
Closed
Posted
Paid on delivery
I’m building a top-down 3D action game that lets the player switch between two distinct humanoid characters on the fly. Each character will have its own movement set and core ability, so the code has to handle seamless swapping, shared health and inventory, and a camera that never breaks the top-down perspective. Here’s what I need from you: • A lightweight Unity (or Unreal, if you prefer) project with basic terrain, lighting and collision in place. • Two placeholder humanoid rigs, each wired to simple idle, run and attack animations. • Character-swap logic coded and ready for me to extend. • A responsive top-down camera that follows smoothly and respects obstacles. • Clear, well-commented scripts so I can expand the combat and AI later. Deliver the project folder ready to open, plus a short read-me explaining how you structured the scenes, prefabs and scripts. If everything runs in-engine without errors and I can press one key to switch characters, the job’s done.
Project ID: 40674924
18 proposals
Remote project
Active 1 day ago
Set your budget and timeframe
Get paid for your work
Outline your proposal
It's free to sign up and bid on jobs
18 freelancers are bidding on average ₹7,943 INR for this job

Hello, i am ready exited to work you as i read your job description I am also an expert in making 2d,3d modelling and animating characters 2dautocad drawing ,elevation, solid work, Revit ,FBX ,Unity, Render also interior and exterior design. I have experience in field of more than 10+ years. I can Create Intro and Explainer Videos. for products and companies. Kindly check My Portfolio as well. Hope for your very soon reply. Thank you
₹12,500 INR in 2 days
7.3
7.3

Hey, You are looking for Top-Down 3D Action Game Prototype "Lets Gets Started, I know you have several tempting proposals here, but I guarantee you to be impressed by my work. I have various skills in design, Illustration, Photoshop, Graphic Design, Logo Design and Illustrator. If you give me this chance you will be impressed, because I guarantee that I will meet your expectations. I invite you to get a look at my portfolio You Can see it from here : https://www.freelancer.com/u/sahildogra222 If you have any questions or queries, do not hesitate to contact me. I hope to start working with you. With regards! SAHIL
₹7,000 INR in 1 day
6.2
6.2

Hi there! I’m a Unity developer with extensive experience in 3D action games, and I’m ready to build this prototype for you. I understand you need a seamless, on-the-fly character swapping mechanic with a top-down perspective, shared states, and highly modular code. Here is how I will deliver your project: Unity Environment: A ready-to-open 3D project (built in URP for optimal performance) featuring basic terrain, lighting, and baked collision. Characters & Animation: Two distinct humanoid prefabs utilizing Unity's Animator, fully wired with placeholder rigs for Idle, Run, and Attack states. Seamless Swapping & Shared State: I'll implement a PlayerManager script to instantly swap active characters and movement sets via a single key press (e.g., 'Tab'). Shared health and inventory will be managed via a centralized data script so nothing is lost during the swap. Top-Down Camera: I will configure a Cinemachine virtual camera for a buttery-smooth follow that rigidly maintains your top-down perspective. It will include a CinemachineCollider to intelligently respect environmental obstacles without breaking the view. Clean Architecture: All C# scripts will be heavily commented and decoupled, making it incredibly easy for you to drop in new AI and expand combat later. You’ll receive a cleanly organized project folder and a detailed README explaining the scene architecture, prefabs, and script structure. Everything will run error-free right out of the box. Let's get started!
₹7,000 INR in 7 days
2.3
2.3

I spotted something in your project that others will likely overlook. The character-swap logic needs to be particularly robust to ensure seamless transitions between the two humanoid characters, especially as players engage in fast-paced action. I recently completed a similar project where I developed a character-swapping mechanic for a 2D platformer, which boosted player engagement by 30%. The project included well-structured code and clear documentation, making it easy for the client to expand the game further. I understand your goal is to create a fluid gaming experience, so my approach will focus on lightweight code that ensures quick character transitions while maintaining a smooth camera perspective. I’ll deliver a project folder ready to open, along with a concise read-me for clarity. I'd rather earn this with clarity than win it with promises. Regards Brendan
₹6,900 INR in 7 days
1.0
1.0

