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I’m ready to kick-off a fast-paced car racing game for PC and I want it built entirely in Unity. The goal is a polished, arcade-style experience with responsive controls, engaging AI opponents, and eye-catching visuals that run smoothly on mid-range hardware. Here’s what I need from you: • Core gameplay loop: menu → car selection → race → results screen. • Realistic yet fun driving physics tuned for keyboard or controller. • 1 fully modeled, textured track and 2 distinct car models to start—placeholders are fine if you can swap in final art later. • Basic AI drivers that overtake, block, and react to collisions. • Checkpoint timing, lap counting, and finish-line logic. • Clean, well-commented C# code and all Unity project files so I can iterate after delivery. Acceptance criteria: the project must open without errors in the latest LTS version of Unity, compile, and provide a playable race from start to finish at a stable 60 fps on a typical gaming laptop. If this sounds like your lane, let’s talk timeline and milestones so we can get this on track.
Project ID: 40553708
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Hi, I have over 5 years of experience in Unity game development, building mobile games across different genres, including simulation, card games, casual, and action titles. I've worked on gameplay programming, optimization, UI systems, multiplayer features, and publishing games for Android and iOS. Here are a few examples of my work: Unity Gameplay Videos [login to view URL] Card Games [login to view URL] More Unity Projects & Gameplay [login to view URL] [login to view URL] [login to view URL] [login to view URL] [login to view URL] [login to view URL]@LastWarAge [login to view URL] I'd be happy to learn more about your project and discuss how I can help. If you have any specific requirements or features in mind, feel free to share them. Thanks Wahab
$30 USD in 5 days
6.6
6.6
31 freelancers are bidding on average $139 USD for this job

Hi, I'd love to help with your "Unity PC Car Racing Game" project. I build fast, pixel-perfect static sites and landing pages in clean HTML5/CSS3 with Bootstrap or Tailwind — fully responsive across mobile, tablet, and desktop. For a fixed project involving mobile app development, game design, c# programming, 3d modelling, 3d animation, unity 3d, game development, unity, I convert Figma/PSD/XD designs into crisp, semantic markup that matches the design exactly. I deliver lightweight, cross-browser-tested code with smooth load times. Happy to discuss the details and timeline — when can we chat? Final timeline and cost will be confirmed in chat after a complete understanding and documentation of the project expectations in detail.
$200 USD in 8 days
7.7
7.7

Hi, there. I have carefully reviewed the requirements for Unity PC Car Racing Game. Based on your goals, you are looking for a mobile experience that is not just functional, but seamless and responsive for your users. My team and I specialize in mobile app engineering with a focus on high-performance architecture. We have a proven track record of helping businesses in Turkey build mobile solutions that scale effectively across both iOS and Android. Whether we are leveraging Mobile App Development, Game Development for a native build or a cross-platform solution, our focus is on ensuring the interface is intuitive and the backend data handling is secure. We treat every app we build as a long-term asset. We avoid common pitfalls in mobile development such as memory leaks or poor UI responsiveness, ensuring your users have a smooth experience from their very first interaction. To help me provide a precise timeline for your development, I have one quick question: Are you aiming to launch on both platforms simultaneously, or are you prioritizing one (iOS or Android) for your initial market validation? Knowing this helps me determine the most efficient architectural path for your project. I am available for a discovery call to discuss your mobile roadmap whenever you are ready. Best regards Kausar and the Team Hi, there. I have carefully reviewed the technical issues you are currently facing with Unity PC Car Racing Game. When a system is unstable or experiencing downtime, I know that speed and accuracy are your top priorities. My team and I specialize in high level technical support and system recovery. We have helped other businesses in Turkey resolve critical issues ranging from database failures and security vulnerabilities to server side performance bottlenecks. We do not believe in applying temporary patches; we focus on performing a root cause analysis to ensure that the problem is solved permanently so your business operations can remain stable. Our goal is to stabilize your environment while ensuring that your data integrity remains the top priority throughout the process. To help me begin the diagnostic process immediately, I have one quick question: Have you made any recent changes to your server configuration, plugins, or third party integrations that might have triggered this issue? Knowing this helps me narrow down the scope of the fix and get your system back online as quickly as possible. I am available to start the diagnostic process immediately if you are ready to proceed. Best regards Kausar and the Team
$180 USD in 3 days
6.4
6.4

