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I’m hiring a GameMaker Studio developer to build an original 2D post-apocalyptic survival game. Main features: exploration, scavenging, inventory, crafting, survival stats, combat, random events, map progression, save/load, and a complete menu/settings system. I can provide the game concept and may provide art/audio assets. You will handle game development, UI, asset integration, testing, and clean source code delivery. Please share relevant GameMaker or 2D game examples,
Project ID: 40619959
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Hello, "2D Post‑Apocalyptic Survival Game – Build Core Systems" – You need a complete GameMaker Studio game with inventory, crafting, stats, and UI. I will develop the game in GameMaker Studio 2, using GML for the core mechanics and the built‑in UI system for menus. This gives fast iteration, easy cross‑platform builds, and clean, maintainable code. A similar UI‑focused project was a 6‑page WordPress articles site with custom menus and sign‑up flow (https://www.freelancer.com/projects/web-design/Classic-Articles-Website-with-Email/reviews). Looking forward to working with you. Artur Giżycki
$180 USD in 14 days
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15 freelancers are bidding on average $267 USD for this job

Rough figures above are placeholders for now. We will nail down the real budget and timeline after a quick look at your concept doc and asset status. You're building a 2D post-apocalyptic survival game in GameMaker Studio with a solid feature set: exploration, scavenging, crafting, survival stats, combat, random events, map progression, save/load, and a full menu/settings system. That's a meaningful scope and the kind of project where getting the core loop right early saves a lot of rework later. Done well, this should feel tight and replayable from the first session. Here's how we'd approach this: - Core loop and stats: Survival stat system (hunger, health, stamina or whatever your design calls for) built as a clean data layer so tweaking values later doesn't mean rewriting half the game. - Inventory and crafting: Grid-based inventory with drag-and-drop, item stacking, and a crafting system driven by a data table so adding new recipes is just a new row, not new code. - Exploration and combat: Room/map progression with scavenging triggers and random event hooks baked in from the start, plus a turn-based or real-time combat system depending on your design direction. - UI and menus: Full menu flow, in-game HUD, settings screen with audio/control options, and save/load slots using GameMaker's built-in file functions for reliability. - Polish and delivery: Asset integration (your art and audio dropped in cleanly), basic playtesting pass, and well-commented source code handed over so you can keep building on it. Once we know the full scope and asset situation we'll share a proper proposal with milestones and firm pricing. Want to jump on a quick call this week to walk through the concept? Would help us quote accurately and get moving fast. Best, 96 Studio
$188 USD in 21 days
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We’ve worked on a project with a very similar scope, giving me strong insight into delivering quality results efficiently. I can efficiently manage game development, UI design, asset integration, and provide thorough testing while ensuring clean source code delivery. I understand the importance of a clean user-friendly UI for high-end customers. I’d love to chat about your project or walk away with a free consultation. Regards, Nabeel Ismail
$150 USD in 7 days
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I will provide the domain and hosting free, can edit on visual studio code, please contact me, I will have done it for 3 days, and need to pay the day-2. Thank you
$100 USD in 2 days
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Hi, I can build your 2D post apocalyptic survival game in GameMaker Studio and deliver clean source code, integrated assets, UI, testing, and a complete save and load system. I shipped a GameMaker Studio title to Google Play that included inventory, crafting, procedural map progression, and robust save and load handling. I will implement exploration using persistent rooms and procedural map nodes, scavenging and inventory with ds_map and ds_list plus JSON serialization for saves, crafting as scriptable recipes, survival stats updated by a central controller object, a combat state machine, a random event controller, and a full menu and settings UI with touch and mouse input handled. I will integrate your art and audio assets, perform playtesting, and deliver commented, maintainable GameMaker project files. Happy to jump on a quick chat. Will you provide final art and audio assets or should I start with placeholders? Ali Zain
$140 USD in 7 days
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I understand you need a GameMaker Studio developer to build an original 2D post-apocalyptic survival game, focusing on core mechanics like exploration, inventory, crafting, survival stats, and combat. I have successfully delivered a completed 2D mobile action-adventure game using GameMaker Studio, which included custom inventory and crafting systems, demonstrating my ability to translate complex game design into functional mechanics. My approach will involve building the game logic in GameMaker Studio, utilizing its GML scripting language for all core features. I will implement the inventory and crafting systems using structured data structures and object-oriented programming principles within GameMaker. For UI elements like menus and settings, I will create them using GameMaker's built-in UI functions and sprite-based elements, ensuring a clean and responsive player experience. I will also handle the integration of any provided art and audio assets and implement the save/load functionality. What is the target resolution and aspect ratio for the game's display? Ready to start as soon as you confirm scope.
$250 USD in 21 days
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Hello, Your project sounds exciting, and I really like the idea of building a 2D post-apocalyptic survival game with progression and exploration. I have experience developing game systems and understand the importance of creating a solid, scalable foundation. My approach would be to build the project in a modular way so new features and content can be added easily as development progresses. For the first stage, I would focus on: * Player movement and exploration. * Inventory and loot system. * Survival stats (health, hunger, thirst, etc.). * Basic crafting mechanics. * Combat system. * Save/Load functionality. * Menus and settings. * Clean, organized, and well-documented source code. I'll integrate any art and audio assets you provide, thoroughly test the game, and keep communication open throughout development. One quick question: Is the posted budget intended for an initial MVP/prototype, or for the complete game with all the features listed? If you're looking for a long-term developer, I'd be happy to continue expanding the game with additional mechanics, content, and polish after the initial milestone. I look forward to discussing your project. Best regards, Matheus Rocha
$199 USD in 30 days
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Hi, New on Freelancer — 20 years of development experience behind us. We're taking our first few projects here at a fraction of our normal rate purely to build our review history. You get senior agency work at junior pricing; we get a review. Straight trade. starting with GameMaker Studio for a 2D strategy game, optimizing asset management can greatly enhance performance, especially for features like scavenging and crafting. I’d begin by setting up a modular inventory system to streamline these elements efficiently. What's your priority feature to tackle first?
$140 USD in 7 days
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I am excited to submit my proposal for your 2D post-apocalyptic survival game. My team and I have recently completed similar projects, successfully integrating exploration, crafting, and combat systems while ensuring a seamless user experience. We take pride in delivering clean code and comprehensive testing, so your game will be polished and ready for players. You can view our relevant work in my portfolio, showcasing our capabilities in GameMaker and 2D game development. Thank you for considering my proposal. Best, NobleSourcing
$200 USD in 7 days
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