Character Model Retop for Gaming.

Cancelled Posted Apr 23, 2015 Paid on delivery
Cancelled Paid on delivery

Project Description

Experienced 3D Game Modeller required to retopologize supplied high resolution biped character for game use.

Basic Requirements

- Final model must be supplied in OBJ format with UV Maps (See below for UV Map requirements).

- Topology must be optimized for animation use IE: Extra detail around joints (Fingers and toes must be intact).

- Appropriate edge loops should be used to ensure good deformation when character is animated. (Should follow the contours of the model)

- Model needs to be all quad polys. At most 2-4 triangles in flat areas that won't deform will be accepted.

- Total Polygon count needs to be around 8000 polys.

- We are a professional game studio and expect retopology to be of industry standard (Please see attached files for an example of expected topology flow).

- UV Maps are not required, just retopo'd model.

- You MUST have examples of game ready characters in your portfolio or supply us examples. We need to be able to see your topology in these examples. Bids without topology work examples will not be considered.

IMPORTANT NOTE!!

Milestones are made to give you the freelancer assurance of payment and cannot be revoked by us without following [url removed, login to view]'s dispute resolution guidelines. We do not release milestones under any circumstances until the required project is complete and all files have been supplied! If you do not understand milestones and plan on asking for early release of milestones please do not apply.

Copyright and Intellectual Property of supplied assets and final project will remain the property of DigitalDoxy and cannot be reused, distributed or otherwise made available in any format to any party outside of DigitalDoxy.

3D Animation 3D Modelling 3D Rendering

Project ID: #7542428

About the project

Remote project Active Apr 23, 2015