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I have a series of 3D characters that need to be bound with bones. There are quite a lot of characters, but I must ensure the quality. I will use Maya for bone binding. Requirements: Do not modify the bone positions, the names of the controllers, or the binding levels. The newly added controllers should be placed at the bottom of the original group level. 2. All skinning bones need to be added to the Root_M bone chain. There should be no controller-type objects in the bone chain. The models that need to be rendered are only controlled by skinning and blendshape. If other forms of control are added, they must ultimately be controlled directly by skinning or blendshape. 3. Use T-Pose, and the model will respond to A-Pose. 4. The bone positions are accurate, the weight distribution is reasonable, the controllers have no transformation values, the keyframe items are not locked, and it is easy to operate. 5. Add secondary controls reasonably to achieve realistic effects. The secondary controls are simple, convenient, and easy to operate. 6. During binding, expressions cannot be used; all connections must be made through nodes. 7. The binding files must not have default names like "joint1" or "curve1" used by Maya. 8. The character faces the world coordinates plus the Z-axis. Overall, it's quite simple. There's no need to bind the bones for the face; only the body parts need to be bound. I'll start by binding a character. If the result is satisfactory, I'll provide other characters. I need full-time artists, and I have some free time this weekend to devote to my work.
Project ID: 40562633
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29 freelancers are bidding on average $22 USD/hour for this job

With over [X] years of experience as a 3D artist, I'm confident that I can deliver perfect bone binding for your characters in Maya. While I understand the importance of not altering bone positions, my precision-driven approach will ensure that all figures maintain their integrity while being easily controlled through skinning and blendshapes, without incorporating any other objects in the bone chain. Even though it's essential to keep connections via nodes rather than expressions, rest assured that this technicality wouldn't hinder me as I'm well-versed in navigating such complexities. Moreover, having worked with 3D modeling and animation extensively, I bring an in-depth knowledge of maximizing the realism of characters. I can skillfully integrate secondary controls to create a more lifelike effect while preserving simplicity and ease-of-use. My focus on accurate bone positioning and reasonable weight distribution further reinforces my ability to meet your meticulous requirements. Additionally, my proficiency in 3ds Max, After Effects, and the Adobe Suite match well with your project needs beyond initial bone binding. If needed, I can adapt the work into the subsequent stages like rendering or making necessary design iterations for a unified look throughout your project. Dedicated and fully available this weekend to commit myself to this task, I assure Bough you high-quality results within your timelines. Thank you and consider me for your job.
$20 USD in 40 days
7.8
7.8

Having worked extensively with Maya and 3D character rigging, I can guarantee an exceptional and efficient bone binding process for your characters. I am well-versed in adhering to specific requirements, such as not modifying bone positions or controller names and working strictly through nodes. My ability to maintain precise bone positions, reasonable weight distribution, and accurate keyframe items showcases my attention to detail - ensuring the highest quality work. Being a full-time artist at present, I have ample availability this weekend to dedicate myself entirely to your project. Let's connect and ensure your characters have a strong foundation that'll serve them well throughout their renderings while also maintaining a cooperative timeline!
$22 USD in 3 days
7.5
7.5

Hello! My name is Daniyar. I'm a professional Designer on Freeelancer.com. Top Rated by Rising Star Freelancer Team, who specializes in 3D Modeling, Animation and Visualization. I work with my clients to create beautiful visual assets within tight timelines on affordable budgets. I am dedicated to every project I take on, and will never leave you or your needs by the wayside. I’m an expert in many different areas, including (but not limited to): 3D Modeling 3D Animation 3D Visualization of Exteriors, Interiors, Products, Gadgets and Building Sites 360-Degree 3D panoramic tours of houses 360-Degree Rotation of Products 3D Models from Sketches Blueprints Drawings 2D Animation Effects Fluent in English, highly skilled in design, and passionate about my work, I’m a great choice for any of your projects involving the things listed above. If you’re interested, feel free to reach out and I’ll be happy to talk you through the beginning stages and show you how I can help you. Thanks, and have a lovely day!
$15 USD in 40 days
6.7
6.7

Hello there, We are capable of rigging your 3D characters in Maya with precise bone binding and clean skinning that follows strict production standards. We will ensure Root_M hierarchy integration, no controller objects in the bone chain, correct T-pose setup, and accurate weight distribution with clean deformation. All rigs will be structured for animation use with no default Maya naming and proper Z-axis world orientation. We are professional 3D artist with over 5 years of experience creating high-quality 3D models and visualizations. We specialize in 3D modeling, texturing, rendering, and realistic product or concept visuals with strong attention to detail. We offer fast turnaround, clear communication, and unlimited revisions to ensure the final result matches your expectations. Please visit our profile for portfolio; https://www.freelancer.com/u/Internative123/profile-27433543 Best regards, Internative Labs.
$18 USD in 24 days
5.6
5.6

Hi there, Do you need to create clean Maya character rigging with accurate bone binding and skin weights? I can bind body parts in T-Pose, keep bone positions, controller names, hierarchy, and Root_M chain requirements unchanged, while adding simple secondary controls through nodes only. I have experience in 3D modeling using 3ds Max, Blender, Maya, and Revit. I can create product models, jewelry designs, or any custom 3D work with high-quality results. You can view my previous work here: https://www.freelancer.com/portfolio-items/10401693-3d-costume-hoodie-render https://www.freelancer.com/portfolio-items/10388215-3d-product-models (All Types of 3D Products & Prototypes) Thanks & Regards, Humayo.
$15 USD in 24 days
5.4
5.4

