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I’m building an action-adventure game and I need a single, fully-finished 3D character that looks and feels real on screen while still running smoothly in-engine. You’ll take my reference material (I’ll share sketches and mood boards as soon as we start) and turn it into a production-ready asset. The model has to be sculpted in high detail, then retopologised and UV-unwrapped for a clean, game-friendly mesh. I’m targeting current-gen performance, so please keep the poly count efficient without sacrificing the realism that drives an immersive action title. Clean PBR textures—albedo, normal, roughness, metallic, and ambient occlusion—are essential, preferably at 4 K so I can down-res if needed. Deliverables • High-poly sculpt and low-poly game mesh (FBX or OBJ) • Non-overlapping UVs and baked maps (normal, AO, curvature) • PBR texture set in PNG/TGA (4 K) • Character in a standard T-pose, ready for rigging (or rigged if you offer it) Acceptance criteria • No shading or mesh artifacts when imported into Unity/Unreal • Poly budget suitable for a third-person action character (~30–60 K tris) • File structure clearly labeled for immediate drop-in use Experience with ZBrush, Blender/Maya, Substance Painter/Designer, and real-time optimisation is a big plus. If this sounds like your wheelhouse, let’s talk so I can send you the concept pack and we can lock in the schedule.
Project ID: 40560311
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23 freelancers are bidding on average $55 USD for this job

With nine years of professional 3D design and animation experience under my belt, I can ensure that the character model for your action-adventure game will exceed your expectations. I am well-versed in Maya, ZBrush and Blender, so I can sculpt in high detail, maximize the realism while still keeping the polygon count low for optimal in-game performance. Also, my skills with texture mapping in Substance Painter/Designer guarantees clean PBR textures at any resolution you require. As a talented 3D artist, I prioritize not just delivering high-quality results but doing so within tight timelines. Sticking to schedules is key when it comes to game development, and one thing my clients appreciate about me is that I never compromise on quality despite working efficiently. Your concept pack will be transformed into a top-notch T-pose-ready asset just as you envision it. My main goal is to provide you with a model that has no shading or mesh artifacts when imported into Unity/Unreal, complies with your third-person action character poly budget (~30–60 K tris), yet still retains impressively realistic details. My well-organized file structures make it incredibly easy for you or your animators to work with the game assets with minimum hassle. Don't look any further; choose me for this project!
$30 USD in 2 days
8.4
8.4

Hello, I am excited about the opportunity to work on creating a realistic 3D character model for your action-adventure game. With my experience in sculpting high-detail models, retopologizing, and UV-unwrapping for game-friendly meshes, I am confident in delivering a production-ready asset that meets your requirements. I have expertise in ZBrush, Blender, Maya, Substance Painter, and real-time optimization, which are essential for creating immersive game characters. I understand the importance of maintaining a balance between realism and performance efficiency, ensuring that the character runs smoothly in your game engine. Please have a look at our Freelancer portfolio through the links given below. https://www.freelancer.com/u/CreativeDesign50 Looking forward to the opportunity to collaborate on this project and bring your vision to life. Best regards, Kirandeep K.
$20 USD in 1 day
6.3
6.3

With my extensive experience in 3D asset creation, I am confident in my ability to deliver on your high standards for a realistic game character model. I have spent many years working with the likes of ZBrush, Blender/Maya, Substance Painter/Designer and as such can guarantee clean meshes, efficient poly counts and stunning PBR textures in PNG/TGA format at 4K. This will allow you flexibility in down-resing if required without sacrificing the game's visual appeal. Understanding current-gen performance requirements, I will create a game-friendly mesh with non-overlapping UVs and all necessary baked maps (normal, AO and curvature) for your Unity/Unreal Console. Moreover, I can ensure a clearly labeled file structure, optimized for immediate drop-in use to streamline your development process. Beyond my technical skills, I bring to the table a true passion for bringing creative ideas to life. Like you, I understand that realism coupled with proper performance has an immeasurable impact on an action-adventure game's immersive nature. My commitment to excellence and dedication to surpassing client expectations are the guarantee you need that every aspect of this project will be done meticulously well. Let's get started on breathing life into your visionary game!
$20 USD in 1 day
5.4
5.4

