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Using PhysX SDK, simulate the realistic behaviour of stitched garments (cloth) on a rigid mannequin in a game environment

$20-30 SGD / hour

Closed
Posted almost 9 years ago

$20-30 SGD / hour

Using PhysX SDK ([login to view URL]), simulate the realistic behaviour of stitched garments (cloth) on a rigid mannequin in a game environment. Use CUDA-enabled NVIDIA GeForce GPU. 1. Creating a cloth fabric (creation of cloth mesh of shirt and trousers) 2. Creating a cloth 3. Setting the cloth properties a. Cloth collision b. Cloth particle motion constraint c. Cloth particle separation constraint d. Cloth self-collision e. Cloth intercollision (between shirt and trouser) f. Set Cloth GPU acceleration 4. To visualize the cloth simulation use PhysX Visual Debugger or Unity Project is urgent so only bid if you're able to start immediately.
Project ID: 8236010

About the project

3 proposals
Remote project
Active 9 yrs ago

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3 freelancers are bidding on average $23 SGD/hour for this job
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To Whom It May Concern, I am mainly interested in the development of Unity3. I have eight years of experience in the field of programing and three years of working with Unity3d. My focus is also on augmented reality a Oculus Rift. Your project description is very interesting, as well as challenging and I would be interested in working with you. I have no experience specifically this SDK in Unity, but I have a lot of expirienc with unity, I have successfully completed many commercial projects; therefore I guarantee the highest quality work and professionalism. My reliable and detail oriented believes in collaboration and mutual understanding of the project. I value my clients and it is in my best interest to make my clients happy.
$20 SGD in 1 day
5.0 (1 review)
0.7
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About the client

Flag of SINGAPORE
Singapore, Singapore
5.0
33
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Member since Nov 23, 2013

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