Hello, I am excited to see this project involving Maya 3D character bone binding, and I am confident I can deliver high-quality results. With extensive experience in 3D rendering, animation, and modeling, I have worked on similar character rigging projects ensuring bones are bound precisely without modifying the original controller setup. I understand the importance of maintaining correct bone positions, proper weight distribution, and creating secondary controls that are simple and effective. I also specialize in technical rigging where all connections are node-based, ensuring clean and professional bindings as required. I am ready to start immediately and deliver the initial character binding for your review over the weekend. Please share your reference materials or further details to proceed. How do you envision the secondary controls enhancing the overall functionality and realism of the characters? Thanks, Gourav
$49 USD in 32 days
3.7
3.7

Hey, I've reviewed your project and understand you're looking for an experienced Maya rigger to bind a series of 3D characters while strictly following your existing rig structure, naming conventions, and skinning workflow, ensuring each character is production ready without altering the established rig hierarchy. I'll bind each character using your specified T-Pose workflow, maintain accurate bone weights and controller hierarchy, add clean secondary controls where appropriate, and ensure all node connections, naming, and skinning comply with your pipeline for seamless animation and rendering. One quick question: Will you be providing the base rig that all characters should be bound to, or does each character already include its own skeleton that needs to be skinned?
$15 USD in 48 days
3.7
3.7

I would love the opportunity to work on your Maya character rigging project. I have experience with character rigging, skin binding, weight painting, and animation-ready setups in Maya. I carefully follow technical pipelines and understand the importance of maintaining clean hierarchies and production standards. I will ensure that: Bone positions, controller names, and hierarchy remain exactly as required. All skinning joints are correctly connected to the Root_M bone chain without controller objects in the joint hierarchy. T-Pose is used while ensuring proper A-Pose deformation. Skin weights are clean, accurate, and optimized for natural body movement. Controllers have zeroed transforms, unlocked keyable attributes, and are easy to animate. Secondary controls are added where appropriate to achieve realistic deformation while keeping the rig simple and animator-friendly. No expressions are used—only node-based connections. The rig contains clean, properly named objects with no default Maya names like "joint1" or "curve1". The character is correctly aligned to the world +Z axis. I'm happy to start with the first character as a test. If you're satisfied with the quality, I would be excited to continue with the remaining characters. I am available this weekend and can dedicate my full attention to delivering high-quality work within your timeline.
$20 USD in 40 days
1.1
1.1

Hi, I can help with bone binding and skin weighting for your 3D character in Maya, ensuring clean deformations and smooth movement for animation. I'll carefully refine the rig so the joints bend naturally and the character is ready for production. I'm new to Freelancer, so my priority is delivering quality work, clear communication, and earning your trust through excellent results. I'm ready to start immediately and will make sure you're satisfied with the final outcome. Looking forward to working with you. Best regards, Vipin
$15 USD in 1 day
0.0
0.0

I understand you need robust bone binding for a series of 3D characters in Maya, similar to the precision required for real-time game assets where controller integrity is paramount. My experience ensures that your existing rigging structure and controller naming conventions will remain untouched, maintaining workflow continuity. My approach involves meticulously applying Maya's skinning tools, focusing on weight painting and deformation quality for each character. I will systematically add all necessary skinning bones to the `Root_M` hierarchy, ensuring a clean structure devoid of any non-bone controller objects within the skinning chain. Blendshapes will be integrated seamlessly, and I will verify that only skinning and blendshapes drive the final rendered output. To confirm alignment with your project's specific needs, could you clarify if there are any unique anatomical considerations for these characters that might require custom joint placement or deformation strategies? I'm available to discuss your project in more detail and demonstrate how my process will meet your quality and technical requirements.
$25 USD in 7 days
0.0
0.0

Hi ❤️ I’ve reviewed your Maya rigging requirements and I understand you need clean, production-ready bone binding for multiple characters with strict control over hierarchy, naming, and deformation behavior. I can bind your characters in Maya while fully respecting your constraints: no modification of existing bone positions, controller names, or hierarchy levels. All new controllers will be added at the correct group level, and all skinning influences will be properly connected to the Root_M bone chain without introducing any controller objects inside the skeleton structure. I will ensure the setup is animation-ready and clean, using T-pose workflow with proper A-pose response, correct weight painting, and stable deformation across the body. Secondary controls will be minimal, practical, and fully node-based (no expression-based systems), keeping the rig lightweight and production-friendly. I also make sure all naming conventions are clean (no default Maya names like joint1/curve1), and the orientation follows world Z-axis as specified. The final rig will be easy to animate, consistent across characters, and ready for batch replication once the first character is approved. I can start with your first character immediately and adjust based on your feedback before scaling to the rest. Thanks ❤️
$15 USD in 60 days
0.0
0.0

"hey i think you would like to read this" I noticed the need for Maya 3D character bone binding in your project. With my expertise in 3D character modeling and bone binding, I can ensure high-quality results for your series of characters. I will meticulously bind the bones while adhering to all your requirements, maintaining the original bone positions and naming conventions. By adding secondary controls for realistic effects and avoiding the use of expressions during binding, I will deliver top-notch work that is easy to operate and manipulate. Here's what I will deliver to the project: 1. Precise bone binding in Maya without modifying bone positions. 2. Addition of secondary controls for realistic effects. 3. Adherence to all specified requirements for quality assurance. I would like to discuss more about the project. You lose nothing. If milestones are created, your payment will be fully protected, and this message can serve as proof for a full refund if needed. Kind Regards Riyaat
$25 USD in 7 days
0.0
0.0

Los Angeles, United States
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