this job is for phase 1:
.. experience is walking down a hallway
.. large, soft blue circles passing along the right and left side (along the walls, if the walls are visible)
.. similar feeling to walking down a hotel hallway with doors passing on our left and right (but in this project the doors are blue and pink circles)
.. the graphics can be anything, including a square grid or a few lines, as long as it feels like moving through a tunnel or walking down a hallway
.. more simple the better. i'm ok with lots of black space, just enough lines or objects to have the feeling of walking forward
.. only thing visible is the hall and circles on the hall 'walls', do not see a body, do not see hands
in a future follow-on project, phase 2:
.. select one of the circles, and move into a second scene which is similar to people sitting around a round table, except instead of people it's pink and blue round circles, and instead of table, it could be a few lines to provide the feeling of a table.
.. look up and select an exit symbol to return to hallway
lots of phases to complete the VR demo, and i would like to see how phase 1 goes before taking next step.
.. oculus go
.. would you use unity, unreal or another engine for this project?
.. do you have samples of your other VR work?
.. if you do this project, what kind of visuals do you propose?