I have 15 years of experience in 3ds Max, Di-O-Matic Character pack, and Afterworks Dreamscape. I have written a 3d engine with software renderer from scratch and had work on a VR project. To date I have produced three playable computer games, one being in Unity3d.
Additionally, I have first hand experience gaming as a player: I modded for two non-defunct gaming communities, and made the first third-party pixelshader mod for TES III: Morrowind. I had also played with FaceRig in Unity3d.
Lastly, I had some education; briefly graduated from art school (drafting, graphics, architecture) I later majored in EET to attain an engineering degree where I studied engineering, optimization, and relevant subjects, and I thereafter had previous real-world work experience in corporate art as a layout artist for an engineering company.
THUS, I can mesh and can rig mechanim-ready characters easy + very well make lamps, tools, for games, as in real life!
As of now, I am looking for a rewarding commitment in gaming to broaden my horizons and better my understanding of gamified environmental mechanics. In short, I am an old timer with diverse gaming and modeling experience who is looking to contribute.
Saying this as a paid professional layout person and freelance programmer who IS willing to contribute 40 hours of his workweek, I hope my long-standing experience as a 3ds Max mesher and its plugins and as a game programmer / modder, and my solid modeling skills will benefit your project