Hello sir, Did go through your job description and glad to share that I have enormous experience in working with Unity PC Car Racing Game I'm a seasoned programmer and Engineer with quality experience in Flutter, React, Node.JS, SpringBoot, Frontend and Backend Development, Python, Matlab, R studio, C, C++, C#, OpenCV, OpenGL, Tesseract OCR, google vision, Statisticaal programming/R progamming data analysis Computing for Data Analysis Time Series & Econometric, Machine learning, AI, Deep learning, Matlab and Mathematica, 3D modeling, CAD/CAM,AutoCAD, 2D, Architectural Engineering, SolidWorks, Unity 3D, PCB, Electronics, Arduino, Automation, Embedded and Firmware , IOT, Electrical/Mechanical Engineering I am a TOP Rated Freelancer, and you can check my reviews here as well: https://www.freelancer.com/u/mzdesmag. Looking forward to potentially working together on this project. Thanks and Best regards, Adekunle.
$30 USD in 1 day
5.3
5.3

Hi, I can build this Unity PC racing game as a polished arcade-style prototype with a complete playable loop from menu to race completion. I have experience with Unity, C# gameplay systems, vehicle physics, AI behavior, lap/checkpoint systems, UI flows, and performance-focused project structure. For the first version, I can implement car selection, responsive keyboard/controller driving, one track, two cars, AI opponents, lap timing, collision handling, results screen, and clean commented code. I’ll keep the project organized so placeholder cars/tracks can be replaced later with final assets without rebuilding the core system Estimated timeline: 4–6 days depending on final visual quality and AI complexity. — Dimitar
$140 USD in 7 days
4.1
4.1

Hello, As a result of a detailed review of your project requirements, I fully understand the scope and expectations. I have experience building Unity gameplay prototypes and arcade-style racing systems, and I'm available to start your project right now. I bring deep expertise in **Unity, Unity 3D, C# Programming, Game Development, Game Design, 3D Modelling, 3D Animation, and AI Gameplay Systems** with over 10 years of experience. I can build the full loop from menu, car selection, race gameplay, lap/checkpoint timing, AI opponents, collision handling, and results screen, with clean C# scripts and a project structure you can easily extend later. My approach would be to start with stable driving physics and race logic, then add AI behavior, one playable track, two cars, UI screens, optimization, and final testing in Unity LTS for a smooth 60 fps experience. I have a couple of quick questions. • Do you prefer realistic vehicle physics or a more arcade-style feel? • Should I use placeholder assets first, or do you already have track/car models? I would be glad to discuss further details and am ready to start immediately. Looking forward to hearing from you. Best regards, Carlos
$30 USD in 7 days
3.7
3.7

Hi, I can build the Unity PC racing game as a polished arcade-style prototype with a complete playable loop: main menu, car selection, race start, lap/checkpoint logic, AI opponents, and results screen. I’d use Unity LTS with clean C# systems for vehicle control, race state, AI behavior, checkpoint validation, lap timing, collision handling, UI flow, and input support for keyboard/controller. For physics, I’d tune the cars to feel responsive and fun rather than overly simulation-heavy, while keeping the project stable and easy to iterate. The first version can include one complete track and two car models using placeholders or modular assets, structured so final art can be swapped later without rewriting gameplay code. I’d also optimize scene setup, materials, lighting, and AI logic for smooth 60 fps performance on mid-range hardware. Question 1: Do you prefer a realistic visual style, stylized arcade look, or low-poly racing style? Question 2: Should the first build support single-player only, or should the architecture leave room for multiplayer later? Regards, Houssame
$140 USD in 7 days
3.5
3.5

Hi, I can develop your Unity-based arcade racing game with responsive driving physics, AI opponents, car selection, race flow, lap/checkpoint system, and clean, well-documented C# code. I'll deliver a polished, optimized project compatible with the latest Unity LTS, ensuring smooth 60 FPS gameplay and easy future expansion. I'm ready to start immediately.
$30 USD in 1 day
2.2
2.2

Could you share any specific themes or styles you’re envisioning for the track and car models? I can create a polished arcade-style racing game in Unity that meets your requirements. With 5+ years of experience in Unity, I focus on responsive controls and engaging AI that suggests competitive overtaking and blocking maneuvers. I will ensure the game runs smoothly on mid-range hardware while providing a fun yet realistic driving physics experience. Additionally, I’ll provide clean, well-commented C# code and all project files, allowing for easy future iterations. Let’s discuss the timeline and milestones, ensuring we get this project on track!
$120 USD in 5 days
2.6
2.6

