I’m developing an application in Unity Game Engine that requires accessing files stored on a network-attached storage (NAS) from an iOS device. I’m writing in C# and I’m using Apple Time Capsule for testing.
When I test on mac, files can be easily accessed by lines as simple as
[login to view URL] ("/Volumes/Data/FolderName”);
However, on an iOS device, this line doesn’t seem to return anything.
I have very little knowledge in networking.
Can my problem be solved by entering a different address or does it require developing a class that communicates with the NAS through some different protocol? I'll pay for the simple answer or to develop the class.
the code has to be in c# though
the project would require knowledge in unity, C#, networking, and access to a network attached storage and an iOS device
3 freelancers are bidding on average $44/hour for this job
hello, I know how to fix this problem. We can solve this problem in iOS internal memory. please let me know if you are interest to work together. Many thanks. Justin .