Mini machine gun
I wanted to improve my hurd-surface modeling. I chose model of machine gun that I like and I modeled it. Then I baked normal maps and AO maps in Substance painter and textured it. This skills helped me done my first paid work.
About Me
I prefer game development because I love games and I happy to be part of game development process. I feel like I am a god of my own universe and I can bring all thoughts in life. I have skills in high-poly modeling as well as in low-poly modeling and I use both to make great models for games. My work process look like this: 1) I take references and make hard-surface model of it. 2) I model low-poly version of the model 3) I bake normal, AO and diffuse maps 4) I paint the model in substance painter 2 also I use gimp and krita 5) make animations Also I have I can help with planning a project. So my client will wait fewest time till his projects will release. So, I will use all my skills to take your dream into virtual reality.