Hi, I can build this Unity-based top-down 3D character-switching prototype with a clean, expandable structure. Implementation: Lightweight 3D scene with terrain, lighting and collision Two placeholder humanoid characters Separate movement/ability controllers Idle, run and attack animation states One-key instant character switching Shared health and inventory system Smooth top-down camera following the active character Camera obstacle avoidance Clean, commented C# scripts Organized scenes, prefabs and scripts README with setup and extension instructions I’d recommend Unity + C# + Cinemachine. Unity's Cinemachine is designed to control a single game camera through tracking cameras and supports follow behavior and obstacle avoidance, making it a good fit for this top-down setup. I’ll keep the character system modular so you can later add combat, AI, abilities, weapons and additional characters without rewriting the swap system. Timeline: 4–6 days Deliverable: Complete Unity project folder + README, tested without console errors.
₹10,000 INR in 7 days
0.0
0.0

I’m interested in working on this project. I can build this in Unity with distinct playable humanoid characters, seamless character swapping, individual movement sets and abilities, shared health and inventory, and a smooth camera system that follows properly and handles obstacles. I can also set up basic terrain, lighting, collision, placeholder humanoid rigs with idle, run and attack animations, and provide clean, well-commented scripts for easy future expansion of combat and AI. You can check my portfolio for my previous Unity projects. I’d appreciate the chance to prove my skills, and feel free to negotiate the budget.
₹5,000 INR in 10 days
0.0
0.0

Unreal engine experience , gameplay feel and stylized look , clear written code with comments easy to understand and customize and extend
₹6,767 INR in 7 days
0.0
0.0

Hello, I’m a Unity Game Developer with hands-on experience in gameplay programming, character controllers, animation, cameras, UI, 3D, and C#. I can build your two-character switching system as a clean and expandable Unity project. Each character will have its own movement and ability logic, while Health and Inventory remain shared when switching. I will implement: • Lightweight Unity project with terrain, lighting, and collision. • Two placeholder humanoid characters. • Idle, Run, and Attack animations. • One-key character switching. • Shared Health and Inventory. • Smooth top-down camera following the active character. • Obstacle handling to prevent camera clipping. • Clean, organized, well-commented C# scripts. • Structured scenes and prefabs for easy future expansion. • Short README explaining the project structure. I understand that you plan to expand the combat and AI later, so I’ll keep the systems modular and easy to extend rather than putting everything into one hard-coded script. The final project will open and run cleanly in Unity, with both characters, animations, switching, and camera behavior fully functional. I’m ready to start and deliver a solid foundation you can build on.
₹4,000 INR in 3 days
0.0
0.0

This sounds like a great top-down action prototype. Setting up clean character-swapping and shared state architecture early on is the best way to keep expanding your combat and AI later without touching core systems. I can build this for you in Unity (using C#) with a modular structure that makes adding future abilities, stats, and characters seamless. Here is how I’ll set this up for you: Seamless Character Swapping & Shared Data: I will structure shared stats (Health, Inventory, etc.) using decoupled Data Managers / ScriptableObjects. Pressing the swap key will smoothly transfer control, switch movement profiles, and handle active/inactive game objects instantly. Top-Down Camera System: I’ll set up a responsive Cinemachine/custom top-down camera that follows your active character and handles wall occlusion/collisions smoothly so the player never loses vision. Animations & Character Rigs: I’ll integrate two humanoid placeholder rigs with clean Animator Controllers wired up to Idle, Run, and Attack states. Clean Deliverable: You’ll get a organized Unity project folder ready to launch, fully commented scripts, and a brief README breaking down the prefabs, manager scripts, and how to extend them.
₹8,000 INR in 21 days
0.0
0.0

Hi there, I can build a clean, well-architected Top-Down 3D Action Game Prototype in Unity according to your exact requirements. What I will deliver: • Character Swapping Logic: A robust C# script allowing seamless on-the-fly switching between two humanoid characters with shared health and inventory. • Smooth Top-Down Camera: A responsive camera setup that follows the active character smoothly while respecting terrain collision. • Placeholder Setup: Basic terrain, lighting, collision, and two humanoid rigs connected to simple idle/run/attack state setups. • Clean Code & Readme: Fully commented, modular C# code for easy expansion, along with a concise Readme explaining scene, prefab, and script organization. I have hands-on game development experience in Unity and C# and can get this prototype working without errors right away. Best regards.
₹3,500 INR in 3 days
0.0
0.0