With over 8 years of professional experience in the field of 3D modeling and rendering, I can confidently say that your project is right up my alley. The technologies and software you mention for this job such as ZBrush, Blender/Maya, and Substance Painter/Designer are part of my daily toolkit and I'm well-versed in their application. Additionally, I’ve been consistently providing innovative 3D services that cater to the exact needs of my clients. I understand the need for a realistic character model without compromising game performance - a balance that I know how to achieve. I've worked on numerous projects demanding high-level detailing and optimizing poly count like yours. My proven track record in delivering clean, game-friendly meshes with efficient UV unwrapping and baking will not only guarantee no shading or mesh artifacts when imported into Unity/Unreal but ensure your target of ~30–60 K tris for a third-person action character is met too.
$20 USD in 7 days
5.2
5.2

Hello, I can create a high quality, realistic game ready 3D character from your concept material with a strong focus on visual quality and real time performance. I will sculpt the character in high detail, produce a clean low poly mesh with efficient topology, create optimized UVs, bake all required maps, and deliver a complete PBR texture set that imports smoothly into Unity or Unreal while staying within your target poly budget. I can provide the character in a standard T pose with neatly organized FBX or OBJ files, baked maps, and 4K textures ready for production, with rigging available if required. I have experience with game asset creation, optimization, and modern 3D workflows, and I can share relevant character modeling samples upon request while ensuring a professional and reliable turnaround. Best Regards, Muhammad Abubakar Siddiqui
$150 USD in 1 day
4.4
4.4

I'm Jameel, a multifaceted 3D artist, skilled in every stage of the production pipeline from modeling and texturing to rigging and animation. As a developer who values immersive experiences, I understand the critical balance between realism and practicality in game design. For your project, I'll meticulously sculpt a high-quality 3D character with stunning details that align with your vision, then optimise it for optimal performance in Unity or Unreal Engine. Throughout my career, I've developed a keen aptitude for utilizing tools like ZBrush, Blender/Maya and Substance Painter/Designer to create clean PBR textures that bring assets to life. Precise UV-unwrapping and expertise in real-time optimization were skill sets honed for projects such as yours – ensuring all the normals, curvatures and other baked maps function without any artifacts when rendered in-game. My portfolio showcases my ability to meet your precise requirements—I can offer non-overlapping UVs and baked maps along with a T-pose ready model for rigging or even provide rigging if required! My commitment to clear communication and prompt delivery makes me an ideal collaborator for your game. Let's discuss further so I can provide you with a comprehensive plan of how we can bring your deeply immersive action-adventure game to life!
$20 USD in 2 days
4.2
4.2

Hello, I am 3D character artist, I produce the 3D character based on your reference concept art, I am following the industry standard in process and software as well. High ploy body and clothes zbrush, retopology and UV in Maya, texture in substance painter, shading material, and final render and files in marmoset. And will deliver the accurate naming and well organized files. You can contact me for more details and discuss more about the project and you can log into my portfolio you can find a fully optimized Game ready character and also a sample of character likness skill. Best Regards. Mohamed
$450 USD in 20 days
3.7
3.7

Hi We went through your project description and it seems like our team is a great fit for this job. We are an expert team which have many years of experience on 3D Rendering, 3D Modelling, 3D Animation, Game Development, 3D Graphic Design, 3D Art, 3D Game Art Lets connect in chat so that We discuss further. Regards
$25 USD in 1 day
2.5
2.5

You really put a lot of thought into this. Your approach might be favorable but wouldn't it be more effective if we did a test-run with a preliminary character model to ensure it aligns with your vision seamlessly? This alternative will provide the opportunity to make any necessary adjustments early on, guaranteeing a smoother process and quicker delivery of the final realistic game character model. I have further ideas & strategies and would love to further elaborate and collaborate with you, regardless of payment. One quick question: Do you have a specific deadline in mind for the completion of the project? Regards, Joshua Jaime Saunders
$12 USD in 7 days
2.0
2.0

