Game for PC, Android and iPhone - Game # 4

Cancelled Posted Mar 10, 2013 Paid on delivery
Cancelled Paid on delivery

Please, read carefully and fully the project description before bidding. Your bid will automatically be disregarded if above the US$500 budget. I WILL PROVIDE ALL GRAPHICS / ILLUSTRATIONS INVOLVED.

You MUST REFRAIN TO BID if you're NOT 100% knowledgeable and capable of producing this interactive game in time, on budget, and the high quality expected. Programming should be in softwares like Unity3D, Corona SDK, html5 or similar that will allow to make your work transferable from one platform to another with minimal effort.

1.- It must be playable online from any computer. and also it must be playable on an android phone/tablet and on an iPhone/iPad, tablets, and compatible with latest platform versions.

2.- The game involves always two players or a single vs. a virtual player

3.- This game involves: 2 dices, 2 pawns, collecting Value cards, Chance cards... Once awarded, I'll provide game specs for evaluation before final acceptance

a.- I have all the graphics created for the board, pawns and fixed value dices. All except for an animations like rolling dices

b.- I will provide the winner a pdf with the rules and with how to play the game. Also, a zip including all images of parts, icons, etc required that I have

c.- You must create a throwing and rolling dices random animation for two and for one dice that looks like this one [url removed, login to view] Also this is a good example on how the pawns should move around the board.

4.- The game should have the option to be played in two languages: Spanish and English. Mainly Instructions, menus, buttons.

a.- Value Card, Chance Cards, and other graphic components are already designed and written in separate languages

5.- This is a very interactive play and it should be played like a real board game; so understanding of the game rules and behaviors are a must. For example:

a.- If you land on a chance space, I want the player to be able to click to "pick-up" a card, not to automatically show a random card once it lands in the space.

b.- I want the pawns to move one by one the spaces, not to move directly to the counted one.

c.- During the game you collect certain valuable cards, and exchange others.

d.- Chance cards will make you act accordingly to what they say: to move forward or backward, sometime you'll have to exchange all your cards, or simply start the game all over, or wait your turn for a couple of rounds, or etc. etc etc

6.- You have to produce a free LITE version, and a FULL version with payment incorporated for downloading

7.- It is expected that you provide me full access to the files, and also support and troubleshooting to this app for at least 6 months from the day of final delivery at no extra cost.

8.- I will provide credit for the person/company who will develop this for me on the credits screen.

9.- NO advance payments for work non delivered.

a.- Milestones will be created by me as following: Initial 25% to be released after a functional game mockup is provided, 80% released at full delivery of all playable versions, and 100% released 30 days after uploading and running the app. making sure there are no glitches in any of the versions.

10.- This project description is done in good faith and might be missing details that will come up as we work it thru. You're the pro; so, I do not want any surprises either on the work scope or on the budget/payment. All full author's copyrights will be transferred to us as soon as you get paid.

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REFERENCES:

- An example of a similar game behavior (roll of dices, and moving of pawns/parts) and minimum quality expected: [url removed, login to view]

- Also how dices can behave: [url removed, login to view]

- I'm a perfectionist and I would expect no less from your work...

Android Game Design HTML5 iPad iPhone

Project ID: #4320001

About the project

5 proposals Remote project Active Mar 12, 2013