Hey, I saw your job posting, and I can get this hammered out real fast for you. Provided that there is no floaty pieces of clothing, you are looking at about a three hour turn-around for body and facial rigging, and if you'd like, I can set both up so that models will integrate smoothly with motion capture data in the future, no extra charge.
The animation may take a bit longer, depending on the level of quality you are going for, and how long the movement is. I am going to hazard a guess at 1-2 days, but honestly, I won't actually know until I can either see the reference file, or have more details to work with.
Ah, though I would like to know if it is for a game or for an animation, as this may change how I should set up the skeleton. Unreal and Unity have different ways of calculating animations, any while there normally isn't any issues, no sense in potentially making a problem down the road.