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I’m building a small, engaging word-puzzle game and need help turning the concept into a playable prototype. The overall genre is Puzzle, with a clear focus on Word puzzles. I’m open on the exact format—crossword, word search, scrambled letters, or an inventive hybrid—so long as the mechanic is fun, intuitive, and mobile-friendly. Here’s what I’m looking for: • A working prototype that loads quickly on desktop and mobile browsers (Unity, Godot, or lightweight HTML5/JavaScript are all fine). • Core gameplay loop for at least one fully functional level: tile/grid generation, user input, win detection, and basic scoring. • Clean, modular code and straightforward asset placeholders so I can expand the word list or add themes later. • Simple audio cues (correct/incorrect) and basic UI transitions—nothing fancy, just enough to feel polished. I’ll supply the initial word list and any art or sound I’ve already mocked up. You’ll package the prototype, provide concise build/run instructions, and walk me through any dependencies. If you enjoy crafting clever word mechanics and can deliver a tight, well-commented build, I’d love to hear how you’d approach this.
Project ID: 40432788
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Active 7 days ago
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