Hi, I can build this top-down 3D action prototype in Unity with a clean, expandable structure. I can deliver: Basic 3D terrain, lighting, collision and scene setup Two placeholder humanoid characters with idle, run and attack animations Smooth character switching with one key Shared health/inventory architecture ready to expand Responsive top-down camera with smooth follow and obstacle handling Clean, commented C# scripts and organized prefabs/scenes Complete Unity project folder + short README Before starting, please confirm: Will you provide the 3D character models/rigs, animations, environment assets and other GameObjects, or should I use/create placeholders? Do you have any existing Unity project, assets, or design references? What are the specific movement sets/core abilities for each character? Should both characters remain in the scene when swapping, or should the inactive character be disabled? Which Unity version do you want the project built with? Once these details are confirmed, I can start immediately. Estimated delivery: 5–7 days.
₹9,500 INR in 7 days
0.0
0.0

Hello. Im Unity Developer with more than 4 years commercial experience. I want to help you with your project and made for you good expandable scratch for your future mechanics
₹7,000 INR in 7 days
0.0
0.0

Hi there! We're a small Unity engineering team and this is exactly the kind of build we do. You need on-the-fly character swapping, shared state and code you can extend later — here's how we'll deliver it: Project: A ready-to-open URP scene with terrain, lighting and collision already in place. Characters: Two humanoid prefabs on Unity's Animator, wired for Idle, Run and Attack, each with its own movement set. Swapping & shared state: A PlayerManager swaps the active character on a single key press (Tab). Health and inventory live on a centralised data script, so nothing is lost in the swap. Camera: A Cinemachine virtual camera for buttery-smooth follow that rigidly holds your top-down angle, plus a CinemachineCollider so obstacles never break the view. Architecture: Decoupled, heavily commented C# — easy to drop in AI and expand combat later. You get a cleanly organised project folder and a detailed README covering scene architecture, prefabs and scripts. It runs error-free out of the box and one key swaps characters — your definition of done. Happy to share past builds, including a licensed, installer-packaged Unity product delivered to a paying client. Let's get started!
₹5,000 INR in 5 days
0.0
0.0

Hi! I am very interested in building this Top-Down 3D Action Game prototype using Unity. With strong experience in gameplay mechanics and clean, well-documented code architecture, I can deliver a result that is immediately ready for you to expand further. What I will deliver for you: - Clean Unity Project Structure: Set up a lightweight scene complete with basic lighting, terrain, and collisions. - Seamless Character-Swap System: Implement instant character switching logic (with a single key press), complete with movement sets and core abilities for each character. - Shared State Management: Handle shared health and inventory to stay synchronized between both characters during swaps. - Responsive Top-Down Camera: Build a camera system that follows smoothly and accurately handles obstacles without breaking the perspective. - Documentation & Commented Scripts: Provide clean, modular, and fully commented scripts along with a short read-me file to make it easy for you to expand combat and AI later. All project files will be delivered clean, error-free, and ready to play. Let's get started on this right away!
₹8,500 INR in 4 days
0.0
0.0

Hi there! I'll build in Unreal by default, but I'm equally comfortable in Unity if you'd rather - its Animator, Input System and Cinemachin give the fastest path to a solid top-down camera/swap system. The base scene will have simple terrain, baked lighting, and proper collision on terrain and characters, plus a single GameManager/GameState owning shared health, inventory and active-character reference, so swapping never desyncs state. Both placeholder rigs will share a CharacterBase class with idle/run/attack wired through the Animator, so each character keeps its own movement values and core ability while reusing the same swap/input pipeline. Swap logic will be event-driven, bound to a key by default, triggerable from input, UI or future gameplay events without touching core code — with a guarded transition window so abilities can't double-trigger or desync animation mid-swap. The camera uses a smooth follow rig with raycast-based obstacle handling, so it never clips through walls and keeps top-down framing intact, with exposed damping/offset parameters for tuning. I can also add shader manipulation to reveal the character when occluded. Code will be commented and organized for easy extension later, with a short read-me on structure and extension points. I've built similar systems before, I'm aware of common pitfalls: avoiding transition glitches, preventing camera snapping on teleport. Realistic timeline: 7-9 days. Happy to discuss!
₹8,300 INR in 7 days
0.0
0.0

Visakhapatnam, India
Member since Aug 17, 2026
$15-25 USD / hour
€8-30 EUR
₹1500-12500 INR
$30-250 USD
$250-750 USD
$30-250 USD
£10-20 GBP
$600 AUD
$15-25 USD / hour
$250-750 USD
$10-30 USD
₹12500-37500 INR
$250-750 USD
€230 EUR
$30-250 USD
$250-750 USD
$250-750 USD
$30-250 USD
$1500-3000 USD
$15-25 USD / hour
$50-70 USD