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I need a Unity-built WebGL game that recreates the “Round 1” Sprunki battle shown in the reference video. When the match loads, a roster of Sprunki characters must spawn, move, fight, trigger random events, eliminate one another, display live rankings, and crown a single winner—completely without player input. Every launch should feel fresh through RNG-driven behaviour, timing, and outcomes. Round 1 has to mirror the video’s pacing, camera work, and on-screen UI, yet the project architecture must stay open so I can keep plugging in new, crazier rounds later without rewriting core systems. Please keep the code clean, commented, and modular (separate round manager, event generator, character AI, and UI layers). Target device: modern browsers via Unity WebGL. Visual style: crisp 2D sprites (exactly like the clip). Deliverables • Fully functional Round 1 scene that matches the video one-for-one • Unity project folder ready for additional rounds (prefab-driven, scriptable objects, clear documentation) • WebGL build and simple upload instructions • Short setup guide that shows me where to drop new art, tweak probabilities, and register future rounds When you reply, include: 1. Your fixed price and estimated timeline 2. A link to similar auto-battler or Unity WebGL work in your portfolio 3. Any questions that will help you quote accurately I’m aiming to award quickly and start at once.
Project ID: 40687316
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42 freelancers are bidding on average $121 USD for this job

Hello, I have carefully reviewed your requirements for a Unity WebGL auto-battler that recreates the Sprunki Round 1 experience, with autonomous character AI, RNG-driven events, eliminations, live rankings, winner detection, and modular architecture for future rounds. With 9+ years of game development experience and 200+ successfully delivered games, I have strong expertise in Unity, 2D gameplay, AI systems, RNG mechanics, UI, WebGL optimization, and modular game architecture. You will get: 1. Fully functional Round 1 scene matching the reference 2. Modular Round Manager, Character AI, Event Generator & UI 3. Prefab/ScriptableObject-driven architecture for future rounds 4. Optimized Unity WebGL build 5. Setup guide and upload instructions 6. Clean, commented and well-documented project Estimated Timeline: 3–4 weeks I will discuss the reference video, exact scope, and portfolio examples with you before starting. Available to start immediately. Come inbox & let’s get started. Best regards, Sohaib Pasn Games
$140 USD in 30 days
6.8
6.8

Hello, Your Round 1 Sprunki battle needs more than a playable prototype, it needs a faithful WebGL recreation with modular systems ready for future rounds. I can structure the Unity implementation around a reusable round manager, ScriptableObject-driven configuration, prefab-based characters, RNG event generation, autonomous character AI, rankings, elimination flow, and a responsive UI layer. I’ll also align the 2D presentation, pacing, camera behavior, and outcome variety with the reference video, then provide a documented WebGL build and clear instructions for adding art, tuning probabilities, and registering new rounds. Unity, Game Development, and Game Programming are central to delivering this clean, extensible architecture. I can confirm the fixed price and timeline after reviewing the video’s exact scene count, character behaviors, and required visual assets; I’m ready to begin immediately. How many Sprunki characters, random event types, and ranking/UI states must Round 1 include, and are the sprites already prepared? Best regards, Sahil
$30 USD in 1 day
5.7
5.7

Hello, Fahad here from Pakistan. I would like to assist you in developing a Unity WebGL game that will recreate the "Round 1" Sprunki battle shown in the reference video. I am confident to deliver high quality results. Let's connect via chatbox to discuss our potential collaboration. Looking forward to the opportunity to work together.
$60 USD in 1 day
4.5
4.5

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience with Unity, C#, WebGL builds, 2D game systems, AI behaviour, RNG-driven events, prefab architecture, and modular game-state management, and I'm available to start right away. In my opinion, the key challenge is matching the reference video’s pacing, camera flow, UI, and battle rhythm while keeping the codebase flexible enough to add future rounds without rewriting the core. I would structure the project with separate RoundManager, CharacterAI, EventGenerator, Ranking/UI, and Camera systems, using prefabs and ScriptableObjects for characters, probabilities, events, and future round definitions. This keeps balance changes and new content easy to plug in. Fixed price: $250 Estimated timeline: 7–10 days for Round 1, WebGL build, testing, and documentation. I’m not including a portfolio link because the provided portfolio set does not contain relevant Unity/WebGL game work. A couple of quick questions: • Can you provide the reference video and all required Sprunki art/audio assets? • Should combat outcomes be fully simulated by stats + RNG, or should specific video moments be recreated as scripted event types? Best regards, Carlos.
$50 USD in 7 days
4.3
4.3

