scoring systems, and Unreal Engine prototypes, and I’d be happy to discuss the details further.
$1,125 USD in 7 days
3.0
3.0

I'm excited about the opportunity to develop your Unreal FPS prototype. My experience with Unreal Engine and FPS mechanics aligns perfectly with your project's requirements, ensuring a clean and functional prototype. I understand the need for a simple yet engaging gameplay experience, focusing on ball physics, scoring, and intuitive UI. Based on your detailed specifications, I plan to implement key features including friendly and enemy ball mechanics, a combo system, and the overall game flow you envisioned. Furthermore, I will utilize Blueprints to ensure a rapid development pace while maintaining a clean and organized project structure for future updates. The project will deliver full Unreal Engine files along with a playable build for Windows. I am committed to keeping project files clear and easy for future revisions, and I would be happy to provide a brief explanation of the system setups upon completion. To better tailor my approach, What key gameplay aspect is most important to you in this prototype?
$750 USD in 12 days
2.2
2.2

As an aspiring gaming enthusiast and skilled software engineer, I believe I bring a unique combination of technical acumen and passion for intricate gameplay like what you're envisioning. My strong proficiency in Unreal Engine and deep understanding of game design can deliver the neat, readable prototype you desire, focusing precisely on your set specifications. While my work predominantly revolved around web/mobile app and desktop application development, my experience is built on the common foundation of creating efficient, scalable solutions. I can implement these solutionsby using both Blueprints or C++, whichever suits the project's requirements the best. Though I haven't directly worked on an FPS game using Arena mechanics, it intrigues me greatly, and I'm confident with my sound understanding of basic FPS movement and shooting as required for your project coupled with my skills to adapt quickly to new challenges, we can collectively ensure a successful outcome. More importantly, I am committed to long-term usability of the deliverables; thus, maintaining clean, organized and easy-to-understand files is my utmost priority. Looking forward to leveraging my potential to bring your infectious concept to life; as aforementioned, your game posesses key elements that facilitate learning& personal growth which i dont only look to gain but also provide on
$1,125 USD in 7 days
2.4
2.4

Hi Have a Pleasant day ! I carefully had read your requirements in your job post on freelancer.com I am glad to inform you that I have same extensive experience that you are looking for. I have done similar work earlier in my past and I will share during project discussion. Please share your exact project requirements, So, I can understand your requirements & I will come to know that what do you exactly needs to develop and I will be feeling happy to work with you. Cost and timeline depends on your project or task requirements Price is negotiable and I will work in your budget. No upfront payment will be charged. Always work in milestones. Looking forward for your positive response. Kind Regards, Sneha Kanwar
$1,125 USD in 7 days
1.7
1.7

Hello. I can develop your FPS arena prototype in Unreal Engine. I will build the core mechanics—including the physics-based bouncing ball logic, projectile hit detection, progressive target scaling, combo streaks, enemy score sabotage, and the temporary rapid-fire powerup—using clean, organized Blueprints for fast iteration and easy future expansion. Let’s chat and get started. George
$750 USD in 5 days
0.0
0.0

I can build your Unreal Engine FPS prototype using clean Blueprints with C++ where beneficial, delivering responsive shooting mechanics, ball physics, combo scoring, power-ups, organized project files, a Windows build, and documentation for easy future expansion.
$1,125 USD in 7 days
0.0
0.0

Greetings! I will build a simple FPS prototype in Unreal Engine with bouncing balls, scoring, combo multipliers, sabotage mechanics, and a powerup. I will deliver full project files and a Windows build. I have Unreal Engine and FPS development experience. I will send examples. I will use Blueprints and C++. Send your timeline preferences. Thanks, Revival
$750 USD in 14 days
0.0
0.0

✅Hi, How are you? I can develop your Unreal Engine FPS prototype with clean, modular gameplay systems focused on responsive shooting, accurate ball physics, combo scoring, enemy score sabotage, and a polished gameplay loop. I'll build the project using Unreal Engine best practices (Blueprints, C++, or a hybrid approach based on your preference), deliver a playable Windows build, and provide well-organized project files with clear documentation so the prototype is easy to extend in future phases. The focus will remain on smooth FPS controls, readable UI, reliable hit detection, and maintainable code rather than unnecessary features or complex assets. Best Regard, John
$1,000 USD in 7 days
0.0
0.0

As a seasoned game developer with extensive experience in both Unity and Unreal Engine, I'm confident in my ability to bring your Unreal FPS Prototype to life. Even though my primary expertise lies in Unity, I understand the Unreal Engine intricately — especially when it comes to developing clean systems using Blueprints and C++. Moreover, my profound knowledge of hit detection, scoring systems, and game physics will come paramount in executing your project effectively and efficiently. One thing that sets me apart is my inherent understanding of blending development and art, which aligns perfectly with what you're looking for. My proficiency reaches beyond just coding; I can create low-poly 3D environments, modular props, optimized assets and fuse them seamlessly within the engine. Moreover, having worked extensively on optimizing games with LODs, batching, baked lighting, and URP setup will ensure not only a well-functioning but also an aesthetically pleasing prototype. We share a common ground when it comes to practicality in game production. Understanding your need for fast yet quality results, I assure you that your prototype will be created with careful attention to detail and within your specified timeline. My commitment to building clean assets/systems that feel usable in real gameplay resonates deeply with your project's requirement. Let's team up so I can leverage my unique skill set to propel your project closer to release!
$750 USD in 7 days
0.0
0.0

Making a prototype as described above is not complicated to create. I will creat everything requested in around 5 days, then spend the rest of the time adding whatever polish or feature you ask for. I can give you fast prototyping saving you time. Payment can be discussed
$1,250 USD in 14 days
0.0
0.0

⚡ I can build a clean Unreal Engine FPS prototype with polished gameplay systems, responsive mechanics, and well-organized project files ready for future expansion. Hello, I have strong experience developing Unreal Engine projects, FPS gameplay systems, physics-based mechanics, and interactive prototypes using Blueprints and C++. I can create your arena shooter prototype with smooth FPS controls, bouncing ball physics, hit detection, scoring/combo systems, enemy sabotage mechanics, powerups, timers, and clear UI feedback. I will focus on clean architecture, organized Unreal project structure, and maintainable gameplay logic without unnecessary plugins or dependencies. You will receive the complete Unreal Engine source project, playable Windows build, and a concise explanation of the implemented systems and setup. I can deliver a focused prototype that captures the gameplay feel while keeping the foundation easy to expand in the future. Best regards, Darial C.
$800 USD in 7 days
0.0
0.0

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