Hi, I can build your Unity racing game with smooth arcade-style driving, intelligent AI opponents, and a polished gameplay loop from menu to race results. I have strong experience with Unity and C#, including vehicle physics, AI behavior, checkpoint systems, lap tracking, UI, and performance optimization. I'll deliver clean, well-structured code, a playable project compatible with the latest Unity LTS, and ensure stable performance on mid-range PCs. The project will be easy to expand later with additional cars, tracks, and game modes. I'm ready to start immediately and can discuss the timeline and milestone plan that best fits your schedule.
$50 USD in 2 days
1.6
1.6

Hi. I have experience successfully leading projects like this and can execute your vision for a fast-paced car racing game in Unity just as effectively. The project is well-defined, though it’s important to clarify the scope of the AI behavior and the extent of the visual polish you expect. Once these are established, I will construct the game with a focus on a responsive gameplay loop, realistic driving physics, and clean C# code to ensure smooth iteration post-delivery. Realistic expectations for a polished experience on mid-range hardware are vital, so I suggest discussing performance benchmarks in detail. What specific AI behaviors do you envision to enhance the racing dynamics? Roman
$50 USD in 1 day
0.0
0.0

⚠️ If you're not happy, you don’t pay. ⚠️ Hi there, Thank you for checking my proposal and sharing the detailed project brief. I can build your fast-paced car racing game for PC entirely in Unity with a sleek, responsive, and immersive design. I will deliver: • Core gameplay loop: menu → car selection → race → results screen • Realistic driving physics for keyboard or controller • 1 fully modeled track and 2 distinct car models • Basic AI drivers with overtaking and collision reactions • Checkpoint timing, lap counting, and finish-line logic • Clean, well-commented C# code and all Unity project files You will also receive comprehensive documentation and support clarity. I am confident I can execute your vision professionally and efficiently. Looking forward to discussing the timeline and next steps. Best regards, Chirag.
$150 USD in 7 days
0.0
0.0

Greetings, I noticed you're looking to create a fast-paced car racing game for PC using Unity. It sounds like an exciting project! I previously worked with a small game studio called Midnight Racing Games, where I helped develop a similar arcade-style racing game. My role involved designing the core gameplay loop, which included car selection, racing, and results screens, ensuring everything flowed smoothly. I focused on creating fun and responsive driving mechanics that worked well with both keyboards and controllers. Additionally, I implemented AI drivers that could effectively overtake and react to player movements. I also ensured that the project met performance standards on mid-range hardware, maintaining a stable 60 fps. I’m eager to bring my experience to your project and help build something that players will enjoy.
$250 USD in 3 days
0.0
0.0

Hi! I understand you need a reliable developer who can build your Unity racing game carefully while maintaining clean architecture, stable performance, and smooth gameplay without creating issues that slow future development. Many projects face issues when updates are not documented properly, gameplay systems are not tested thoroughly, or support after delivery is missing which leads to instability and difficult iteration. I can work confidently with Unity, C# Programming, Game Development, Mobile App Development, 3D Modelling, 3D Animation, Physics Systems, Performance Optimization, and User Interface / IA requirements. I will provide daily progress reports, detailed documentation of all created, modified, and deleted files/functions, and thoroughly test gameplay mechanics, AI behavior, race flow, controls, and performance before marking a task complete. I am comfortable working with live development environments, following sign-in/sign-out reporting procedures, and providing post-deployment support to ensure everything runs smoothly. Could you please share any available game references, preferred visual style, target Unity LTS version, and whether placeholder assets will be provided or should be included for review? Open chat now and let's discuss the project requirements in detail.
$90 USD in 7 days
0.0
0.0

Hello, I’d love to help build your Unity-based arcade racing game. I can develop a clean, scalable project with responsive controls, engaging gameplay, and well-structured C# code that you can easily expand in the future. The MVP will include: * Menu → Car Selection → Race → Results flow * Smooth driving physics for keyboard and controller * 1 fully playable track and 2 drivable cars (placeholder assets can be replaced later) * AI opponents with overtaking, blocking, and collision responses * Lap counting, checkpoints, race timing, and finish-line logic * Organized Unity project with clean, commented C# scripts * Optimized performance targeting 60 FPS on mid-range PCs The project will be developed using the latest Unity LTS version, ensuring compatibility and maintainability for future updates. I am a new freelancer on this platform, but I have experience with Unity, C#, game logic, and software development. To build my profile and earn positive reviews, I am willing to work at a competitive lower price while maintaining high-quality standards. If you’re not satisfied with my work, you are not obligated to continue. I can start immediately and would be happy to discuss milestones and the development timeline. Best regards
$140 USD in 7 days
0.0
0.0