Creating your Unity-built WebGL game, "Auto Sprunki," presents a thrilling opportunity to deliver a dynamic and engaging battle experience. I understand your goal of replicating the “Round 1” Sprunki battle with precise pacing and UI, while ensuring the architecture remains flexible for future enhancements. To achieve this, I will build a modular structure that encompasses a round manager, event generator, character AI, and UI layers. This will not only facilitate seamless integration of new rounds but also maintain clean and commented code for your ongoing development needs. By employing RNG-driven mechanics, each battle will feel unique, enhancing replayability and user engagement. Having previously developed an auto-battler game that required similar mechanics and modular design, I can assure you of a polished result that aligns with your vision. The deliverables will include a fully functional scene, a well-organized Unity project folder, and comprehensive setup guides to assist with future updates. With a focus on delivering an outstanding gaming experience, I look forward to collaborating closely to bring your concept to life. Let's create something that not only meets your expectations but sets a new standard for quality. Regards Junaid
$100 USD in 7 days
3.8
3.8

Hello, This project is less about building a basic auto battler and more about reproducing the exact pacing, camera behavior, UI, and autonomous battle flow from your Round 1 reference while keeping the architecture flexible for future rounds. I can structure the Unity WebGL project with a modular Round Manager, event generator, character AI, ranking system, and UI layer, using prefab driven characters and configurable data so new characters, events, probabilities, and rounds can be added without rebuilding the core systems. RNG will control timing and outcomes while maintaining the pacing shown in the reference. I can provide the fixed project scope and timeline after reviewing the reference video and assets, ensuring the estimate is based on the actual Round 1 requirements. Please share the reference video and current Sprunki assets so I can confirm the exact scope and UI requirements.
$30 USD in 1 day
3.8
3.8

Hello Dear, I'm Md Ruhul Ajom, a Full-Stack Web & Mobile App Developer with over 10 years of professional experience, and I'm excited about the opportunity to work with you. I can start your project immediately and am committed to delivering high-quality results. I have extensive experience in web and mobile application development, custom software solutions, API integration, database design, performance optimization, and bug fixing. My expertise includes React, Vue.js, Laravel, PHP, Python, Automation, Twilio, REST API, WordPress, JavaScript, React Native, MySQL, REST APIs, Git, Docker, Linux, SEO, eCommerce, and Shopify I understand you're looking for a reliable developer to build a secure, scalable, and user-friendly solution that meets your business needs. I prioritize clean code, timely delivery, and clear communication throughout the project. I'm ready to discuss your requirements and help bring your vision to life. Best regards, Md Ruhul Ajom
$75 USD in 2 days
4.8
4.8

Hi, I’m a Senior Software Engineer with 20+ years in game backend and AI development. I have gone through your specific requirement for Sprunki auto battler. I built something like this for product clients, with 20+ years across interactive software. I would use Unity ScriptableObjects rather than hardcoded round settings because new rounds can then reuse the same managers without changing core code. I will build the Unity WebGL scene around prefab based Sprunki characters and a separate RoundManager. Character AI will drive movement and combat, while an event generator controls RNG so each launch has a different outcome. And I’ll keep the ranking UI separate from battle logic so the same structure can support future rounds, at least that is where I would start. Relevant Unity, AI and interactive software samples I can send. Can you share the reference video so I can match its pacing and camera changes accurately? Which Sprunki sprites and UI assets are already available for Round 1? Should future rounds keep the same roster, or can they introduce completely new characters? Free for a quick call this week? Or answer those three and I’ll map out the first version tonight. Dev Singh
$250 USD in 4 days
2.6
2.6

Hi – it's Kurt here from Cape Town ✔️The key here is keeping the code modular for future flexibility. Randomized events in auto-battlers often lead to unpredictable outcomes, which is crucial for your Sprunki battle game. A common issue is ensuring the core systems remain intact while adding new rounds later without rewriting everything, especially in Unity WebGL. I understand the importance of replicating the pacing and UI from your reference video. What usually matters most here is building a clean architecture that allows easy integration of new content while maintaining the game's integrity like your character AI. Your need for a fully functional Round 1 scene and a well-structured Unity project is clear, ensuring future expansion is effortless. With years of experience in Unity and WebGL, I've helped bring engaging gaming experiences to life. You can expect a polished project that delivers a fresh experience every launch. If you want I could take a look at your existing files and give you some direction? Best, Kurt.
$100 USD in 7 days
1.4
1.4

Greetings I understand you need a Unity WebGL game that replicates the "Round 1" Sprunki battle with RNG mechanics and modular architecture. We have successfully completed similar projects in the past. Your goal to create a dynamic, engaging auto-battler with clean, modular code is clear. We can ensure that the game mirrors the pacing and UI of your reference video, while also making future expansions easy and efficient. Our approach will involve a robust framework that allows for seamless updates and additions. I bring experience in Unity development and creating interactive WebGL games. My focus on clean, well-commented code will ensure your project is maintainable and scalable. I would love to chat about your project further. I suggest a follow-up discussion to clarify details and align on expectations. Regards, Nabeel Ismail
$100 USD in 7 days
0.6
0.6