With our extensive skills in 3D Animation, Graphic Design, Modelling, and Rendering, at PrimePixel we feel uniquely suited to your task of creating a realistic game character model. We understand the needs of your action-adventure game - which are for the character to look and feel real on screen, while maintaining smooth running and current-gen performance. These crucial aspects are right up our alley! Our comprehensive knowledge of ZBrush, Blender/Maya, Substance Painter/Designer align perfectly with your project's requirements. Having leveraged these tools before, we're experts at sculpting high-detail models that can then be successfully retopologized and UV-unwrapped for an efficient game-friendly mesh. PBR textures are where we truly shine - we ensure clean albedo, normal, roughness, metallic and ambient occlusion maps for stunning realism.
$40 USD in 2 days
1.9
1.9

Hello, I carefully reviewed your project, and I can professionally transform your concept into a production-ready, realistic game character optimized for Unity and Unreal. From high-poly sculpting and clean retopology to efficient UVs, 4K PBR textures, and game-ready topology, every stage will be handled with attention to both visual quality and real-time performance. Could you share the concept sketches and let me know whether the character is human, creature, or stylized realistic? Once I review the references, I'll suggest the best workflow to achieve the highest-quality result within your target poly budget. Similar work: https://www.freelancer.pk/u/salahuddin1973 I'm looking forward to your message and excited to bring your character to life. Best regards, Naufal
$22 USD in 11 days
2.6
2.6

I can create a fully finished, realistic 3D character model tailored for your action-adventure game. My expertise includes detailed character design optimized for game engines, ensuring both visual quality and performance. I have delivered similar models that blend high detail with animation readiness, suitable for immersive gameplay experiences. My process involves close collaboration to capture your vision, refining the model to meet technical and artistic standards. Do you already have concept art or specific style guidelines for the character?
$20 USD in 7 days
0.0
0.0

I can create a realistic, fully-finished 3D character model tailored for your action-adventure game. My experience includes designing high-quality character models optimized for gaming environments. I focus on detailed texturing, realistic proportions, and rigging readiness to ensure smooth animation integration. Do you have a style guide or reference images to align the character’s look with your game's aesthetic?
$20 USD in 7 days
0.0
0.0

Thank you for the detailed brief. Here is exactly what I will deliver: The high-poly sculpt and low-poly game mesh (FBX or OBJ), non-overlapping UVs and baked maps (normal, AO, curvature), PBR texture set in PNG/TGA (4 K), and character in a standard T-pose, ready for rigging (or rigged if you offer it). The core system will be fully scalable so you can make modifications without compromising the realism. I can start immediately.
$15 USD in 7 days
0.0
0.0

I'm a passionate Game Developer specializing in Unreal Engine 5. I develop interactive 3D games, gameplay systems, UI, and immersive environments using Unreal Engine Blueprints. I'm experienced in building game menus, level setup, lighting, packaging, optimization, and integrating gameplay features.
$16 USD in 7 days
0.0
0.0

I am unity game developer and blender artist, I have worked on several unity games before a lot of which involved making 3d characters, I know how characters are set up in unity as humanoid(good for templates) and generic rig, I am confident I can start to work on it right away, I would just need a reference image of the character you are aiming for Regards!
$20 USD in 2 days
0.0
0.0

As a Unity developer and 3D artist with a deep appreciation for the value of practical results, your project is right up my alley. I'm not a generalist; I focus on game production and I build assets not just to look good in isolation but to function seamlessly within your game world. That's what you need from your character model: it has to feel real, run smoothly, and fit in with all the other elements. Using ZBrush, Blender/Maya, and Substance Painter/Designer (software you specified as preferred), I'll sculpt your character to high detail before retopologizing it to a super-efficient in-engine mesh. And don't worry about UV unwrapping; I'll ensure non-overlapping UVs and provide optimized baked maps, clear file structure, and appropriately-sized 4K PBR texture set. In addition to my texture and modeling skills (including LODs and performance optimization for Unity/Unreal), what sets me apart is my understanding of game development holistically. This means I won't just consider my end of the job done when I deliver the files—I’ll involve myself at every stage, checking not only for technical adherence but also for any conflicts or discrepancies that might arise once the model enters your game engine of choice. Together we can create an immersive action adventure game that stands out as a complete experience.
$20 USD in 7 days
0.0
0.0

Riyadh, Saudi Arabia
Member since Jul 4, 2026
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