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2 OpenGL scenes (classic and modern) --

€30-250 EUR

Closed
Posted almost 7 years ago

€30-250 EUR

Paid on delivery
The work consists of rendering 2 scenes, The first using openGL classic and the second using modern openGL (3.2 or later) Visual 2015 must be used and the deadline of the first scene is July 8 (4 days) Besides the absence of errors and warnings and documentation of the whole code, The first scene must include at least 5 of the following sections in this order of priority: At least 3 meshes loaded from XML The meshes can be .obj and must be treated separately Scene graph That there is lighting One of the .obj should rotate on itself Crop graph primitives Own code to render For the second scene, some requirements are similar, absence of errors and warnings, documentation of the code, load at least 3 meshes from an XML and use scene graph. In addition to being modern openGL should be implemented: Textures An improved lighting Some extra effect like a skybox or a particle system Post-process application OpenGL usage optimizations To facilitate the work I have examples and things already done like loading an .obj with tinyobject or a functional skybox. You can ask any questions. The images show an approximate idea of ​​the expected result _____________________________________________________________________________________ El trabajo consiste en renderizar 2 escenas, la primera utilizando openGL classic y la segunda utilizando openGL moderno (3.2 o posterior) Se debe utilizar visual 2015 y el deadline de la primera escena es el día 8 de julio (4 dias) Ademas de ausencia de errores y warnings y documentación de todo el código, La primera escena debe incluir al menos 5 de los siguientes apartados en este orden de prioridad: al menos 3 mallas cargadas desde un XML las mallas pueden ser .obj y deben poder tratarse por separado grafo de escena que haya iluminación uno de los .obj debe rotar sobre si mismo recortar primitivas gráficas código propio para realizar el render Para la segunda escena, algunos requisitos son similares, ausencia de errores y warnings, documentación del código, cargar al menos 3 mallas desde un XML y usar grafo de escena. Ademas al ser openGL moderno se debe implementar: texturas una iluminación mejorada algún efecto extra como un skybox o un sistema de partículas aplicación de post-procesos optimizaciones del uso de openGL Para facilitar el trabajo tengo ejemplos y cosas ya hechas como cargar un .obj con tinyobject o un skybox funcional. Podéis preguntar cualquier duda. Las imágenes muestran una idea aproximada del resultado esperado
Project ID: 14550229

About the project

5 proposals
Remote project
Active 7 yrs ago

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5 freelancers are bidding on average €185 EUR for this job
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I am very proficient in c and c++. I have 16 years c++ developing experience now, and have worked for more than 7 years. My work is online game developing, and mainly focus on server side, using c++ under Linux environment. I made many great projects using c++, for example, I made the tools which could convert java codes into c++ scripts, of course garbage collection included, this was very similar to a compiler, and was very complex. I also made our own mobile game using c++, I can show you the demo of client, if you like. I am very proficient in java also. I have a very good review on Freelancer.com, I never miss a project once I accept the job, you can check my review. Trust me, please let expert help you.
€150 EUR in 3 days
4.8 (83 reviews)
6.5
6.5
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Though I am new here but my team has 4 years of experience into Website Design and Development across all Platforms especially on XML c++ programing. Can very well execute this Project and can start immediately.
€199 EUR in 3 days
5.0 (2 reviews)
2.1
2.1
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We have done big and complex projects with quality looking forward to build a long term working relationship We are having expertise team to give you very good support. Best regards Naved DVS
€155 EUR in 3 days
5.0 (1 review)
0.9
0.9

About the client

Flag of SPAIN
Madrid, Spain
5.0
1
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Member since Jun 23, 2017

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