Hi there, Imagine a vibrant battlefield where Sprunki characters come to life, fighting and competing in a thrilling auto-battle scene. I’ve worked on similar Unity WebGL projects, ensuring clean, modular code that supports seamless updates. You can trust my experience to deliver exactly what you’re looking for. I noticed you want the project to mirror the pacing and UI of the reference video while allowing for future expansions. I can create a solid architecture that keeps everything organized, making it easy to add new rounds without a hassle. I specialize in developing engaging, user-friendly games that captivate audiences. My commitment to quick communication and fast turnaround means you’ll have everything ready before you know it. Let me know if you are available for a quick chat! Regards, Wonita
$100 USD in 7 days
0.0
0.0

I’m an experienced Unity game developer skilled in C#, 2D gameplay systems, AI-driven characters, RNG mechanics, modular game architecture, and Unity WebGL. I’ll do, * Recreate Round 1 from your reference video with the Sprunki roster, automated movement/combat, eliminations, random events, live rankings, winner sequence, UI, camera behaviour, and matching round pacing. * Build autonomous character AI and RNG systems so every launch produces different fights, timings, events, eliminations, and outcomes without requiring player input. * Structure the project around separate Round Manager, Character AI, Combat, Event Generator, Camera, Ranking/UI, and game-state systems, using prefabs and ScriptableObjects so additional rounds can be added without rewriting the core. * Optimize and test everything for modern-browser WebGL, then provide the complete Unity project, WebGL build, documented configuration for probabilities/art/characters/rounds, and upload/setup instructions. Q: Will you provide the original Sprunki sprites, animations, audio, UI assets, and reference video, or should those assets also be recreated/prepared as part of the project? I can share relevant Unity/game development work from my available portfolio. Regards, Shawana
$140 USD in 7 days
0.0
0.0

Hi there! I understand you need a fully automated Round 1 Sprunki battle that closely follows the reference video while keeping the Unity project flexible for future rounds. The main challenge is combining random AI behaviour, combat, events, rankings, camera pacing, and UI into a clean WebGL-ready system. I have experience with Unity, C#, 2D game development, character AI, RNG systems, UI, animation, and WebGL builds. I can structure the project with separate round management, event generation, character AI, and UI systems so new rounds can be added without rebuilding the core logic. I will first recreate the Round 1 flow, pacing, camera, combat, eliminations, and ranking system. I will make character behaviour and events RNG-driven so every launch feels different. The project will use reusable prefabs and configurable data, with clear documentation for adding art, changing probabilities, and registering future rounds. I can deliver the WebGL build and upload instructions after testing. My estimated timeline is 5 to 7 days, with the final fixed price depending on the reference video and required
$115 USD in 4 days
0.0
0.0

Hello, I reviewed the requirements, and the core challenge is creating an automated battle system that feels dynamic and replayable while keeping the architecture flexible for future rounds, new characters, and additional mechanics. I would build the Unity WebGL project with a modular structure including character AI, round management, RNG-based event systems, ranking logic, UI handling, and prefab-driven content so new Sprunki characters or battle scenarios can be added without rewriting the core gameplay. The focus would be matching the reference pacing, camera behavior, and 2D sprite presentation while ensuring smooth browser performance. I have worked on similar Unity games, auto-battle systems, AI-driven gameplay mechanics, WebGL builds, and modular game architectures and can share relevant examples once we connect in chat. Best Regards, Muskan
$30 USD in 1 day
0.0
0.0

I can build Round 1 as a fully autonomous Unity WebGL battle: Sprunki characters spawn, move and fight on their own, random events change each run, eliminations update the live ranking, and the match continues until one winner remains. I’ll keep the battle logic separate from the round flow, character AI, event generation, camera and UI so future rounds can be added without rebuilding the core game. Probabilities and character/round settings can be exposed through ScriptableObjects and prefabs, with a short guide showing where to add art and register another round. I’ll also test the finished scene as an actual WebGL build, including match restarts and repeated runs to make sure the RNG produces fresh outcomes without breaking the round. One detail that affects the quote: will you provide the original Sprunki sprites/audio used in the reference, or should those assets also be recreated/prepared from the material you provide?
$240 USD in 7 days
0.0
0.0

Hi, I like this project because an auto-battler only feels convincing when the AI, RNG and presentation work together rather than looking like scripted animations. I’ve built Unity/C# gameplay systems with prefab-driven characters, state-based AI, random event logic, UI updates and WebGL builds. I’d separate the Round Manager, character AI, event generator and ranking UI so new rounds can be added without touching the core battle loop. For Round 1, I’d first reproduce the reference pacing/camera/UI, then tune spawn timing, probabilities and eliminations until the runs feel naturally varied. I’d deliver the Unity project, WebGL build and a clear guide for adding new art/events.
$140 USD in 7 days
0.0
0.0

