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I want a full-fledged Roblox experience built around opening vehicle “packs,” each pack revealing a ride that falls into a rarity tier—Common through God Tier. Pulling a Common might drop a beat-up Honda Civic or squatted truck, while a God Tier pull should feel spectacular, like unboxing a Bugatti or another ultra-luxury model. The look and feel must stay realistic and the entire action happens in a detailed city map—busy streets, alleys, a showroom, even a rooftop test track if it fits. Players earn cash by driving, but they can also enter an obby; finishing it grants a timed x2–x3 money boost, so the course has to be fun yet repeatable. Every rarity tier needs a broad mix of vehicles: sports cars, SUVs, trucks, classic cars, hatchbacks, motorbikes, luxury cars, muscle cars and true off-roaders. I’m fine with real-life inspiration as long as the branding is Roblox-safe. Core deliverables • Complete city environment with spawn, dealership, obby entrance and leaderboards • Pack-opening system (animations, sound, probability tables, Lua backend) • At least one drivable model per rarity tier for each vehicle category listed above • Cash, upgrade and timed boost mechanics wired into DataStore for persistent progress • Polished UI: inventory, rarity colors, pack shop, in-game notifications • QA pass on mobile, tablet and desktop I’ll supply any paid asset references I already own; everything else should be your original work or licensed freely for Roblox. Please build in Roblox Studio with clean, well-commented Lua so I can extend the game later. A short playable prototype will be the first milestone, followed by internal testing, revisions and a final production publish.
Project ID: 40682934
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28 freelancers are bidding on average $2,418 USD for this job

Hello, I have carefully reviewed your requirements for building a realistic Roblox vehicle pack-opening experience with rarity tiers, a detailed city, drivable vehicles, cash progression, obby rewards, and persistent DataStore systems. With 9+ years of game development experience, I have strong expertise in Roblox Studio, Luau, vehicle systems, DataStore, UI/UX, gameplay mechanics, progression systems, animations, and mobile optimization. You will get: 1. Realistic city map with dealership, spawn, obby, and leaderboards 2. Complete pack-opening system with rarity probabilities, animations, and audio 3. Diverse drivable vehicles across all rarity tiers and categories 4. Cash, upgrades, and timed x2–x3 boost systems with DataStore 5. Polished inventory, shop, notifications, and rarity-based UI 6. Mobile, tablet, and desktop optimization with QA I will discuss the vehicle system, rarity/probability structure, city scope, DataStore architecture, development milestones, timeline, and prototype plan based on your requirements. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$2,250 USD in 35 days
6.7
6.7

I noticed your project for a Roblox vehicle pack-opening game, and I have a strong track record in developing complex, tiered reward systems and engaging gameplay loops. For instance, I recently implemented a similar rarity-based loot box mechanic for a popular UGC game that saw a significant increase in player retention and in-game currency spending. My approach is to create a highly polished and rewarding player experience that directly aligns with your vision. My technical approach will involve leveraging Lua for all game logic, with a focus on efficient data management for the vehicle inventory and rarity tiers. I'll utilize Roblox's physics engine for realistic vehicle handling and integrate a custom UI system for a seamless pack-opening animation and display. The city map will be constructed using detailed meshes and optimized lighting for performance. For the obby, I'll design challenging yet accessible platforming sequences that tie directly into the money multiplier system. To ensure we're perfectly aligned, could you clarify if you have specific vehicle assets in mind, or if sourcing and integrating them will be part of the scope? Also, what is your preferred method for handling potential game balancing issues related to drop rates and economy? I’m eager to discuss how my expertise can bring this exciting project to life.
$2,555 USD in 21 days
5.4
5.4

Hello, I can build this Roblox vehicle pack-opening experience in Roblox Studio with clean, scalable Lua. I’ll handle the realistic city map, rarity-based pack system, vehicle categories, driving/cash mechanics, obby boosts, DataStore persistence, polished UI, leaderboards, and responsive QA across mobile and desktop. I’ll structure everything cleanly so your team can easily add vehicles and future features. Ready to start with the playable prototype milestone.
$1,500 USD in 7 days
3.0
3.0

Build a full Roblox Vehicle Pack-Opening Game in Roblox Studio with a realistic city, including showroom, dealership, obby entrance, spawn flow, and leaderboards. Implement a complete pack-opening system with Lua backend: animations, sound hooks, rarity probability tables (Common through God Tier), and tier-accurate unboxing moments (e.g., “beat-up” commons to spectacular God Tier luxury pulls). Create at least one drivable vehicle per rarity tier across required categories (sports cars, SUVs, trucks, classic cars, hatchbacks, motorbikes, luxury, muscle, and true off-roaders), with clean, Roblox-safe presentation. Progress and economy: cash earning through driving, obby-based timed x2-x3 boosts, upgrade mechanics, and persistent DataStore saves. Deliver polished UI (inventory, rarity colors, pack shop, and in-game notifications), plus a short playable prototype milestone, internal testing, targeted revisions, and a final production publish with a QA pass for mobile, tablet, and desktop. Code will be clean and well-commented for later extension.
$1,500 USD in 5 days
0.0
0.0

Hi, there! I understand the main goal is to build a complete Roblox vehicle pack experience where rarity, driving, progression, and the city environment all work together to keep players engaged. I’ve worked on similar Roblox projects involving Lua systems, DataStore persistence, vehicle mechanics, rarity based rewards, animated pack openings, UI, leaderboards, obbies, and timed multipliers. I can first deliver a playable prototype covering the core pack, vehicle, cash, and save systems, then expand it into the full city experience with polished cross device testing. I’d be glad to discuss the rarity structure and first milestone. Best regards, George
$2,250 USD in 7 days
0.0
0.0

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