Game textures

  • Status: Closed
  • Prize: $80
  • Entries Received: 26
  • Winner: vikasjain06

Contest Brief

I need the images shown below in the tile set recreated as separate images in 2048 X 2048 resolution.

These textures need to be quality acceptable for a game that looks somewhat lifelike.

I need Diffuse, Normal, Displacement, Height, Specular, Ambient Occlusion maps created as well.

The models that were used to create the original textures no longer exist.

Finally taking the texture you like the most create an image of that texture that starts with the Diffuse and cascades to the normal, specular, etc, maps.

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“One of the best freelancers currently around and would certainly want to hire again!”

Profile image cotterellm1, United Kingdom.

Public Clarification Board

  • vikasjain06
    vikasjain06
    • 10 years ago

    Hi CH, Please check Entry no #3 and feedback please so I move forward with others..

    • 10 years ago
    1. cotterellm1
      Contest Holder
      • 10 years ago

      For entry no 13 though the red light needs to be center. Thanks :) Also it is day time now so I'll be around for a number of hours.

      • 10 years ago
    2. cotterellm1
      Contest Holder
      • 10 years ago

      Also for 12 & 13 would it be possible to have the same textures with the red light off. If not that's fine just thought I'd ask.

      • 10 years ago
  • machine4arts
    machine4arts
    • 10 years ago

    hi. which file you need in final? psd or ai?

    • 10 years ago
  • cotterellm1
    Contest Holder
    • 10 years ago

    Hi vikasjain06, entry no #4 is perfectly fine. They're looking very good.

    • 10 years ago
  • cateyesht
    cateyesht
    • 10 years ago

    You can upload 3D models, we can re-create it and Occlusion render easily to us. thank you!

    • 10 years ago
    1. cotterellm1
      Contest Holder
      • 10 years ago

      No the 3d models don't exist. You have to do everything from scratch using the tile set as provided. All the images in the tile set need to be created as separate images. Also they are not to be put into a tile set either once created.

      • 10 years ago
    2. cotterellm1
      Contest Holder
      • 10 years ago

      You need to also create all maps for each texture created - diffuse, normal, specular, ambient occulsion, displacement, etc.

      • 10 years ago
  • cotterellm1
    Contest Holder
    • 10 years ago

    The look above for the texture maps is about the quality I require. Although the higher the quality the better. To just clarify though I need each texture on the tile set recreated as a separate image. You should be able to see each image clearly though. If not just ask.

    • 10 years ago
    1. cotterellm1
      Contest Holder
      • 10 years ago

      Yes that correct.

      • 10 years ago
    2. vikasjain06
      vikasjain06
      • 10 years ago

      Ok thanks I am working on it

      • 10 years ago
  • vikasjain06
    vikasjain06
    • 10 years ago

    HI Sir, I can make texture in high res..but may be you to provide 3d model file so we can bake texture form 3d softwares..and I would request please make contest guaranteed..Thanks

    • 10 years ago
    1. vikasjain06
      vikasjain06
      • 10 years ago

      If you can provide 3d file of the model then it would be easy us to understand texture where we need to use which ?

      • 10 years ago
    2. vikasjain06
      vikasjain06
      • 10 years ago

      thanks so much for guaranteed contest ! I make textures and show you asap!thanks

      • 10 years ago

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