Qt + OpenGL rendering MetaBall using Raytracing -- 2


I have an example of rendering a number of spheres using raytracing (Qt nad QOpenGL).

I want to edit the code to render the spheres as a Metaball (connected ball) with smooth surfaces.

See the images:

The first image represents the spheres. They seem connected but in fact, their surface is disconnected surface.

The second images (step 2 and 3) shows a metaball.

What exactly I want is that making all the balls appear connected like step 2 in the second image.

Here you can find an example of the metaball.

[url removed, login to view]

Skills: 3D Rendering, C++ Programming, GPGPU, OpenGL, Qt

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