Rough numbers above are placeholders for now. We will sharpen both the price and timeline once we have a quick chat about the finer details. Reading through this, you want a fully autonomous Unity WebGL battle game built around Sprunki characters. Round 1 runs itself, no player input, pure RNG driving who moves, who fights, who gets eliminated, and who wins. Every session needs to feel different, and the whole thing has to match the pacing and UI from your reference video. More importantly, you want the project set up so adding Round 2, Round 3, and beyond is just plugging in new content, not rebuilding from scratch. Here's how we'd approach this: - Character system: Each Sprunki character built as a prefab with its own stats and behaviour scripts. A ScriptableObject per character type makes it trivial to swap art or tweak values later without touching code. - Battle AI and RNG: A dedicated CharacterAI layer handles movement, targeting, and attack timing, all seeded through a central random event generator. Outcomes are weighted but never predictable, so every run reads differently. - Round manager: A clean RoundManager class owns the match lifecycle, spawn order, elimination logic, and winner declaration. Registering a new round is just dropping a new config asset and pointing at it. - UI layer: Live rankings, health indicators, and match announcements sit in a separate UI layer with no tight coupling to game logic. Camera work follows the video reference with simple Cinemachine or scripted transitions. - WebGL build: Optimised for modern browsers, with a simple setup guide covering where to drop new sprites, how to adjust probabilities, and how to hook in future rounds. After a short scope chat we will put together a written proposal covering deliverables, timeline, and a firm price. Would a quick 15 minute call this week work to go through the reference video together and nail down the exact scope before we quote firm numbers? Best, 96 Studio
$188 USD in 10 days
0.0
0.0

Hi, I can build the Round 1 Sprunki auto-battle as a modular Unity WebGL project, with the core systems structured so future rounds can be added without rewriting the foundation. I’ll implement the roster spawning, character AI, movement/combat, RNG-based events, eliminations, live rankings, winner detection, camera flow and on-screen UI. The round will run fully autonomously with fresh outcomes on every launch. I’ll keep the architecture clean and prefab-driven, separating the Round Manager, Character AI, Event/RNG system and UI. ScriptableObjects can be used for character/round configuration so probabilities, timings and future content are easy to adjust. Estimated timeline: 7–10 days Deliverables include the Unity project, functional Round 1 scene, WebGL build, organized assets/prefabs/scripts, documentation and upload/setup instructions. I don’t want to provide a fabricated portfolio link or claim a similar shipped auto-battler/WebGL project I can’t verify. I do have Unity/game-development experience and can show relevant work honestly. To quote the scope accurately, I’d need the reference video, sprite/assets availability and confirmation of the target Unity version. I can start immediately.
$50 USD in 10 days
0.0
0.0

Hi there, I already have relevant previous experience building Unity 2D games, WebGL projects, AI-driven character systems, event logic, rankings, and modular round-based gameplay. For Round 1, I would first study the reference video closely and reproduce the pacing, camera behaviour, UI, character movement, eliminations, and winner sequence as accurately as possible. The battle itself will run fully automatically, with RNG controlling targeting, movement, combat timing, events, and outcomes so every match feels different. I’ll structure the project with separate Character AI, Round Manager, Event Generator, Camera, and UI systems, using prefabs and ScriptableObjects so future rounds can be added without rewriting the core logic. You’ll receive the complete Unity project, optimized WebGL build, clean commented C# code, and a short guide showing how to add characters, artwork, events, probabilities, and new rounds. I can start immediately once the reference video and Sprunki assets are available.
$100 USD in 4 days
0.0
0.0

Creating an engaging auto-battler game that operates autonomously is an exciting challenge. I understand that your goal is to capture the essence of the "Round 1" Sprunki battle while ensuring the architecture allows for future expansion without major rewrites. This is exactly the type of project I thrive on. Your emphasis on maintaining the pacing, camera work, and UI from the reference video is crucial for immersive gameplay. Ensuring the clean, modular code structure will not only facilitate new rounds but also keep the experience fresh and dynamic, allowing players to enjoy unique outcomes each time. With a focus on understanding your objectives, I approach projects by asking the right questions and delivering thoughtful solutions. We believe the best solutions come from first understanding what the client is trying to achieve, then building around those goals. I’d be happy to share some relevant work and discuss your vision further. Let’s connect to explore ideas and ensure this project meets your expectations seamlessly. Regards, Stephen
$200 USD in 7 days
0.0
0.0

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