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Ray Tracing

$10-30 USD

Closed
Posted over 8 years ago

$10-30 USD

Paid on delivery
Code two function to get the expected result as attached image (screen shot) 1. bool sphereIntersect(Ray ray, int sphereIndex, inout HitInfo hitInfo) and 2. vec3 itera=veRayTrace(Ray ray) function (these function all in fragmentShader.c, you can search “su do” to find functions, in Visual Studio project file attached)
Project ID: 9017613

About the project

4 proposals
Remote project
Active 8 yrs ago

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4 freelancers are bidding on average $31 USD for this job
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Hello, I'm a game engine programmer and have lots of experience in raytracing, having written both fast path tracer and primary-ray packet ray tracer. This task is very straightforward, you would get a clear and simple solution very fastly.
$30 USD in 2 days
5.0 (3 reviews)
2.6
2.6
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A proposal has not yet been provided
$30 USD in 3 days
5.0 (4 reviews)
2.4
2.4
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I kow to work with GLSL and OpenGL very well, and I have worked with different global illumination algorithms.
$30 USD in 3 days
4.8 (1 review)
2.2
2.2

About the client

Flag of TAIWAN
Hsinchu City, Taiwan
5.0
1
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Member since Mar 16, 2015

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