Build an endless/infinite runner game similar to Subway surfers or Temple Run but with elements from the old PC game Road Rash (if you are not familiar with this game please view the video here: [login to view URL] to familiarise yourself with the concepts).
The main character runs through an endless street hitting targets with his weapon and dodging oncoming obstacles by moving left or right.
• iOS; Phones > iPhone 6s
• Android; OS Version >Android v6, and Phones >3GB Ram
This job requires you to:
i. Put together the provided assets in Unity
ii. Program the game logic (you can either use a custom physics engine you have already written or I can buy one) in Unity
iii. Integrate ad networks; Unity, Vungle, and Admob
iv. Add IAPs
v. Publish to the App Store
I will provide you with all the assets for the game; including:
i. Game Play Objects:
a. Main character
c. Target Objects/Enemies
a. In game audio
b. Menu Audio
c. Sound effects
iii. Design (PSD) for the menus and in game items.
• Game must be completed and uploaded to the AppStore and Play Store in no more than 4 days’ (96 hours) time of the contract being awarded.
• This requirement is extremely critical.
• Do not bid if you cannot meet this timeline.
It is a very simple game to program but also very time sensitive.
To win this contract:
i. You must have already made a game like Subway Surfer or Temple Run (send me the link for the same, and some proof that it is indeed your game e.g. make a change to the apk, compile it and send it to me to test).
ii. Send me a link to your portfolio
iii. Please go through the attached PDF (RFP - [login to view URL]) completely before you bid.
iv. Put the capital city of Egypt in the first line of your bid.
i. Milestone 1: 20% Payment upon completion of core game. Expected within 2 days of start of contract/48 Hours.
ii. Milestone 2: 10% Upon Integration of Start Menu Screen, Post-game screen, and sharing menu. Expected within 72 hours of start of contract.
iii. Milestone 3: 10% on Integration of Ad networks and IAPs. Expected within 96 hours of start of contract.
iv. Milestone 4: 20% on upload to the App Store. Expected within 96 hours of start of contract.
v. Milestone 5: 30% upon final approval in App Store.
vi. Milestone 6: 10% 7 days after Launch, in case there are any major bugs and the app needs to be fixed and re-uploaded.
i. 20% Reduction in fee for every 12 hours after the 4 Day/96-hour deadline, that the app isn’t uploaded to the AppStore or Play Store.
ii. No payment if App hasn’t been uploaded to the App Store/Play store 48 hours/2 days after final deadline has passed.
iii. If any of the milestones 1 or 2 are delayed for >12 hours past their deadline, the project will be cancelled.