Hi, I understand you're looking for a polished arcade-style racing game in Unity with a complete gameplay loop, responsive driving, AI opponents, and a stable, playable experience that runs smoothly on mid-range PCs. The project also needs to be easy to extend with new cars, tracks, and assets later. The main focus is building a solid gameplay foundation rather than a quick prototype. I'll develop the full flow from menu to results screen, implement responsive keyboard and controller driving physics, AI that can overtake, defend, and react to collisions, along with checkpoint, lap, and finish-line systems. The project will be organized into modular, well-commented C# scripts so future content can be added without restructuring the code. I'll also ensure the project opens cleanly in the latest Unity LTS version, maintains stable performance, and includes all project files for future development. I've built Unity gameplay systems with AI, vehicle mechanics, and modular architecture, focusing on maintainable code and smooth gameplay rather than one-off implementations. Best Regards Farhan
$140 USD in 7 days
0.1
0.1

I can develop your fast-paced car racing game for PC using Unity with a focus on smooth controls and engaging gameplay. I have experience creating Unity-based racing and driving simulations that deliver responsive mechanics and immersive environments. My approach will prioritize performance optimization and intuitive user interfaces, ensuring the game runs seamlessly on a variety of PC hardware. Do you already have a design or gameplay spec to work from?
$140 USD in 7 days
1.3
1.3

I can develop a fast-paced car racing game for PC using Unity, tailored to deliver smooth gameplay and responsive controls. I have built several Unity games focusing on racing mechanics, physics accuracy, and immersive graphics which align well with your project goals. My approach emphasizes clean code, optimized performance for PC, and iterative testing to ensure a polished player experience. Do you have a preferred style or inspiration for the car models and tracks?
$140 USD in 7 days
0.0
0.0

Saw your request for a Unity PC car racing game that needs a polished arcade-style experience with engaging AI opponents and smooth visuals. To kick things off, I would focus on developing a realistic yet enjoyable driving physics system tailored for both keyboard and controller inputs. Recently, I successfully implemented a similar core gameplay loop and driving physics mechanics for a racing game project, ensuring a seamless user experience. I propose starting with designing a fully modeled track and two car models, integrating basic AI drivers with overtaking and collision reactions. Additionally, I will prioritize implementing checkpoint timing, lap counting, and finish-line logic to enhance the gameplay experience. Are you open to discussing the project timeline and specific milestones to ensure we hit the road running? — Collen
$100 USD in 3 days
0.0
0.0

Hi, there! I recently developed a fast-paced arcade-style racing game in Unity, focusing on delivering an engaging experience with responsive controls and dynamic AI opponents. In that project, I implemented a core gameplay loop that included car selection, racing mechanics, and results screens, ensuring a smooth transition between each phase. A significant challenge was fine-tuning the driving physics to balance realism with fun, which I addressed by iterating on feedback from playtesting and adjusting parameters for both keyboard and controller inputs. Additionally, I created a fully modeled track and two distinct car models, utilizing placeholder assets for initial testing while planning for final art integration later. I offer to build your racing game with a polished gameplay experience, realistic driving physics, and engaging AI behavior. My approach will involve clean, well-commented C# code and ensuring the project runs smoothly at 60 fps on mid-range hardware, allowing for future iterations on your end. If I use my previous experience, your project will likely be completed successfully. Hope to discuss this in detail. Through detailed discussion, I think I can find the better solution to finish your project successfully. Thank you!
$140 USD in 7 days
0.0
0.0

What a PROJECT!! This task sounds straightforward on the surface, but the real challenge is creating realistic driving physics that cater to both keyboard and controller inputs. I've built this kind of thing before. Here's what I'll deliver: • Core gameplay loop: menu → car selection → race → results screen. • Tuned driving physics for both keyboard and controller. • 1 fully modeled track, 2 car models, and basic AI drivers. • Checkpoint timing, lap counting, and finish-line logic. • Clean C# code with detailed documentation for future iterations. Turnaround: 6 weeks for the first milestone. One question before I start: Should I prioritize keyboard controls or aim for a seamless experience with both keyboard and controller inputs? That'll help me scope the first milestone correctly. Ready to get started whenever you are.
$150 USD in 7 days
0.0
0.0

İstanbul, Turkey
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